I'm still waiting till my LOTRO has been updated with new HD expansion, but some super-fast guys already know everything.
Or do they just want us to believe that they know everything? :)
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I do have a question on the new trait trees - apologize if I've missed this somewhere earlier. The berserker line looks like it requires 1 trait point to up each level for each trait. The marital champion and deadly storm lines require 2 points for each level for each trait. Is there a reason for that? Looks like I can just barely max out everything on the berserker line, are you not supposed to be able to max everything out on the other two then?
EDIT: Nevermind, stupid question. I had selected the berserker line as the specialization, thus the other two cost more. Derp.
Did fine w/o bubbles from SoA until RoI. Champions have ALWAYS been #1 in DPS for the game ... right now, we are not ... but that may change back. We lost bubbles and Dire Need for Red/Yellow specs, but we can fully parry and evade. We also have the heals on defeat ... far as PvMP goes, try Martial Champion ... see how that works out.
Champion's did not start squishy, that came with Mirkwood Xpac honestly; worsened with RoI with its dependence on bubbles and Dire Need. Despite the fixes needed for our DPS, our survivability from sustained damage is MUCH higher than before. It is the big, burst OH CRUD damage that is the biggest problem right now for our DPS specs. Now if our DPS gets back where it is supposed to be, plus the parry and evade ... I can live with the fact a massive burst blast or so will cause us issues.
Guys is it a bug or unneeded change that "new" Bracing attack doesn't include "Will heal even if attack is evaded" ? I mean seriously that's pretty insane to loose a lvl80 skill upgrade ...
my initial reaction to fervor champ: definitely great ST dps.
my initial reaction to deadly storm champ: definitely great AOE dps.
I have zero doubt I could get over 4k dps if I used fervor pot and baingrist over the course of 2 minutes. We've got nothing to complain about other than maybe other classes being even more OP than we are.
In terms of ardour champ....
THANK YOU JINJAAH for the +10% great cleave duration legacy on top of fixing the raging blades damage trait. We truly are a deadly storm.
As I see it, the forums are supposed to be in addition to the game not as any kind of substitute to it.
I signed in and at least 15 skills, etc., are missing.
Gone.
No tutorial of any kind.
Boo.
Anyway, I'm so aggravated right now, I logged in, toyed around a bit, and logged out.
When I do log back in again I just might have to start a new character in the hopes of relearning the class.
Hello,
I noticed that the CD for exalted combatant (blue tree) is not displayed anymore on the icon
It is not handy because we don't know if it will be triggered when morale is near 20%
Does anyone have a link to the requirements for the new class deeds? Specifically, I see that I need to complete a deed called "clobbered" to finish one of the meta "tier" deeds. However, I do not have a deed called clobbered on my list.
In contrast, I have a different tier deed that needs the old ebbing ire deed completed. I was granted the new version of the ebbing ire deed - which now allows you to use battle frenzy or second wind to complete it.
As far as I can remember I completed every class deed except the ebbing ire deed before the update.
After playing around with my various alts and my son with his guardian, I finally get it. Guardians have always had soooo much trouble trying to solo those signature and elite bosses, so they get our bubble skills and those poor wardens, who have always been bad trying to manage multiple opponents get the melee AoE skills we can no longer use in our straight DPS mode. (close sarcasm tag)
When I first started playing LOTRO, right after the game went Free to Play, Champion was my very first class to try. I know that melee DD fighters tend to be the base class, neither the DPS of the power hitters like archers or magic users, nor the defense and HP of the tanks, but good for soloing. And the champ had stats for damage and defense, dual weapons (I like dual weapon wielding), heavy armor, and very much in-lore. I play mostly solo, and I died and awful lot. I thought it was normal, meant the game was challenging instead of a cake walk. I found that, as a champ, you could often manage two or three monsters with your area-effect skills. But you had to be careful with your potions, and usually be fortified with food and scrolls to take on a single "signature" monster. If you drew even a single add, you had to bail and run away. "Elite" monsters were only kill-able if you had help.
Then I saw other classes playing. As a level thirty-something noob in the trollshaws I saw hunters (lower moral, only medium armor) soloing elite trolls that were suicidal for me to take on even when I had a three or four level advantage. My son's guardian could solo elite trolls and giants that were four or five levels higher than he was. Oh, it took him ten minutes of fighting, but he survived. That's when I learned that dieing an awful lot was only normal for Champions. Classes supposedly squishier than champs (like hunters and rune keepers) could out damage mobs, and keep their distance to avoid damage. Classes harder than champs like wardens, captains, and guardians had either the hit points, defenses, or self heals that let them out last opponents even if their DPS wasn't as high (and, back then, wardens weren't all that far behind champs in the DPS department and waaaaaaay ahead in the survivability department - proof that heavy armor doesn't actually protect you all that well). When I first started playing a warden, one of my first thoughts was they played a lot like I thought the champ was supposed to play. But champs had neither the defense/moral to take the hits their melee style required them to take nor the DPS to hurt boss type monsters faster than they hurt you back.
That changed with the class revamp that came out with Rise of Isengard. It seemed like someone somewhere had listened to the complaints of champs that we were too squishy to be a melee damage dealer. A few new skills and tweaks gave champs a high enough DPS to out damage signature monsters (who usually had similar HP to champs), but the bubble skills especially and legacy cooldowns on Dire Need meant you could actually absorb some hits. Suddenly, I could stand toe to toe with elite monsters and survive. I could go into zones replete with signature trolls or drakes and, some with care, get my dozen troll's feet or drake teeth and not die at all, just like I saw, and played, other classes could.
Now, I must confess, I feel a bit like the rug has been pulled out from under me. I hope the parry and evade that have finally been granted to us (what is dual wielding for, if not to allow one to parry and strike simultaneously) will make up some of the difference that losing our bubble skills gave us. I'm still experimenting with the moral-boost-upon-victory to see if it will make up for losing dire need. I'm not totally discouraged. What irks, though, is that Guardians now have the bubble skill (as if they needed more survivability) and wardens now have AoE skills, even as the new trait tree system walls them off from our skill bars (again making the warden play like the class I expected the champion to play like).
It makes one wonder if the base class is something too average. Instead of a class that's got more defense and survivability than the high damage classes like hunters or rune keepers and more damage output than the tankier classes like wardens and guardians, you have a class that's just doesn't have enough DPS to really be called a damage dealer and far too little defense to be called a bruiser or tank.
Same as me. I'm not gaming right now, but if I remember correctly from yesterday you need to complete the class deed in which you have the choice to use Ebbing Ire, and/or Second Wind and/or Battle Frenzy.
Second Wind can only be used in combat, but Battle Frenzy can be used out of combat, so this deed is an easy one.
I have a 85 Guardian and a 85 Champ (main)
The survivability of Guardian was largely < Champ survivability (lack of self-healing)
I tested today the 2 classes and everything is fine : the Guardian has better self-healing and my Champ did not change a lot even without the "big bubble" : I could solo a 6-man (GB, the Maze) as easily as before (and I did it at 86 while I was 85)
First impression - blue champ is functional but boring.
Fights tend to just be riposte spam interspersed with any survival skills you might need at the time. Of course I picked up brutal from red and raging blades from yellow (not sure that was worth it - it's notably weaker than our old shing-shing) but riposte does far more damage, and doesn't eat fervour you might need for bracing, now that bracing costs fervour even in blue line.
My primary annoyance with our new class is that hedge is gone (I was a big fan of perma-hedge in blue line), and blood rage has a 1m cooldown. I'd rather have the old blood rage, including morale cost, than have to sit through stuns like a lesser class when facing stun-happy bosses. :) And of course disarms are always a big deal for a class as heavily weapon-oriented as champs, that's why we had hedge in the first place! Very disappointed on that one.
I guess it's to be expected that gameplay becomes less interesting when we lose so many of our skills. :(
@Eliahnus
I agree, that deed ("At the ready"), will be easy to be complete. My real problem, is that I need to complete another deed "clobbered" to finish one of the tiered metadeeds. BUT there is no "clobbered" deed on my list.
Bugged? Just me?
Does someone have "clobbered" on their list who could tell me what is required to complete this deed?
It`s not the loss of survivability skills but the gap between our DPS and the the ones of Rk`s, Hunter`s, ... hell even Minstrel`s, Captain`s and Guardian`s
that frustrates me.
Very good damage balancing!
Well done Turbine.
We got a small DPS increase in the live build vs the last beta build, but it doesn't look nearly large enough in Red spec. Yellow was actually improved more than Red (mostly from Improved Raging Blade working), and now gives me 10% or more greater single target DPS than Red (and that is without any of the new AOE Rune legacies). One of the things we where supposed to get was a faster Ferocious Strikes, and while the animation is faster, the actual skill execution time is no better (I used Logstamper to determine this), I am still waiting forever for the next skill to go off, this makes the faster animation a useless change. The bonus per pip was increased to +5%, but it is still only effecting the first strike, so is of limited value. The Red line really needs what Yellow has the +30% bonus to all skills, the fact is the Blade skills now totally blow the Strike skills out of the water in damage done, and Yellow lines single target DPS is only limited to the advantage it has by the much longer cooldowns of its skills.
Excellent and cant help but agree.
Regardless of DPS changes, survivability now just seems really rough even with the "auto heals on defeat" so to speak. No bubbles are bad enough but combined with the old Dire Need "big heal" gone, the devs took a saw and hammer to the class; instead of some minor surgery we got a transplant :confused:. Time will tell how these changes pan out I suppose.
But the one thing that is really driving me nuts is the fact Hotbar's will not save if you swap between specs.
One would think if it was possible for this feature to actually work, it would have been implemented by now. So it has to be safe to assume it's technically just not possible. Right?
No way I can see myself resetting all my skills and drag and dropping them where "they should be" each and every time.
Sad.
You can set up your slots to almost never move no matter what setup you're in by doing these things:
1) Put all the general skills you have down first where you want them. These will stay in the exact same spot no matter which spec you will be in.
2) choose a spec and spend your points. The skills you receive from the tree/trees will be scattered. Place those skills in any empty spaces not filled by general skills.
3) choose a different spec and spend your points. The skills you had from your previous spec which you didn't spend points for this time will be gone leaving holes. The new skills you gained will be scattered so place those new skills in the empty spaces left from your old spec.
4) Repeat step 3 with any other specs you choose.
This isn't perfect and sometimes you will have to make a change or two based on skill upgrades, blended specs, etc, but I set up my skill bar once for all three specs and haven't had to change a single skill once, no matter which spec I choose. So it's possible. And I'm really appreciating having only 20-30 skills on my bars. It's much nicer.
This will take some getting used to - I traited AoE before HD and after, and I've noticed that I am a LOT more squishy - but at the same time, I can kill groups a lot more quickly. The problem is, I have to kill them before they kill me - without dire need and the shield bubble, I can only take on around 5 on or just below level enemies as opposed to 6-8 before. That being said, it takes me at least half the time to kill the group of 3-5 as it did previously, so...
Go yellow line. It's insane now if you play it correctly. Jumped in School last night solo and did the entire instance in 4 pulls. The last room of trash with the burning books is the only possible rough part if you get chain disarmed. No kiting is necessary just LOS and go blender mode around the corner. The chance to heal on blade skills, bracing attack and fight on is all you'll need. Champ survivability is fine right now. Just have to adjust your play style.
Our class guides are not our opinion they are facts. actual changes that they made to each class and was supported by sapience. we never said "skill X is better now" or "class X in trait line Y is better than it ever was". we simply said "a number has increased", "you have these skills available", "these are the skills that are gone".
we made these as objective as possible.
there is not a single class that lost 15 skills, champs lost 8 skills however 2 of those skills are applied differently, (flurry being proced, acuity combining with great cleave) and 3 of them are stances. the rest are still there but they are gated behind the trees. you must use trait points or spec in a tree to obtain them.
you can't spend mithril coins to get more trait points. you have a max of 60 points at 95 plus maybe another 5 points from quests in helm's deep but I haven't seen it yet so I can't confirm it. though some have said they got a point from a quest.
when you spend those points you get passive traits and skills.
Exalted combatant never has a cooldown, it will trigger once per combat. you want to use it again? leave combat. You just have to keep track of your morale and make a note that it triggered when you get a bump in morale.
clobbered is a deed that we have ALWAYS had. there is a skill called clobber you must use that skill at least once (maybe after a certain level) to be granted the deed.
ebbing ire, battle frenzy, and second wind are all skills that can be acquired very early in the trees, I got all three of them and went into battle with a training dummy and used them and completed the deed in one day.
all the new meta deeds include deeds that we have always had. the meta deed grants the trait point, the deed itself gives turbine points.
Redit we have a legacy that improves our great cleave by 10 seconds. I believe it's class minor legacy. I think it replaces your "fight on duration" legacy. can't be 100% sure though.
And yeah, deadly storm is beast. In one instance I killed about 10+ 15k mobs in about 8 seconds doing 15k dps :P.
Been playing with my mid level (lvl 47) champ up in the misty mountains and I just plowed through about seven elite mammoths (lvl 43ish) to get those three tusk rings in berserker mode. I only came close to dying once, when one of those elite trolls added. I was able to finish off the mammoth and scarper before the troll took out my last 80 moral. Switched over to AoE mode and ran into the dragon nest over in the west part of the Misty Mountains, intentionally sucking in about a half dozen worms (lvl 48) and AoE mode ate those baby dragons for brunch (including the two extra worms that wandered into the fray).
Consider me encouraged.
@Redit
Yeah, I feel a little silly about the clobbered thing. I had a level 85 champion when HD launched and I am sure I have used clobber hundreds of times in the past. Then, after I posted I used clobber for the first time in HD. Sure enough, the deed popped up - at 0/500.
Not sure why I did not get credit for having previously completed it.
I was also confused that it was listed as incomplete on the metadeed, but not listed as a separate deed until I triggered it.
Oh well, off to spam clobber a few hundred more times.
Once simply clicking the Fervour, Glory, and/or Ardour buttons, now means having to switch out into the J-Panel, hit an additional Trait-Tree tab, and affirm that in fact this is what you want to do. This takes time.
Also, with regard to General Skills being assigned to Hotbars 1 and 2 as a part of a "Work-Around" until the automatic assigning of skills to the quickslots is addressed, the flexibility to arrange skills by Fervour Build, which is unique to the Champion class, is no longer allowed for. Am I correct in saying this? Is anyone else having this problem? Thank you.
cf.
https://www.lotro.com/forums/showthr...-a-dev-respond
https://www.lotro.com/forums/showthr...ng-trait-trees
Is it just me or is the yellow capstone skill "Born for Combat" just .... bad and useless?
i mean raging blades is better in any way and even blade wall and rend deal more damage,
not to mention the unfitting way to use it
Pls make sure to "/bug" the trait-Bonus fervour/ardour (grants 5% damage / pip) since it only increases the damage of every first strike of skills.
I'd always been primarily a Fervour Champ before and the AoE skills were always secondary; Important, but secondary. So now the choice left seems between the RED pill or the BLUE pill. But with a newfound interest in PvMP, it seems Blue is the way to go, though its amazing to me seeing how lit up fervour is as a Beserker, even w/out using Frenzy. I'm wondering which path other Champions have taken.
It's nice to have as it has a 0 fervour cost and can fill the gap when you have no AoE skills to use, I find it's best to use it when you have a few fervour pips stored to take advantage of the extra damage.
I was playing red line when HD went live but after being pushed towards yellow I finally caved and decided to see what it was like, most fun I've had in ezmode PvE content for a long time. The potential burst is just crazy even without any outside buffs.
http://oi41.tinypic.com/11i26fn.jpg
I just realized - do these changes make the champ level 50 class quests redundant?
I'm just coming back to the game but this pretty much sums up my casual observations playing the new traits. Even just playing by feel Yellow line's single target dps seems to be a bit better than Red's, and Yellow being all AoE it's pretty much made Red line obsolete. And when you start looking at the actual traits it becomes pretty obvious why. All the AoE skills just have so much more raw damage bonuses, I mean you can literally double Blade Wall's damage. While the most any of the strikes get is what 15%?
That and the way the Fervor damage bonus works seems really...odd. Why attach a damage bonus to a resource that is intended to be used near constantly in combat and make it only rewarding when you don't use it? Seems like Red line could be improved a fair bit just by making the fervor bonus work like the attack speed bonus on crit (forget the name atm). Give it a duration that stacks in time and intensity on gaining fervor so that it's easy to maintain the bonus in battle but requires a little start up time.
Why is there a savage strikes major legacy on weapons if the skill has been removed?
I mean Minstrel is the support class at 78th level it can be the better damage dealer than the champion. I can hit the enemies with 5500 hits and even more, in the same time the same level champion the true damage dealer can make only 3000 damage.
Both characters selected red line, I can choose the wrong line of a champion?
Don't know if this has been mentioned before in the thread - no time to go through all of it - but a couple of legacies are missing in the legacy list, for our class items:
rune major legacy:
- devastating strike damage
rune minor legacy:
- great cleave duration
I supose u are looking to great hits only, the champion is faster and hit harder, all depends on the player and gear/build. Maybe a good critical is easier for RKs and healers but that is not dps. And remember a good champion can do same dps forever and other classes are capped by power.
It is true a champion have less skills now and is more specific, the tree u choose would be a problem if u go to the wrong place. Playstile as a champion is a problem because our needs are great and we are lead in 3 clear directions now. It's harder to be original now and, as i see for now, take many traits from all trees is a waste of points and it's useless.
Red line dps is not enough in most cases in pvp if we solo and yellow has no point solo too we just have glory but only to survive. So better don't walk alone in pvp for now. Anyway, i go glory if i walk alone in pvp and fervour+some yellow in small groups and yellow tree in raid. In pve i go as the group needs, tank or dps but it really doesn't care to me because the are no challenges in pve so we can go with a lvl 50 stick and win everytime.
You need some kind of survivability to deal damage forever which we don't really have. Also when has power become an issue since changes to Fate? Unless in combat for 10 minutes non-stop i don't see how anyone can run out of power.Quote:
And remember a good champion can do same dps forever
Maybe killing boars in bree, but doing max dps others classes can't do the same dps. We were talking about dps or talking about great hits, those great hits are not dps. Other classes can't do the same dps with same speed as the champion and that's about power, if they try to do it as we do, either they burn power, or they go slower than champs. It's really easy. Healers are not dps, they have some good skills with great devasting but can't compare to us.
If u go solo and there are several creeps arround... aoe is useless. I was talking about pvp in that case, read it again. As i said, u can raid T2/T3 skraids with a lvl 50 stick from north downs :) so don't care about numbers and just have fun using what u want.
Can i ask previous poster, what other classes you play, that give you impression that champs are currently over dpssing everybody else? As i have different experience.
That sayd, i am now abit more optimistic about current state. Reason being, there is possibility to do something else, then just aoe rolfomostomp. I miss 18k wos 40 sec aoe pulls, but whats left does the job. Playable.
What i am concearned about is, what is to play champ before you get legendarys, and can have fear nothing cd at 15 sec. Or before continues rage, that give immunity to disarms.
As of survivability in pve side, there are ways to have that. By far, biggest issue currently for me is pvp side. Its just pointless to show up to a fight, where you get impailed in 15 or 20 sec, and there is no countermeasures whatsoever by yourself, only raid heal stack. Hevy that relays on cappy or guard for protection isnt right in my books.
Just to check. You did noticed that evade/parry/block cap without traiting, is now 20%, not 25%.
Id appriciate if game changes like this and others would be in release notes. Inventing the wheel dosent feel like adventure for long.
is it possible to change legacy on my LI? I have deconstruct 100 LIs but no scroll to make it
loving the Ferocious Strikes damage, and also Champion Horn
Hi guys
When u do RC t2 as dps at last boss what line u take?
I taked yellow and i defeated white spirits very fast but i got a problem when harrowing coming :P i tried to dont defeat he but its not that simple when u generating more threat than ur healer
I dont played on red line because im not sure its good because single target champion is badly now , i dont wanna ruin other people time :P
and how much morale u got when u are dps?
I know important is 60% miti and 50% crit def (i got it )
Is there a guide anywhere for which stats we should go for with the new Mordor drops? Is Might still important - or is it all avoidances these days? How much Finesse is too much? How much Physical Mastery is good? That kinda thing. :)
how is champion in pvp like these days?