Originally Posted by
Vexendynamus
I wonder if any one manager at Turbine exercises primary creative control over this game. It appears two opposing factions exist. One desires to create J.R.R. Tolkien's Lord of the Rings Online. The other desires to create Monty Python's Lord of the Rings Online. The former group gives us the landscape, the artistry, the quests, and the instances--the fundamental atmosphere of the game. The latter group gives us things like forced emotes, hobby horses, and skeletal mounts. I see the point of adding a certain amount of fun to the game, as the subject matter is deathly serious. Yet, in my mind, forced emotes and hobby horses stray so far from the fundamental theme they mock and undermine it.
In Arthurian legend and Celtic mythology, brave warriors often"grief" one another in the form of challenges and boasts. The in game dueling mechanic very nicely allows players to engage in challenges of arms. Another form of challenge involved one warrior taking control of a bridge. The bridge holder would deny passage to everyone until defeated.
If a warrior used a Black Silk Glove on another, it would convey terrible disrespect and almost certainly precipitate a duel to the death. The same goes for most of the other forced emotes. In my opinion, players who take the subject matter seriously appreciate this. For the rest, it is just a game, and such things matter not. These two groups will never see eye to eye.
This creates a problem for the creative manager at Turbine. I understand the desire to appeal to a broader demographic and attract more players. Monty Python sells. I find the forced emotes and hobby horse and skeletal horses amusing, on a certain level. Yet, when these things become common, they completely undermine the serious nature of the subject matter. They mock and belittle it. Further, they drive away people who take the game seriously. These are the same people who hold events, build community, and bring the world alive in a way static programming can never do. Is there wisdom in alienating that group?
Before turning J.R.R Tolkien's Lord of the Rings Online into Monty Python's Lord of the Ring Online, I suggest the development team seriously consider the ramifications of such a decision. Are you creating a classic, a satire, or a base comedy?