First of all, thank you a lot for deciding to work on PvMP. Good luck and I hope you will do great work!
I wish you've done the class balance on Freepside first though, before working on PvMP. You won't be able to reach a true/long term balance by only touching creepside, since there will be huge imbalance among freepside classes still.
However, I'll provide my "fast balance" suggestions for Creepside here and try to make it as simple as possible. Pretty much agreeing with most of the people in here so far.
General Suggestions :
- Increase Base Stats of Creeps and Nerf Corruptions.
Corruptions should have lesser effect on customisations of builds. It should be like Pre-Mordor levels so that the base stats (finesse,mitigation,crit defence,inc healing etc) are similar to freeps and corruption's effects on customization should be similar to essences on freep side to provide balance for both sides. Less customisation even better.
- Remove Critical Magnitude bonus from Crit corruptions.
Crit magnitude is one of the main reason of discrepancy we have between creep classes atm such as Warg standing out due to high crit chance and the RNG between same fights. This change will solve a great deal to provide more consistent fights.
- Backdoors should not be usable in combat for both sides.
This is one of the simplest yet very effecitve change that everyone is asking for. It will end the keep hugging/shuffles and spread out the action on the map a bit more.
- Decrease Base Morale and Increase Base Damage on Creeps respectively to make DPS numbers and morale levels similar to freep side.
Increasing damage across the board can be achieved via buffing base mastery of creeps or buffing %Damage bonus of Audacity. Players can test the numbers and give you feedback on this.
- Buff -%Incoming Damage Reduction on Audacity and make it increase with the ranks. It should be an absolutely necessary stat for PvP (similar to LoE in PvE right now.)
Buff -% Incoming Damage Reduction until both sides will have a reasonably long fight such as a 1v1 fight taking 1min long. Again, we, players can give you feedback on this. -% Incoming Damage Reduction on Audacity must be so strong such as anyone trying to go to Ettenmoors with their PvE set will take huge incoming damage, therefore has to wear audacity PvP gear. This way freeps can be balanced for PvMP with audacity sets considered in mind and fights will be longer, solving 2 problems at a time.
Also on creepside reduce the audacity commendations cost (it goes up to crazy amounts after certain rank I can't remember atm, that needs to be cheap like earlier ranks) to make it easier for low rank creeps to get their audacity quickly since audacity will be an absolutely required stat now.
After these General Suggestions are implemented, you might need to fine tune certain classes or skills that most players agree it's OP or needs a nerf.
Class/Skill Specific Suggestions:
- Defiler
Since overall Damage in Ettenmoors will be less with the above change, the Defiler heals should be nerfed across the board as well. We can give you feedback on this to fine tune.
- Reaver
Reaver DPS and AOE DPS should be buffed, other people suggested certain ways to achieve that.
- Spider
Spider power draining skills and initial hit of Tainted Kiss and Mephitic Kiss skills should be nerfed.
Some ratings on racial traits and skills like War Leader Banner numbers are still not updated to Mordor Levels. All of these skills might need a look at.
Good Luck!