It has been 10 years since I read this text (for the LM). Good memories, especially in light of the anniversary. Many thanks!
It has been 10 years since I read this text (for the LM). Good memories, especially in light of the anniversary. Many thanks!
Epic stuff MoL! Keep it up brotah!!! o7
<<< MINSTREL ARMOUR >>>
The lineage of an item holds great power, and it is with this knowledge that I set before you a series of difficult tasks. The article I make for you will draw its strength from the tale of its making, and if it were easy, the resulting piece would suffer for it.
The following notes will provide guidance on the tasks I would have you complete, and the order in which I would have you return the items to me. It will take time for me to fashion this piece, and the sequence of your deeds is important.
TWELVE MATTED SNOWBEAST-FURS
The snowy slopes of the Misty Mountains are home to many dangers, not least of which are the vicious snow-beasts that lurk near the source of the Bruinen. These deadly foes use their white fur to take travellers in that land by surprise, a surprise that lasts only until the snow-beasts bring to bear their slashing claws and powerful jaws.
If you can bring to me some of their fur, I can imbue the equipment I make for you with its power.
FIVE BRIMSTONE-TINGED TARKRÎP-PLATES
Deep within the great swamp of Malenhad, in the land of Angmar, goblins of the Tarkrîp clan keep watch for enemies of the Iron Crown. The vile fumes of that place coat their armour with an unnatural sheen.
Bring five of their armour-plates to me, for the coating can be purified and in that way cleansed of evil.
When you have triumphed over the snow-beasts and have bested the Tarkrîp, bring their items to me before you continue.
TWENTY CLOUDED WORM EYES
Worms stalk the plains of Gorothlad, east of the great swamp of Malenhad, in the land of Angmar. I have heard reports that some of the creatures have slipped by unknown ways into the swamp itself.
FIFTEEN REVERED WIGHT-REMAINS
The wights of Angmar should have returned to dust long ago, but still they walk, creatures of immense evil and full of hatred for the living. If you are able to bring me the remains of wights from Imlad Balchorth, Himbar, Nan Gurth, or Carn Dûm, the memory of these evil creatures will strengthen the equipment I make for you against them.
When you have acquired the remains and eyes I have described within these notes, return to me before you seek the final set of components.
ASHEN GORTHOROG-HORN
All Gertheryg are deadly opponents, but few are as dangerous as mighty Târlug. I have heard no word of his movements of late and can only infer that the masters of Carn Dûm are keeping him penned for a reason. If you find fierce Târlug, defeat him before he can be set to some terrible mischief.
Take his horn, and I will make use of it so the enemy will know we fear nothing.
GOBLIN-BADGE OF RANK
The goblins of the Uruk-fortress of Urugarth put great stock in the wearing of badges and the displaying of ranks, and even their leaders -- especially their leaders -- are fond of the practice. The goblin Akrûr displays his badge particularly prominently, for he it is that is charged with guarding the path that winds up to the roost of the great drake Lhugrien.
When you have obtained an ashen Gorthorog-horn and a Goblin-badge of Rank, bring them to me, and I will finish the piece of equipment I am fashioning for you.
<<< MINSTREL WEAPON >>>
Every weapon draws its strength from the story it bears, and that which I fashion for you will be no different. The tasks I set before you may seem insurmountable, but do not despair! No, you must press on even into darkness, for it is the minstrel's lot to spread joy and the light of hope even when all seems lost.
The following notes will provide guidance on the tasks I would have you complete, and the order in which I would have you return the items to me.
NARGLUP'S BLUNTED TOOTH
The Warg Narglup stalks the foothills of Fasach-larran, in the land of Angmar, and has proven a vicious opponent of my people. Two of my friends, mighty champions both, fell beneath his ferocious attacks and will never return to the lands they loved. In return, they splintered one of his claws and blunted one of his teeth, but every breath the foul creature draws is an insult to their memory.
Put an end to Narglup, and I shall sing of his passing with joy in my heart. Return to me his blunted tooth, and I shall incorporate it into the weapon I will make for you.
TWELVE CHIPPED ROCK-WORM FANGS
Great worms crawl over the rocks and snowy slopes near the source of the Bruinen in the Misty Mountains, posing a threat to the few travellers forced to go that way. Bring me their chipped fangs, and I shall turn them to good purpose in the crafting of your weapon.
When you have triumphed over Narglup and have bested the rock-worms, bring these items to me before you continue.
FIVE CORROSIVE DROPLETS
Deep beneath the evil city of Carn Dûm, brimstone-leeches of unnatural size and temper crawl on slime-covered trails. If you bring me some of their corrosive droplets, I can give the weapon I make for you some real bite. Use caution, for this substance must be treated with respect lest it betray you!
FIFTEEN SPLINTERED WARG-CLAWS
The slavering Wargs of Angmar are known for their brutality and lack of mercy and also for the speed with which they can attack from hiding. The rough terrain is not suited for them, and a Warg will on occasion splinter one of its claws on the rocks. Look for Wargs with such claws on the plains of Gorothlad, in Nan Gurth, and also in the Uruk-fortress of Urugarth.
FIVE GRISLY BAT-TALONS
The bats of Himbar and of Carn Dûm are deadly creatures of evil, unmatched by those that roost outside of the land of Angmar. Their talons are cruelly-hooked, but I know you are a stalwart minstrel and do not fear them! Five should be enough to strengthen the weapon I will fashion for you.
When you have acquired the droplets, claws, and talons I have described within these notes, return to me before you seek the final set of components.
EMBLEM OF RITUAL
In the fortress-city of Urugarth, many fell deeds and unnatural rituals are performed, the details of which would surely chill your blood, and that indeed of all good folk. Whispers tell that behind many of these disturbing ceremonies is an Uruk by the name of Morthrâng. Where he might be within the city, I do not know, but he likely has an emblem of some sort that he uses when engaged in dark ritual. Bring this emblem to me, and I will strengthen the weapon I make for you against it.
RUNE OF WINGED DOMINANCE
We come now to matters of which I know little, and to villains that are enshrouded in mystery, though with the aid of a hunter I have pieced together what I set down here. Somewhere within the fortress that lies at the heart of Carn Dûm, filthy merrevail are commanded by two of their number. I know only their names: Mormoz. Azgoth.
This of itself is peculiar, for a morroval that fancies itself a queen will not tolerate the presence of those who threaten their leadership. One of these two must possess some token, some emblem that ensures her command beyond all challenge.
One of the two must possess a Rune of Winged Dominance, a rune of immense significance to the merrevail and worthless to all others. And yet, I call it valuable for the damage that might be caused by depriving the merrevail of it.
I do not know whether Mormoz or Azgoth possesses the rune.
When you have obtained an Emblem of Ritual and a Rune of Winged Dominance, bring them to me, and I will finish your weapon.
<<< RUNE-KEEPER ARMOUR >>>
Every piece of armour draws its strength from the story it bears, and those which I fashion for you will be no different. The tasks I set before you may seem daunting, but I have confidence that you shall complete them.
TWELVE GLÂD EREG VINES
The corrupted creatures of nature in Glâd Ereg have vines growing throughout their bark, containing fibers which can be made into a fine thread. Bring me some of these vines and I will create the threads from which your armour shall be woven.
HELCHUAN'S HIDE
The cold-worms of the north have thick hides, useful for creating the most resilient of armours. I would wager that no hide is thicker than that of Helchuan, a great worm that prowls the frozen tundra of Forochel. If you can find this beast and defeat him, bring me his hide, and that will serve as a basis for the armour I shall make.
Before you continue on with your task, bring these items to me once you have obtained them.
TEN ROTTED BARGHEST PAWS
The barghests that prowl the ruins of Fornost or the dark barrow of Haudh Iarchith have become affected by the grim climate of that place, and the corruption has all but worn away their skin. The shades and wights that stalk the old stones surely have something to do with the barghests' decay, but I know not what.
TWENTY CORROSIVE DROPLETS
Deep beneath the evil city of Carn Dûm, brimstone-leeches of unnatural size and temper crawl upon slime-covered trails. If you bring me some of their corrosive droplets, I can give the weapon I make for you some real bite. Use caution, for this substance must be treated with respect, lest it betray you!
Once you have gathered these items, bring them to me.
BADGE OF COMMAND
The fastness of Urugarth is a deadly stronghold in the land of Angmar, and some uruk of great power must command its forces. Beyond his name, I know nothing of this mysterious figure. Seek an uruk named Lagmâs, for he likely holds a Badge of Command that grants him power over the uruks of Urugarth.
ASHEN GORTHOROG HORN
All Gertheryg are deadly opponents, but few are as dangerous as mighty Târlug. I have heard no word of his movements of late and can only infer that the masters of Carn Dûm are keeping him penned for a reason. If you find fierce Târlug, defeat him before he can be set to some terrible mischief.
Take his horn, and I will make use of it and the badge of command so that the Enemy will know we fear nothing!
<<< RUNE-KEEPER WEAPON >>>
The lineage of an item holds great power, and it is with this knowledge that I set before you a series of difficult tasks. The article I make for you will draw its strength from the tale of its making, and if it were easy, the resulting piece would suffer for it.
The following notes will provide guidance on the tasks I would have you complete, and the order in which I would have you return the items to me. It will take time for me to fashion this piece, and the sequence of your deeds is important.
TWELVE MISTY-MOUNTAIN STONES
The goblins of Goblin-town have made many tunnels and passages in the Misty Mountains, some extending down to the roots of the mountain. There the goblins find smooth stones that interest them and carry them about, almost as a charm. These stones will furnish the basis for the item I will make you.
ARCHIVIST ÁNRAIG’S RUNES
The runes the foul Ánraig stole were not of a dark origin, but instead were taken from Fornost when Angmar reclaimed those ruins. I would ask that you find him within Annúminas and reclaim these runes from him. I shall use them as a template for the runes I will carve into your reward.
Once you have obtained these items, return to me and I will begin work on your reward.
TEN CORRODED NEEKERBREEKER HORNS
The horns of the nerbyg that plague the great swamp of Malenhad are corroded by the noxious fumes of that stinking fen. Bring caution with you to Malenhad, for the creatures that live within are both fierce and venomous.
TWENTY HOOKED WARG CLAWS
The Wargs of Angmar are a cruel breed, merciless and bloodthirsty. I have encountered them on several occasions, and came away with more than one scar thanks to their curved claws. Look for Wargs among the foothills of Fasach-falroid or on the plains of Gorothlad, and bring back some of their claws!
Bring these items to me once you have obtained them and then continue about the task I have sent you on.
SIGIL OF WAR
A Sigil of War is in the possession of Gruglok, a commander of the Uruk-fortress of Urugarth. He holds court over a great arena in the fortress-city, and if you wish to wrest the Sigil of War from his clutches, you will likely need to do so on his own terms.
RUNE OF WINGED DOMINANCE
We come now to matters of which I know little, and to villains that are enshrouded in mystery, though with the aid of a hunter I have pieced together what I set down here. Somewhere within the fortress that lies at the heart of Carn Dûm, filthy merrevail are commanded by two of their number. I know only their names: Mormoz and Azgoth.
This of itself is peculiar, for a morroval that fancies itself a queen will not tolerate the presence of those who threaten their leadership. One of the two must possess a Rune of Winged Dominance, a rune of immense import to the merrevail but worthless to all others. And yet, here I call it valuable for the damage that might be caused by depriving the merrevail of it.
Defeat these terrible queens and return to me with the Rune of Winged Dominance one of them surely possesses, and I will finish my task and give you your reward.
<<< WARDEN ARMOUR >>>
The lineage of an item holds great power, and it is with this knowledge that I set before you a series of difficult tasks. The article I make for you will draw its strength from the tale of its making, and if it were easy, the resulting piece would suffer for it.
The following notes will provide guidance on the tasks I would have you complete, and the order in which I would have you return the items to me. It will take time for me to fashion this piece, and the sequence of your deeds is important.
SIX HOARY-AUROCHS HIDES
The aurochs of the Misty Mountains survive the bitterest cold and wind, and their thick hide will serve the item I make well. If you are able to brave the cold of those mountains, find the aurochs and obtain their hides.
REDTUSK'S HIDE
A great boar wanders the hills of Eregion. He is called Redtusk by many, as his tusks have gored many, leaving them stained and discoloured. Defeat this beast and bring me its hide, for it will both remove this threat and provide the materials I need for your armour.
When you have triumphed over Redtusk and defeated the great aurochs of the Misty Mountains, bring these items to me before you continue.
TEN BARBED BARGHEST-TAILS
Imlad Balchorth is home to many vile and unnatural creatures, not least of which are the ferocious barghest. The cruel barbs that these vicious predators bear on their tails have been the end of many a careless warden.
TWENTY COILED SPIDER-SPINNERETS
Webs spun by the spiders of Angmar are as thick as ropes. A creature even of great size would be in grave danger should he blunder into one unawares, for the spinner itself is rarely far away. Look for the bloodthirsty creatures in the lands of Himbar and Nan Gurth, and use caution when approaching them.
When you have acquired the tails and spinnerets that I have described within these notes, return to me before you seek the final set of components.
RUNE OF EVIL PRESENCE
The city of Carn Dûm lies in the very heart of the land of Angmar, and I believe it to be the very source of all our heartache in these unhappy days. Evil Men of Angmar live within its walls, engaged in foul rituals and ceremonies to increase the power of their dark masters.
It is said that one Man of Angmar in particular has a fell rune that brings him great power. Sálvakh is his name, and this Rune of Evil Presence on his person has led to the defeat of many good and noble souls. This rune must be destroyed. Retrieve it from Sálvakh, and I will use it to toughen the armour I make for you. Then I shall ensure that the rune is finally destroyed.
TEETH OF A GORTHOROG
The fortress-city of Urugarth in the land of Angmar is home to many terrors that I fear will not remain within its walls forever. One such terror is called the Gertheryg, great brutes of unnatural strength and inhuman ferocity. Three of the beasts within Urugarth are worse than others of their kin, their names are: Dushkâl, Brízrip, and Thordragh. Bring me the teeth from one of these Gertheryg, and the armour I make for you will be stronger for it.
When you have obtained the Rune of Evil Presence and the Teeth of the Gorthorog, bring them to me, and I will finish the piece of equipment I am fashioning for you.
<<< WARDEN WEAPON >>>
Every weapon draws its strength from the story it bears, and those which I fashion for you will be no different. The tasks I set before you may seem daunting, but I have confidence you shall complete them.
TWELVE INVADER BREASTPLATES
Beneath their dark robes, the Angmarim invaders of Annúminas wear breastplates and other armour to ward off blows. Bring me these breastplates, and I shall refashion the metal into something that can be used to combat the evils that threaten Middle-earth!
BRYOK'S SPEAR
While the Gauradan of Forochel are much to be feared, there is one who is to be feared above others. He is Bryok, and he wields a great spear. Defeating him would serve two purposes. It would drive doubt into the hearts of the other Gauradan, perhaps giving the Lossoth a welcome respite from their onslaughts. It would also allow you to claim his spear, which will serve as a template upon which I can base your weapon.
Once you have these items, bring them to me before you continue on about your tasks.
TEN REVERED WIGHT-REMAINS
The wights of Angmar should have returned to dust long ago, but still they walk, creatures of immense evil and full of hatred for the living. If you are able to bring me the remains of wights from Imlad Balchorth, Himbar, Nan Gurth, or Carn Dûm, the memory of these evil creatures will strengthen the equipment I make for you against them.
TWENTY GEM-ENCRUSTED NAILS
The cave-claws on the plains of Gorothlad, in the land of Angmar, dig through the rock and stone with the sharp nails that are the pride of their kind. In Angmar, though, they often unearth gems of unusual toughness. Bring their gem-encrusted nails to me to harden the piece of equipment I will make for you.
When you have collected the wight-remains and the gem-encrusted nails, bring them to me before you continue.
BLOOD-STAINED TALLY-STICK
The Orcs of the Ongbúrz carve notches into their swords to record the number of lives they end, but theirs is not the only system that is used by the servants of Angmar. Some champions among the Orcs are so fearsome that they have taken to notching not their swords, but wooden sticks. The boast was that no sword could contain enough notches to record the kills of Gríshakrum, Kughûrz, or Dafrim while still retaining its shape!
When they are not on the field of battle, these three Orc-champions can be found within the Uruk-fortress of Urugarth.
CRIMSON GORTHOROG-HORN
I know Barashal the Gorthorog only by reputation..he killed three of my kin when they sought a hidden passage into the city of Carn Dûm to try and bring down the evil city. For me, that is enough -- take his horn! Expect no mercy from him. Barashal would relish the opportunity to colour his horn afresh with your blood.
With these items in hand, return to me and I shall finish fashioning your weapon!
And that's all of them! We created the readable items for Warden and for Rune-keeper, but sometime between then and the Beorning release the quests had changed around, so the Beorning never had them written.
This was fun! :D
MoL
Very nice read! Thanks MadeOfLions!
I hope some savy person puts them on the Wiki so they don't slide away into forum never never land.
I really miss not just these quests but this style of quests as well. Adds so much more depth and immersion than the frequent, go kill 20 boars please. Ah thanks for that, could you also now go pick 10 flowers.