Re: Clarification on new stats
So with the stats uncapped , how do we know when we have enough of one stat and concentrate on others ?
Currently on the live server my guard has 625 might, 621 vitality and 520 agility and it is still a work in progress , so ideally im trying to go for triple 600+ but with uncapped stats how are we going to tell when one particular stat becomes useless to keep increasing
anyone ?
Re: Clarification on new stats
Yeah the low melee crit, agility, evade and even parry on that guard's build looks uninviting to me, despite the impressive morale (no offense...but is my honest feeling).
Re: Clarification on new stats
Quote:
Originally Posted by
joecan
So with the stats uncapped , how do we know when we have enough of one stat and concentrate on others ?
Currently on the live server my guard has 625 might, 621 vitality and 520 agility and it is still a work in progress , so ideally im trying to go for triple 600+ but with uncapped stats how are we going to tell when one particular stat becomes useless to keep increasing
anyone ?
Well you can just look how much does +20 might mean for your stats (offence and stuff) and decide if it's worth it, can't you? :)
Re: Clarification on new stats
Quote:
Originally Posted by
Cesinha
How did you get 9000 Tactical Defence? I heard that 1 Vitality = 1 Tactical Defence, so you have 1200. If you slot all the traits that add it you should get 1000~, more 1000~ for the armour bonus/jewellery... Its about 3000, but how did you get 9000?
1 Vitality = 4 Tactical Mitigation.
Re: Clarification on new stats
As a Guardian I never run OP. It's not my job to deal damage tyvm. I didn't stack huge Vitality. It could have been higher. The gear that He is wearing is NOT EnG tavern issue either. The gear was picked to give HUGE mitigations, which it does.
Why do I want HUGE damage and high crit chance? I don't need to hit as hard anymore since Guards got a MASSIVE aggro generation increase. I'm there to hold aggro and take the damage, not kill things.
I COULD have increased my Vitality to 1500+ but instead opted for 1200+ and much higher Mitigations.
He mitigates 47.9% of ALL physical damage. 69.3% of anything common and 51.4% of tactical damage (shadow, acid etc etc)
My incoming healing rating is 24.9% (enough for me thanks) and my block rating is pretty much 25% when using Guards ward. Since most of my aggro skills come from behind a block response i'd much rather block than parry or evade, although If i really need avoidances I'll just obviously hit up my pledge.
Don't judge a book by it's cover until you know everything.