Originally Posted by Helm's Deep Dev Diary for guardians
So for all of you returning players, you probably recognize the name of this tree as being the Guardians’ former DPS trait set. While not necessarily focusing on any specific means of damage dealing, this set offered some forms of skill-specific crit chance and increased damage, as well as some general improvements to survivability. My initial hopes were to somehow combine these bonuses with the essence of the Overpower stance (high base and crit damage) to create a fully functional DPS option for the Guardian. I wanted the Guardian to be able to hold his own when it came to damage numbers and not simply be viewed as a wannabe Champion. My first iteration, however, didn’t really accomplish this goal. I found myself left with a bunch of useful traits that did not really meld together into any singular play-style. The Guardian had high base damage, but that was about it. So I took a step back. I needed to find a feature of this class that I could actually turn into a fully formed play-style, where players would be forced to think through their actions, rather than simply hit the first button that lit up. And that’s when it came to me – bleeds. The Guardian has always had access to them, but I feel has never really utilized them as anything more than a secondary feature. It is from there that I decided on the bleed application/cashout mechanic.