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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting- take away level limits. Your tools and scrolls you can use should be based on your level as a craftsman not the character level. A level 1 master weaponsmith should be able to use the tier 5 smithing hammer and the tier 5 crit scroll. Lots of players make characters just to master a new craft and only have time to level the craft and not the character. You would also need to make the crafting quests instance based where they could accomodate all levels.
2. Skirmishes- the 2 and 3 man skirmishes are way unbalanced. in Tuckborough for instance with 6 men you get the general and 3 lts, with 3 you get the general and 3 lts, with 2 you get the general and 2 lts, with one you get the general. With 6 it is a tough fight, with 3 it is tougher than 6 and with 2 if you get the wrong kind of lt it is almost impossible. Duos should be a slightly tougher solo not a weakened 3 man.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mounted combat
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Fishing
2. Festivals
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Raiding system. I would like to see 2 completely different raids available per week, with different set gear, different teal drops, etc. This would open up the ability for kins to raid multiple current end-game areas, in the case that they are locked out of one.
2. The gear set bonuses. See http://forums.lotro.com/showthread.php?t=304679 for more details.
Quote:
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. A way to trade bind on acquire items. Add it via a quest, or something. Make it a scroll, like Dye, that you can apply to a BoA item.
Quote:
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raids/instances - always seems like an unnecessary grind to get where we need to go. I do like the Gauntlet aspect in BG, though. It keeps the clearing aspect very interesting, and pushes players to perform well. Essentially, the better a group/raid performs, the quicker they can get through the gauntlet. It doesn't have anything to do with planned pulls, or requiring CC, or any overwhelming number of NPCs with massive morale. Nor does it include NPC's that have induction-based attacks that slow your progress down enormously, yet cannot even be interrupted (YES I'm looking directly at whoever decided to add the Limfraens on the Lt tier of BG).
2. PvMP - I'd like to enjoy it more, but it seems very grindy and uneventful at times, due to balance issues and number fluctuation.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Combat- Which of course can involve many specifics, but generally, I'm refering to being able to target specific locations for desired damage/wound penalties. The Morale pool could be incorperated with wounds by various location. Morale, of course, would pretty much stay exactly as is...but if wounded enough in either leg or arm, characters would either have their movement and evade ratings reduced due to legs being hurt, or in the case of either arm, suffer penalties to attack/parry/block(if using shield in that hand) for an extended period of time...Head wounds could be very susceptible to stuns or even deal more damage due to being a vital area...same as an arrow to the heart. I've already worked out rather well how this could be done in-game.
2.Character Creation- Some height variation? What about having two slide bars in order to easily manipulate the combination of body Size and physical conditioning, or overall Shape? You can either be big and strong...or big and round. Only other specific in this would be being able to manipulate facial features in much greater detail...I imagine plenty of players are tired of running into numerous other similar race players who look amazing like themselves. This area could use a LOT of work. I'd quickly volunteer to lend a hand since I've also already worked out how this could be done in-game as well ;)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Monster Characters- They have almost nothing to do except for MPvP. Make Monsters have all the same depth as our hero characters. Give them a story line and quests, equipment, cosmetics...as I said, give them ALL the same character depth as our heroes. They deserve it.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Don't really have an answer for this...as I think that if there is anything anyone wants to do then they should obviously make time for it. Time allocation per activity is a personal choice and should stay that way. If anything, it's realistic.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
number 1
a) I would like to see more done with pipe weed. there only a few anamations, and it is really pointless to know how to grow the rare pipe weeds. I would like to blow a dragon or maybe a fireball, maybe have one that does a random anamation. maybe start a pipe weed faction. then there could be trophys.
B) I would also like to see more done with music, more insturments, maybe revamp the current notes to sound clearer.
C) i know u only said 2 but adding or allowing players to have more pack space would be huge. I always hear players complain about pack space not having enough. I know people that have 16 toons and they are always trading back and fourth just so they can make food for kin members, or getting crafting mats for weapons, we always seem to be out of pack space. always....
I got nothing for your 2nd question
number 3
near the bree festival grounds I always see what looks like a socer field I would like to play that some day. or play tag in other areas like lothlorien, moria, mirkwood.
thanks for reading my thoughts
have a good day.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
The wild stuff!
A:
I would like to have the opportunity to have your alt's become your skirmish soldiers. Just an "off the wall" wish...
B:
Crafting stations in the homesteads. Even better, crafting stations that can be placed on your property.
Hobbies!
I would also like to have more hobbies. One idea is "ships in a bottle". You can use a wide variety of existing parts that are in game, and the end result will go on the wall of your home. Higher skill levels will create larger and more elaborate ships.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting - Add more varity and or options
2. Storage - Add remote bank access, expand carring capability of current charature pouches or add specific pouchs to be used by crafters i.e. farms for storage.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. To be able to play an enemy charaturer and rise through the ranks from lvl 1 and up instead of monster play.
2. To be able to play the game in the form of animals such as the great eagle or one of living trees that helped the hobbits.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Instances
2. Crafting
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.
2.
1; Housing: there is too much to be said here to be in any way brief but ...
- allow placement of items how and where people the players want them, not just on generic hooks check out eq2s housing forums for some amazing things creative players have done to make their places unique
- a wider variety of craftable and reward items for homes particularly for walls
- stable masters at the town centers or by the gates
- alot of housing districts are ghost towns; an overhaul of the ownership/rental systems and/or the addition of some sort of neighbourhood quest system to reward members of active neighbourhoods could make them feel less empty
2; Hobbies: its high time that the hobbies tab had more than the lone entry for fishing! its a quiet and boring tab that at this point should be renamed "from Hobbies" to "Hobby":p heres a few of the better ideas ive seen or heard people talking about that i thought would be brilliant. most of these ideas are not my own although as i present them i may add or omit a few details:
- gardening: turn a patch of your yard into a beautiful garden with harder better stronger faster plants as you rank up. on occasion they may require a rare fertilizer that you must venture out and aquire or buy off some other brave adventurer. every so often a well tended garden will allow the owner to harvest some sort of valueable item from them
- brewing: remove the booze from the chefs and give it some minor effects like removing the dread from defeat or shortening the duration.
- trapper/husbandry: theres all those small furry critters out there in the world that would be perfect for a nice pair of slippers, a fet hat or a wikked pot of stew. they could be caught and "harvested" or escorted home to be put in a stables (sheep, pigs chickens etc) and harvested over time much like gardening
- musician: i know we already have the music system (which, tbh, was the deal clincher when i was debating coming to play lotro in the 1st place!) however an actual mechanic to amuse those who love it as much as i do would be fun! anything from a guitar heroish mini-game to simply adding various buff effects to players in vicinity of a talented musician who is actively playing something would be awesome!
- bard/herald: basicly a gossip ;) someone who goes around and gathers knowledge and news from NPCs like nodes and can trade it to other NPCs for other information or usable stuff (cash, food, crafting supplies, etc) players who become high ranked bards may earn discounts at stables-masters
Quote:
Originally Posted by
Sapience
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
mentoring: another mechanic that is used in eq2 that was very useful. Allow Uber Player Alice to mentor Noob Player Bob. Alices level drops to match Bobs level. All her skills, armour values, etc scale to the new level and Bob gets a small XP bonus. Alice will still be tougher than your average level xx but it would allow old school to play with new school without taking the fun out of it (read: "i'll come do great barrows with ya! should i bring my 65 LM or the 65 Minstrel?")
Quote:
Originally Posted by
Sapience
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.
2.
1; raiding: my new schedule doesnt give me as much uninterupted blocks of time with which to raid unless the group doesnt object to frequent and somewhat random interuptions! ;) skirmishes are a welcome addition since they are very bite sized and can be pulled off in a single session although, admittedly, i have yet to try a 12man skirmish!
2; lower level content: with all but 2 of my characters at MoM/SoM content i rarely get too see the old SoA content as anything other than a grey wasteland of one-shot kills. those two last character slots i save for eking every last morsel of even con SoA goodness i can get from them and im not above just deleting them at any time just to do it all again!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.-
-I would like to see expanded would be the Rune-keeper sigils we can drop. The healing sigil is good and everything but after the duo skirmishes and having those Dourhand Stormkeepers get a Sigil of Destruction, gave me the idea that maybe normal Rune-keepers could get one that burns foes every few seconds or calls lightning bolts to smite them.
-Elusive treasure hunts for the ultimate ale recipe!
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
-I like the idea I read about having Monster Characters like the Free Peoples and maybe even more of a world pvp setting outside of the moors.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
-Im still exploring the vast array of things to participate in so I have nothing that I dont have time for yet. =)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
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Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Auction House. Whilst this may have looked very neat when first implemented it looks tired now. A well functioning AH interface assists in stoking the economy - simply look what Auctioneer did for WoW.
Basic improvements would be:
- Better search functions
- Revise the posting limits
- Change the posting interface to assist in posting items in multiples (i.e. X stacks of Y size)
- Allow cancellation of an Auction at any point, not just within the first hour
2. Crafting needs an overhaul
- At present it is a resource destruction activity (farm a load of mats, make a load of stuff, vendor said stuff to the NPC hadily positioned next to the crafting facility).
- The underlying problem is that no one seems to need crafted items; i.e. they are not of sufficient "value" against what is available against world drops. Normal crafted items are not worth selling, "crit" items are posted for silly money but often don't sell as they are not really that good.
- A further concern is the landscape at the final level: How do Crafted, Legendary, etc. items play off against each other?
Not sure how to achieve this exactly, but the end point has to be some sort of union of the item streams.
3. Storage
- I know it was supposed to be only two, but I am giving up my "new mechanics" slot below :)
Storage absolutely blows at present. As a new player with a bunch of new toons starting a bunch of crafting (I happen to love crafting just for its own sake, despite the problems mentioned above) the storage is way too low and way too expensive. If the AH functioned effectively then that might relieve the pressure by enabling me to sell some mats I don't need "quite yet" whilst being secure in the knowledge I could buy them back later. The problem is that is not the case, so everything has to be hoarded creating a storage problem. The problem is even worse for my AH mule whom I funnel all my duplicate recipes etc. to for sale on said AH. I would far sooner sell them on the AH for not a lot of cash than vendor them as I prefer them being used by other people but storage caps and a sluggish AH make that very difficult.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.
2.
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Attention Devs: Big thanks and hugs for asking the questions :D Turbine rocks!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
- HOUSING
Redo from scratch the horribly inefficient coding used in housing instances. Create a system without hooks. Allow rent to be payed months ahead of time, up to one year, then, evict people who don't pay upkeep, place all their house items in escrow for up to one year.
It will take a long time but is worth it. People don't play LotRO primarily for RAIDs, gear and Dungeons (otherwise they'd play WoW etc.), they play it for the wonderfully realised world of Middle Earth. Giving players their own special home in Middle Earth is a magical experience that binds them to the game.
- MUSIC
Music is a great sideshow in LotRO, but it can be made much more accessible.
Turn Music into a skill like Fishing. Playing Music for 2 minutes increases your skill by 2 (Twice per Day), you gain 2 points if you play music in an Inn or other musical venue (once per day) and if someone Claps, Cheers, Bows, or any other approving emote while you're playing, you get another 2 points (once per day). Every 10, 50, 100 & 150 points you go up a proficiency, although only Minstrels can reach Master Proficiency. Proficiencies would have the following benefits:
Apprentice: May play the Lute. May learn 10 songs.
Journeyman: May play their other class instruments. May join harmonies. May learn 20 Songs.
Expert: May play songs using non-suggested instruments (Eg: Can play a Horn song on the Lute). May learn 50 Songs.
Master: May learn 100 songs.
Add a Music UI Panel to the Character Screen. It would have a list of all the songs in your songbook, what instruments they're meant for and if they can be played as part of a harmony. If someone in your fellowship plays a song, the details from that song also appear in the Music Panel, as well as the option to join in the harmony if you meet the requirements.
Players can add songs to their songbook either by adding the ABC files to their install folder (as is the case now) or by being taught in game by other players (which just creates the ABC file on their HDD). However, the teacher must be a proficiency higher then the student, with the exception of Minstrels who can teach anyone anything regardless of their proficiency.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
- INSTANCE "HARD MODE"
Give all Instances a Hard Mode that can upgrade the Mobs to Lvl60 & 65 (& 70 when the time comes). Make all instances drop a universal token AND a token unique to that instance. Universal tokens and Instance Tokens are then exchanged for items just like how Skirmish Marks and Campaign Marks are exchanged at skirmish camps.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
- INNS
I never have enough time to go and drink the regional brews to improve my standing with the Inn League. If Inns could have more amenities like games to play that would be great fun. It'd certainly give Kinships some social outlets.
http://en.wikipedia.org/wiki/Pub_games
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
The cosmetic system should be revised. I think we should be able to have cosmetic weapons.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I would like a new combat style involving chain skills, kind of like the guardian parry/block response, but you can move up tiers (minstrel) and branch out into other skills.
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Rep Dungions (sp)
Crafting
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1.
Housing. I would like to see a system similar to SWG where housing is located in various areas of the world, not secreted in instances. This would give kinships the ability to locate their housing together. Decoration locations within houses should also be free-form, so the decorator can be creative. I concur that Adder has many other good suggestions.
Cosmetics should be enhanced to create more variations in characters physical appearance.
Question 2.
Not sure
Question 3.
Dungeons are too long to complete for the casual player.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Take a look at making the Auction House more useful to kins. Currently, if someone in the kin says, "Hey, I posted a bunch of crafting mats for cheap", there's no way to easily find them. And since the auctions are so short (2 days is really short), by the time most of the kin-folks hear about it, the auctions have ended without a sale (costing the seller money without benefit to the kin).
2. Traits. The system seems intended to provide some character customization, but it's so limited that it doesn't feel like customization. Virtues are meh, whatever, but where this could really be improved is in class traits. Instead of traits that provide a minor improvement in an existing skill, have more traits that give new skills (like many of the Legendary traits do). Since there's a limited number of slots, you still have to pick and choose what you're going to use, but you have options and choices - your hunter isn't necessarily just like everyone else's hunter. You would have more freedom to develop your own play style, and more flexibility to work within whatever fellowship you happen to run with.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
/p
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Finishing the Epic quests. By late 30s, I'm leveling so fast that I don't even notice I've missed the Epics until they're gray. There's a bunch in Angmar, but they're all clustered around the high-40s to 50 range, and by that time I'm in Eregion and diving into Moria. Finding the time to go back and do them is challenging, since there's no easy and fast way to travel between Moria and Angmar.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
ashkelleran
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
Bring the excitment back into treasure drops. Currently everyone has the same (mediocre) armor and you have excluded the weapons from this conversation.
Allow players to gain great exp by grinding elite mobs in a group. This would encourage grouping at lower levels as an alternative to questing.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.The mapping system it would be nice to have a zoom in /out or more sub maps in a area and maybe be able to tell if something is above or below you in multi level maps like the grate barrows and Morea posable using a R.O.Y.G.B.V. type coloring system the levels above being red and the deepest levels being violet
2.Cosmetic weapons and being able to change the secondary color of armor and clothing
3. put a stable master at the entrance of the homesteads or the shop that quick travels to the nearest town
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. Mounted combat maybe a new class that specialized in it
2.hobbies like Golf, , card/dice games.......
3. new crafting Vocations like Forester, Farmer, Scholar. called Herbalist. - a Forester, Woodworker, Metalsmith called a pole turner. - Scholar , Farmer, Metalsmith called Chronicler
4. PVP-PVM- PVAI arena complete with rankings
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
cant think of any thing if i like it a do it if not i don't
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Quest rewards - as you are leveling, these were ok, but now, rarely if ever are they useful. By the time I can complete a given quest with a nice reward of armor or weapon, I would have already crafted Crit armor and weapons and in so be using better stuff already (and if i were new and joined a Kin, they will have likely given me such gear for free to help out). So all of these quest rewards are junk. Maybe a Mirk/Loth system where we have the option of a token from each quest we don't want the normal reward from, that we save, then visit a vendor every so often and trade for new equipment.
Crafted gear is very nice, but it'd be nice to have off level stuff to pick up as well. Such as crafting jumps like 22, 25, 28, 32, 37, 41 etc. Perhaps the vendor could have items at 24, 27 30, 35, 39, 43 etc. Or slightly adjust all crafted/reward stuff to 4 or 6 level spreads, alternating every 2 or 3 lvls (crafted 22/26/30 etc., reward 24/28/32 etc). And with different looks. Quest items should offer a different appearance then crafted.
2. Logging out - I understand a 30 sec wait when I'm in 'combat' areas to prevent logging to avoid death. But when I'm in a town, logging should be immediate. I have all of my alts parked in the Scholars Enclave to collect mats for my scholar, and it takes about 30 minutes to log them all in and out to collect mats. it's a real drag. And if I want to craft gear, some issues, I need to make something, send to another, log out, log in, just plain annoying all the waiting. If I'm already in a town, how about a 'switch character' option, and instantly log me out as who i am and in as the one I picked? there's no game play benefit to making me sit around just to log out.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. "Crafter" bags -- which can only hold smithing items, or jewelry, or scholar stuff etc. These bags could take up a current inventory slot, and simply be opened as needed. picked up items should be auto dropped into these as we go.
2. Wardrobes for homes -- a container specifically for clothing outfits and spare gear? And when visiting the wardrobe, a "set" function, where I have say a questing outfit, raid outfit, rad outfit etc. I can click a specific set option, and the wardrobe swaps my gear to/from the wardrobe so I'm wearing the set i want.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. PvMP - more territory, more reason.
2. Grouping - grouping isn't needed very often, which seems to lead to players being less skilled later on. Offer benefits from grouping. More experience, better rewards, something like that. Also, as others may have mentioned, a Sidekick/mentor type program would be awesome, and could tie into better grouping or getting people more accustomed to grouping. perhaps adjustable instances, in the skirm format, where the purpose is to start at a lower difficulty to learn what to do, then eventually go at normal strength. then once very good at it, could try a more extreme version? Have rewards match difficulty based on lvls of players participating.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
sorry for another post, but reading others brought something easy to fix to mind
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. fix dye colors! -- especially white. I've noticed that often times, a color will have a certain look on all gear but different on boots. I have Loth and Mirk leather sets on my hunter, and i love the boots from one of them, in white. Looks sharp. problem is, I had wanted to have Black for pants, chest, helm, and white for gloves, shoulders, boots. But only Boots come out white. Every other part comes out a very dirty white, almost grey. And I've noticed this throughout the game with many colors. As far as I can tell, all colors suffer the same problem on the same pieces of equipment.
I'd guess there is a hue setting, or opacity or some such, that has one value on boots, and a completely different value on the other parts of the same gear set. Someone really needs to look over the color settings and find out what is causing the colors to be wrong, and please fix it so that white comes out WHITE and not grey like it is currently. :)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Aggro meter would be great, just a circular meter that has a slider for each fellowship member. The sliders would move clockwise and c-clockwise as your fellowship members increased decreased in aggro, and you would fill the meter by how much aggro you had, so you would be able to see if your aggro was going higher than the mini's or gaurd's and scale back accordingly.
I know it's taboo, but legendary system. Seriously.
Make virtues usable by all characters on a server. I would much rather kill 500 crebain and unlock a determination rank for every character than have to kill 360 on every alt......kinda makes you not wanna level alts, knowing you have to do all those ****** deeds again......and again........and again.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Armor and Weapons crafting - the "You-Know-What" systems killed these already poorly implemented crafting systems.
2. The weapon speed normalization. This was a bad idea. Cooldowns on attacks were not adjusted - leading to skill rotation problems for some classes. If you were ever to implement an updated crafting system where weapons had different qualities, weapon speed is now excluded from that system.
Quote:
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
A truly player driven economy. With support for varying degrees of quality on the commodities and the final products (besides "normal" and "crit"). Crafting professions should be there own class - we've got plenty of char slots. Anyone who played SWG knows what I mean.
Quote:
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. RP - nobody does it!
2. Fun! Sometimes all I do is grind! Level grind, deed grind, trait grind, LI grind, gear grind, crafting grind, rep grind, skirmish grind, pvmp rank grind, etc
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
I would love to see a more rich house decorating ability in the game. I came from Everquest II, and LOTRO pales by comparison in terms of the number of items one can get to decorate and the flexibility of the placement of the items. In EQ2 you can even put items on a table, etc. Right now there isn't a lot of incentive to have a house.
I also would like to see a lot more storage in the game. At the least in the vault and house. Having to pay such high prices for storage seems crazy. I find myself spending a lot of time shuffling crafting mats around from toon to toon to try to find some unused space somewhere.
Also, it would be nice if I could throw something in a bag or chest and have it automatically stack with other items already in there that are the same. I don't like having to play "concentration" looking for a stack of single-use Supreme Woodworker Journal recipes to add another one to.
Thanks for asking!
Dawnwen
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. At the very least, additional hooks would be nice. For a revamp, a free form system like they used in Vanguard would rock. Each house had a limited number of items it could contain, you'd put an object in a rough location, then tweak the x, y, z, roll, pitch, & yaw. You had the ability to place things leaning against a wall or stack things on top of other things such as placing a candle on top of a table.
2. Cosmetic shields and weapons. There are quite a few really wonderful looking shields in the game, yet when you get to the level cap, everyone's looks the same.
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Wallet/currency system for all of those tokens choking inventory space.
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
My log is filled with old deeds that I will probably never have time to do. Since I didn't start playing until after Lothlorien, I doubt I'll ever get a chance to complete the new meta deeds for Eriador and Moria.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing.
It just isn't reaching it's full potential. I personally don't like ghost neighborhoods. But my biggest issue is the cumulative penalty fee. I understand the reasoning -- to stop ghost neighborhoods, and perhaps as a punitive measure against those who have quit, but the fee fixes none of those things. At best it penalizes casual active subscribers. The 'interest' on housing does not fix the ghost towns, either-- a lot of these people have quit and don't care if they owe 90% of their house. I'd go back to the fixed fee for active subscribers and lifetimers--perhaps making it higher than it used to be to avoid people taking advantage. For those who have canceled subscriptions, the housing lockout should work as it used to-- within a reasonable amount of time (say two months or so) a forced abandonment of their house with a permanent escrow service for their items.This way they would have no danger to lose their items if they return, just their plot of land. This would cut ghost towns down by a lot, I imagine.
1a) Other changes are obvious and other people have touched on-- moveable hooks is a no brainer. Also, buyable hooks from special housing merchants. Being able to buy extra hooks in various sizes (kind of like the way unlocking chests as you gain levels) would be awesome. The amount of hooks and types would be finite (for example, you could perhaps buy one large rug hook for a standard house, which at the moment I don't understand why it can only have two small rugs, but for a deluxe house you might be able to buy an extra two large rug hooks) and so on.
2a) Another thing I would love to see on housing is the opportunity to chose the a couple of interior layout of houses. The exterior would remain the same. You could visit a housing vendor, whereby--for a fee-- you could chose between three layouts of your home. Upon deciding and paying, your house would be locked for a day while 'workmen' came in and 'redid' the interior. (Basically the server updated from the default style to the new style). The next day, the interior layout would be changed, meanwhile the exterior would stay the same. I think this would make housing much more unique. Maybe following existing templates that are in the game already. I have a deluxe house which I love, but like everyone has said, it seems to lack the ability to be cozy, which is a shame because Great Smials and Bag End does not suffer from that. Instead my house feels vast and empty. Therefore, a choice between a few house plans would help each house be unique and special. There are tons of layouts that already exist in game that, I think you could apply to housing, like Nellie Boskins house, the Cat Lady's house, even the shape of the Combe crafting hall is nice.
2. Will Peartree!. He should be available with all horses year round, or at the very least you should be able to trade any horse provided you have the necessary components, at each festival he appears at, not just that current festival's horse. I feel it's unfair to make people wait a year between trading their horse if they've won the race and have the tokens sitting in their bank... taking up bank space. For a year. Not everyone can afford 4g or 2g nor earn that much within the festival time constraint. Given how vain most of us are, (me included!) I just know there are people pining away for a particular color horse because it 'goes with their character' or whatnot. In 12 months they're probably level 65 and on alts by then, where they'll no longer derive any enjoyment from the festival horse they were trying to win the year before! :(
Oh and teeny addenum! Human women sorely need new hairstyles! Please! I believe they got two (?) new ones when the barbers came out-- and elven males got like six! I know they're elves... but still, yeesh. :D
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Social interactions/events. I feel like there really is no outlet for roleplayers in game, which is a shame because lotr is a roleplayer's dream. I would love to interact more socially with others and not in a PUG setting, and I also really love the inns in lotro, and so would love to spend more time in them. Maybe having a real dance with real people there, (well as real as people with virtual characters can get), or gambling there or something else to gather people. Or perhaps the ability to script macros so that one can put on a play at Methel stage, or the stage in the shire homesteads that people can come and watch. I also wouldn't mind actually interacting with NPCs in that say, emoting towards an NPC /rude might get a retort from them, 'how rude' or such! Some of my fave things in the game are the cute scripted scenes like the proposal hobbit couple in Overhill. I love roleplaying even though I do it rarely and would love the opportunity to personalize my charcters in this way even though I kind of lack ideas on how you guys could implement that.
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Chicken play. It's a bit tedious. I really like the idea and the rewards, but it's so difficult, and long-- and so I never try because I know failing means starting a huge long thing again. I don't know how to make it better. Maybe less repetitive quests? Chicken arenas where you can pvp? Better rewards? Make it a reputation grind? Less tedious events? Maybe like timed chicken obstacle courses or something like horse race. But for chickens. I have no clue.
2. Random events. I heard they exist(ed?) but have never seen one or been able to participate in one. Would love (even scripted) random events. They are so exciting and memorable. Everyone talks about them for weeks when they occur. Oh, in the same vein as my above idea, a random scripted NPC play on methel stage once a year or so would be so awesome. Maybe like a hobbit's rendition of 'There And Back Again' :D Every year the play could be different.
And err... sorry. I lack the ability to be succinct. -.-
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1. The mail system. Can we send multiple attachments? Can we have an auto-detach option? Mail often takes so long and my box fills up really quickly.
2. the Inventory mechanic that forces me to clear a slot to add something i already have in the inventory. Like i'm turning in a loth quest for silver branches and i already have a pile of them in my bags, but my bags are otherwise full. Sometimes i can vendor beforehand, others i can't.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Eagles as mounts.... Onwards and upwards!
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. PvMP
2. All my alts :(
Thanks! i think you all are doing a great job, this is an excellent game.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1.I would like to see housing expanded tremendously. One of my greatest loves of LOTRO is that there is a story to tell. It isn't just battle. It's a world that we've read about and grown up with. Housing is just lame as it is. The elven homes seem ludicrous to me... but set that aside for the moment. The enormous vacant rooms that can't properly be crammed full of belongings is just begging to be changed. Fix housing. I should be able to sell my house, or to sell and buy a bigger house. And make housing relevant. Make me want to spend time there... make the neighborhoods come alive. Right now, they are largely just a place you can store more stuff, and a way to teleport. Breath life into them the way you have with the rest of the world.
2. Hobbies. Add some new hobbies... what about falconry? Or fencing? or archery? pub games of skill where you could wager on games? What about smoking? Gandalf and the hobbits sure enjoyed mastering smoke rings and the like. Again, breath life into the nooks and crannies of the game. It can't all be grind and battle. This stuff matters.
Question 2
Fighting while mounted, and the ability to give someone a lift on your mount. Come on, plenty of people doubled up when they had too. It affected the distance the mount could travel, etc. But it'd be awesome to be able to give a friend a lift, now and again. Along with the mount mechanics, perhaps you need to train your horse? At lower levels, you incur greater penalties when mounted, until your mount is trained sufficiently that you incur no penalty or very low penalty.
Question 3
1. Exploring. I love going new places just to explore them... not looking for battle, but just to enjoy the beautiful and unique world that you have created.
2. More end game content, but due to my limited schedule, I often have trouble finding enough people to fill out a full fellowship. I still haven't completed Vol 1 due to this.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. I would love to have the ability to link things together, like having a table and chairs, and to have more places to put things.
2. Traits. I think that the virtues should get a level cap increase and that we should get more class traits.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
PvMP skirmishes, with things like capture the flag, control points, cool stuff like that and shiny rewards. :)
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. The older raids. I really want to do Helegrod and The Rift, but everyone is busy hanging out in Dol Guldur and I've heard that even some of those instances aren't being done anymore.
2.Chickens! I did a few of the chicken quests and had a great time. I'd love to do some more.