Then we're in agreement, aren't we? Hasn't turbine said that the reason they are doing this, at least one of the reasons, is because they feel that too many people are using the same build and they believe this will way will lead to more customization? That's where the break in the logic for me is.. How long will it take us to very quickly identify which combination of point-spend will yield the best results? LIke probably Day 2 of launch. And in Day 2 and 2 minutes, it'll be posted here and we'll all start traiting that way - generally and out goes, nearly instantly, one of the main reasons they did this, all for nothing did they destroy one of the great things about LOTRO's customization, most admittedly flawed though it was.
Sure, I'm the same with my hunter. But we don't need to go to trait trees to accomplish this, this can be achieved by revamping the traits themselves. Nor will going to trait trees get you out of your 4/3. It may be that it changes the traits themselves, but the ratio could still be the same, or you simply find a different combination to meet the same ends that the 4/3 met.Quote:
At least if you spec into a certain role.
A lot of minis heal currently with 4y/3b. Some use 4b/3y. Some like the blue traits.
I like my 4y/3b. I expect this not to work as good anymore with the revamp i.e. I likely will not be able to get anthem duration and cd to the same levels without giving up more healing (which I already did anyway by not having 4 blues).
Something like this will happen to all classes.
I do see that most definitely. I do not think that's a good thing.Quote:
You need to see that the revamp is not done for long term players but also for players coming new to the game.
Isn't that obvious? Invest the money in endgame to retain your players, rather than rehash and reshuffle old content to constantly churn new ones.Quote:
So what is your point then? Toon development past 60 should be just LI and gear grind?