Originally Posted by
wrath247
Fair actually.
I think this might also contribute to the base versions of dungeons having littile to no mechanics.
But, and again this is just subjective, if we're defining challenging, then yea it is but feels more of the same without much change. Don't get me wrong, playing thise raids at T3+ was fun! But I'd like to see more variety other than puddle, eye, front or aoe attack. This might just be because I've been spoiled recently with Warframe and Genshin Impact, but I think new varieties would be nice.
The two headed troll boss in dhushtrok for example, was nice insofar as it was the same mechanic but visually different and was nice to see smth from FOKD carry over to the base versions.
Tldr: More mechcanics for base dungeons would be nice so the meta could change from just quantity (dps machinegunning) to quality (more mechanics at the start, leas focus on dps and more what the class could offer). Idk if im making any sense haha
edit: haven't played much of the new dungeons, do they have alot of new mechanics in T1?