Originally Posted by
spaltung
HD failed because it didn't have enough content and they replaced endgame dungeons and raids with epic battles.
epic battles were no substitute for endgame dungeons and raids.
mainly because it has no linear progression through bosses and you can't expect players to drop their endgame expectations just because.
but SSG has a history of not placing themselves in a player's shoes, so they just make sudden changes in a vacuum and expect that players will welcome it because they think it's a good idea.
if you check old posts about helm's deep, most players that weren't satisfied with the expansion were confused and angry about endgame being epic battles.
imagine if a huge game like world of warcraft decides that they won't do raids anymore, it will cause a huge drop on their population, and only players that don't care about raiding will continue playing the game.
the same thing happened to Lotro, most players interested in raiding left the game at HD, and players that continued playing the game were the ones that didn't care about endgame raiding (many hardcore RPers or people that were mainly interested about the story).
and therefore, endgame dungeons and raiding got perverted after that, to the point that it does not represent a big deal for SSG to produce that kind of content. so, they deliver incompleted 6man dungeons and 1 incompleted raid just to give the small amount of the current population composed by endgame raiders their fix.
if they didn't #### up with HD and endgame raiders were still on the game, SSG would probably pay more attention to endgame dungeons and raids, rather than deliver poorly.
this intensifies with the fact that each expansion just adds more content and levels to mid-game,
which means that each expansion creates more players that won't be able to experience endgame because it takes so long to get there, so, the amount of story players and hardcore RPers just increases with every expansion stacked on top of mid-game,
because hardcore RPers and story players don't care about going through ten thousand levels. meanwhile, players more interested in raiding do care about not being able to get there after many months.