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Re: Proposed Reaver Revisions
Kitted out some toons.
Looks like with the full pvp set and mitagion virtues light armor wearers are in the low 30% range against reavers/BAs/Wargs.
Medium armor wearers don't gain much vs light in this catagory.
What DID jump out to me was heavy armor wearers.
Very easy to hit 50% mits vs non-common damage.
I got a captain up to 55% with the rank 8 banner.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sezneg
Kitted out some toons.
Looks like with the full pvp set and mitagion virtues light armor wearers are in the low 30% range against reavers/BAs/Wargs.
Medium armor wearers don't gain much vs light in this catagory.
What DID jump out to me was heavy armor wearers.
Very easy to hit 50% mits vs non-common damage.
I got a captain up to 55% with the rank 8 banner.
Seriously? Improved vital target is supposed to hit for about 2k. Looks like only 1k.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sezneg
Kitted out some toons.
Looks like with the full pvp set and mitagion virtues light armor wearers are in the low 30% range against reavers/BAs/Wargs.
Medium armor wearers don't gain much vs light in this catagory.
What DID jump out to me was heavy armor wearers.
Very easy to hit 50% mits vs non-common damage.
I got a captain up to 55% with the rank 8 banner.
How much common mitigation can you get?
When you can hit 55% mitigation against all non common how big is the difference to slot fire damage or not?
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Uytochahugeler
How much common mitigation can you get?
When you can hit 55% mitigation against all non common how big is the difference to slot fire damage or not?
Common mitigation is always higher than physical mitigation. It's never going to be an option to NOT slot the fire damage.
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Re: Proposed Reaver Revisions
The confusion is that there are now two broad types of mitigation:
Physical Mitigation: Reduces damage from physical attacks.
Subtypes of: Base, Common, Ancient Dwarf, Beleriand, Westernesse
Tactical Mitigation: Reduces damage from tactical attacks.
Subtypes of: Base, Fire, Light, Lightning, Frost, Acid, Shadow
So when I hit someone with my sword I assume this constitutes a Physical Attack.
If I deal common damage then my Mitigation would be Physical->Common.
If I deal Fire though, where does my mitigation come from? I assume Physical->Base rather than Tactical->Fire?
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Re: Proposed Reaver Revisions
This:^^^^^^
This question needs a definitive answer. If fire and shadow are going to be mitigated through tactical mitigation, then that's what I'll gear for. Either way, this is a key question that deserves a difinitive dev response.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sluggard
The confusion is that there are now two broad types of mitigation:
Physical Mitigation: Reduces damage from physical attacks.
Subtypes of: Base, Common, Ancient Dwarf, Beleriand, Westernesse
Tactical Mitigation: Reduces damage from tactical attacks.
Subtypes of: Base, Fire, Light, Lightning, Frost, Acid, Shadow
So when I hit someone with my sword I assume this constitutes a Physical Attack.
If I deal common damage then my Mitigation would be Physical->Common.
If I deal Fire though, where does my mitigation come from? I assume Physical->Base rather than Tactical->Fire?
It counts as a fire attack now and is absorbed by DNFTF. I would assume it is going to be tactical. Seems silly with changes, but you don't really want to do common do you?
I guess creeps got their tact classes finally LMAO...
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Re: Proposed Reaver Revisions
I took screenshots of those mitigations. I think these were from my warg.
http://dl.dropbox.com/u/12758843/Lotro/beta/tst.jpg
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sluggard
The confusion is that there are now two broad types of mitigation:
Physical Mitigation: Reduces damage from physical attacks.
Subtypes of: Base, Common, Ancient Dwarf, Beleriand, Westernesse
Tactical Mitigation: Reduces damage from tactical attacks.
Subtypes of: Base, Fire, Light, Lightning, Frost, Acid, Shadow
So when I hit someone with my sword I assume this constitutes a Physical Attack.
If I deal common damage then my Mitigation would be Physical->Common.
If I deal Fire though, where does my mitigation come from? I assume Physical->Base rather than Tactical->Fire?
I don't see how that can be right, it was said that physical mitigation now = the old melee and ranged defence.
Then of course tactical mitigation is everything else, like shadow/fire etc etc.
I currently have 13.3% melee defence on my tank and 33.5% shadow defence there for I'm reducing most warg attacks by 46.8%.
Though I have not been in beta I still believe this is how it will be. Freeps overal will get higher physical and tactical mitigation with Isengard from what I've seen on their gear and traits.
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Re: Proposed Reaver Revisions
If an attack is ranged or melee, but does non-common damage, it will check against "physical mitigation".
If an attack is tactical, but does non-common damage, it will check against one of the sub-categories of tactical mitigation.
Basically physical mitigation covers EVERY creep damage source except: defiler gourdes, warleader shouts, fire trap, blight DoT, spider hatchling poison cloud. All other skills will either check common mitigation or physical mitigation.
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Re: Proposed Reaver Revisions
Unrelated question: is mutilate 360 degrees? It doesn't say in the tooltip really, and since serration is it makes it easy to run through someone with a ravage/GP and use serration while facing/moving in the other direction.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sezneg
If an attack is ranged or melee, but does non-common damage, it will check against "physical mitigation".
If an attack is tactical, but does non-common damage, it will check against one of the sub-categories of tactical mitigation.
Basically physical mitigation covers EVERY creep damage source except: defiler gourdes, warleader shouts, fire trap, blight DoT, spider hatchling poison cloud. All other skills will either check common mitigation or physical mitigation.
So here you are agreeing with my understanding?
Fire damage on a Reaver will go through the Base Physical Mitigation and not through Tactical Fire Mitigation.
If it does go through Tactical Fire then you may as well not slot Fire Damage. You are effectively going to lower your damage numbers in RoI.
I'll post some numbers over the weekend from my Champ comparing Base Physical Mit to Common Physical Mit in RoI unless someone beats me to it :)
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Re: Proposed Reaver Revisions
I am glad reavers are getting some well earned attention.
I am glad they finally gave us a worthy slow, its pretty lame we went so long with the craptastic one that we have now
The crit with gut punch opening our defeat responses with be awesome and will help with 1v1s and what ever else
Glad they are giving our high rank skills at rank 10
and finally more morale, which was needed imo
I am awaiting RoI's creep dominance on all these freeps......GJ Turbine/Warner Bros and the creep dev that actually did something nice for us
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Prancey
How are those BA attacks Fire damage? Was that changed in the beta?
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Darkheart06
How are those BA attacks Fire damage? Was that changed in the beta?
BAs finally got a fire damage trait. So they no longer do Common damage.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Prancey
BAs finally got a fire damage trait. So they no longer do Common damage.
Did spiders get something like that trait? Or do they continue on the succesful path of Commonn Damage?
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sinabad
Did spiders get something like that trait? Or do they continue on the succesful path of Commonn Damage?
Still common damage.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Prancey
Still common damage.
Tainted Kiss (60% of our dps output) is acid damage.
Shadow's Bite is shadow damage.
The ranged pet also has a decent acid damage dot (at max tier it does about 165/2 seconds acid, 20s duration 10s cooldown).
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Sezneg
Tainted Kiss (60% of our dps output) is acid damage.
Shadow's Bite is shadow damage.
The ranged pet also has a decent acid damage dot (at max tier it does about 165/2 seconds acid, 20s duration 10s cooldown).
Does the ranged pet do acid damage with it's AAs? Dev diary made it sound like it did.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Eightleggedphreak
Does the ranged pet do acid damage with it's AAs? Dev diary made it sound like it did.
to my knowledge the AA is common.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
zclabaugh
I am glad reavers are getting some well earned attention.
I am glad they finally gave us a worthy slow, its pretty lame we went so long with the craptastic one that we have now
The crit with gut punch opening our defeat responses with be awesome and will help with 1v1s and what ever else
Glad they are giving our high rank skills at rank 10
and finally more morale, which was needed imo
I am awaiting RoI's creep dominance on all these freeps......GJ Turbine/Warner Bros and the creep dev that actually did something nice for us
I thought that too cause they didn't give specific info about it, you do not get all your skills at r10.
what it means is a r0 can buy all skills/traits up to rank 9 or 10 iirc, once you get r10 you can buy all the skills/traits up to r15 from the store with TP.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Rugba
I thought that too cause they didn't give specific info about it, you do not get all your skills at r10.
what it means is a r0 can buy all skills/traits up to rank 9 or 10 iirc, once you get r10 you can buy all the skills/traits up to r15 from the store with TP.
Well good thing I have TP sitting around for nothing to be spent on except this......hahaha
err for Thrash and Mutilation, since the rest of the traits are useless except for the rank 11 racial
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
zclabaugh
Well good thing I have TP sitting around for nothing to be spent on except this......hahaha
err for Thrash and Mutilation, since the rest of the traits are useless except for the rank 11 racial
Since you are rank 10, you won't need to use your TP to buy Thrash and Mutilation (Your skills). Anyone rank 10+ will have access to all their skills (Not traits).
Traits are what you'll be using your TP on, which will most likely be the hamstring trait.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
zclabaugh
Well good thing I have TP sitting around for nothing to be spent on except this......hahaha
err for Thrash and Mutilation, since the rest of the traits are useless except for the rank 11 racial
exactly :) which is still pretty awesome considering the amount of infamy you need to get there.
im pretty close to r12 so I will probs buy thrash depends what the cost is cause I tend to waste lots of tp for accelerators on freep and what not lol so don't have much of it I assume it will be 500-600 maybe.
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Re: Proposed Reaver Revisions
Quote:
Originally Posted by
Prancey
Since you are rank 10, you won't need to use your TP to buy Thrash and Mutilation (Your skills). Anyone rank 10+ will have access to all their skills (Not traits).
Traits are what you'll be using your TP on, which will most likely be the hamstring trait.
So I was right......lol confused, what I heard is at rank 10 you can buy your skills with dp, and traits 10+ can be bought with TP, and yeah about the only one I would end up getting so my slow would be a 8s CD