Originally Posted by
Verizal
Hey all, back for a quick update.
So as one of my potential solutions, I'm going to be looking into implementing a spec-based loot system. That is, if you receive loot as a tank, it will be tank-oriented. The same goes for dps and healers (although at this point there is not a huge difference between those two). It seems like something that we would capable of doing, it just may take a bit of time on my end.
I do, however, realize that this is only a partial solution to the issues that many of you are having with RNG, so I do not plan on stopping there, and need to work some things out over here to figure out what the next best step would be. I appreciate all of the feedback so far, and I want you to know that I will be taking it into consideration as I iron out some of the remaining details.