Originally Posted by
Garan
Hi, thanks for your interest.
The Google map is based on TerrainMap (for terrain) which in turn depends on MoorMap (for annotations), so it generally takes quite a while before the Google map gets updated - there are a LOT of steps and half a dozen custom utilities involved in updating the Google map, some of which I forget how to use between uses - serves me right for not documenting them better :p. It may take a bit to update TerrainMap for U29 since I'm working on improving the utility I wrote to generate the pre-zoomed tiles so that I can easily re-generate all the tiles instead of trying to determine which ones changed. Once that is done, then I can tackle updating the Google map.
As to the westernmost section of the Beacon-hills, it rests on the border of two regions, Region 2 being Rovanion and Region 3 being Gondor. In game, there is no direct travel without a loading screen so the difference in the terrain is not as obvious. However, it does look as though I should have moved the overlap transition west a bit along the river since Region 3 has some landmarks and items, including a Treasure Cache in that area so Region 3 terrain should have been preserved in that part of the overlap, not Region 2. I'll take a look at positioning the transition a bit better. If you find any other sharp transitions like that, let me know. Some of these actually exist in the game world within a single region but others like this are due to a regional boundary and can be made a bit better in the Google map. Fortunately, one of those many utility apps has a handy, dandy feature for dealing with exactly this situation - now if only I can remember how to use it...