Originally Posted by
RockX
So, the "20 skills" issue is something I'd like to address.
First, it is referring to skills which actively impact gameplay. Things such as teleports, pets, stances, and fluff skills (and probably another category which I'm not thinking of off the top of my head) will not count against that amount.
Second, the "20 skills" is not a hard and fast number, but more of a general guideline. You may end up with more or less, depending on your specialization.
Third, each class has a pool of general skills (skills we feel are important to all three specialization lines) and more specific skills. How you choose to invest your traits will have an impact on what skills are available to you. I'll use the Burglar as an example. Please bear in mind some of the specific skills I'm mentioning are new, and we'll discuss their impact at a later time.
Some general skills every single Burglar will eventually have access to include (but are not limited to): Riddle, Subtle Stab, Double-edged Strike, Reveal Weakness and Hide in Plain Sight. Now, if I choose to specialize as a Gambler, I'll immediately gain access to Lucky Strike and Hedge Your Bet. From here, I could completely fill in the Gambler tree, picking up skills such as Gambler's Advantage, Trip and All In. Or, I could choose to not invest all of my points in Gambler to pick up Stun Dust from the Quiet Knife line and Trick: Dust in the Eyes from the Mischief-maker line.
The exact number of skills you have will vary, based on how you choose to specialize your character and spend your trait points.