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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1. Skirmish system. This is huge and wonderful, and you guys really scored with this one, but it has a lot of undeveloped potential. I'm sure you have epic plans for the system in the future, but currently, the rewards system needs work. As much work as I know you all have put into it, the rewards vendor still seems unwieldly and awkward to get exactly what you want, and many of the items are unreasonably priced, given the time required to earn Skirmish Marks. In addition, skirmish gear is not slightly, but VASTLY inferior in quality to crafted or even quest gear. You can quest for rewards that don't have an equip level. But by the time you earn enough marks for the SKIRMISH gear, you've out-levelled it. I guess its the same conundrum you're running into with PvMP gear, though: hard to get and still not comparable to raid gear. I'll let the devs work it out.
2. The consumable items for individual classes. Shield spikes, custom traps, caltrops and stun dust, lute strings: you name it. These are so infrequently used, and I think they are a game dynamic that could really be something neat. Hunter oils and bow chants, I must exclude, because most hunters make FULL use of this system. There are no usable items for champs or captains, however... and the loremasters can only feed their bears: the raven, lynx, sabertooth, and bog-lurker must starve. I'm not saying these items need to be more powerful, but it would be nice to have SOME incentive for players to take advantage of these tricks and abilities.
Question 2
I think you guys have been doing great with combat mechanics lately: distributed damage, and reactive ablilities are really innovative. But these mechanics have been applies almost exclusively to the mobs in the game: when do we as the players get to make use of the system? When the blood dancer absorbs all damage and sends it to her party, its annoying. But what if that happened to your guardian?! Man, what a challenge! And what if the champion's AoE became less potent with the more targets he or she intends to damage? And many mobs since moria have had offensive auras (like the wargs in Warg-pens) that debuff their opponents... when can the players get an offensive aura? I understand that you might not be able to balance it, but currently we can only create static offenseive zones of damage/debuff.
Question 3
1. I love skirmishes as a group, but it is rarely done on our server. Everyone is looking for instance groups or raid groups, because that is where the rewards are. Skirmishes are loads of fun, but I can rarely find a group for social skirmishing. You can earn way more marks more quickly in a solo skirmish than you can in a group, and most of the good rewards are quite costly. So serious skirmishers go alone for rewards, and casual skirmishers can't find a group to play with for fun. I think skimishes are loads of fun, and even more fun in groups... but there isn't enough incentive to make grouping popular.
2. Crafting. Its brilliant, and you've put a lot of time into it, but some of the resources are still imalanced. I know change is difficult, and you probably get a lot of flack for it, but there are currently only four or five zones containing Khazad copper/tin, while there are upwards of fifteen zones containing Khazad iron/gold. There is a similar disparity concerning dwarf-iron/platinum versus ancient iron/ancient silver. Its time-consuming and boring to run around for hours collecting materials to craft consumable items (like tokens or scrolls), and you only end up with a handful anyways, so you have to do it again next week. My kinship is very sharing and cooperative, but its hard to ask others to volunteer their consumables for the group when you know how costly they are to produce (in time, not necessarily resources). I think the crafting system is great, but that there are currently shortages of some consumables, simply because they are now more costly to produce, or require materials that are harder to acquire. I never have enough time for crafting, and the time I set aside get sucked up in grinding.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Dyes: Currently, there is limited variety in the dyes available in the game. Also, some of the dyes available look the same when applied (e.g., olive and dark green). I recently purchased a robe (cosmetic) from an outfitter that is white (true white) with beautiful hues of green and blue on it. When I look around the world, I see banners and flags that have wonderful colors! Why can't we have access to dyes that would give us these colors. It would greatly expand our ability to customize our characters. (Also, as someone mentioned in an earlier post, being able to dye the "trim" colors in addition to the main color would add even more to our ability to customize!)
2. Scholars: I have not read all 37 pages of posts, so if someone else has mentioned this, then take my post here as an 'I second that!'. Finding scholar materials in the world is extremely difficult compared to materials for other crafts. I understand wanting to keep them near ruins.. but even most ruins don't have scholar materials available. I think more a higher drop rate from creatures or more scholar 'vases', etc. would help immensely.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Everytime I think of something from other games I've played.. you've got it covered - except see #2 below.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)[/QUOTE]
1. skirmish or quest? skirmish or quest? skirmish or quest? Is there any way to link these together?
2. socializing: we need something that will bring people together where they can meet and greet and chat - unrelated to questing or kinships.
Thanks for taking the time to ask.. and listen!
Giluriel of Gladden
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
1. Resizeable crafting window. All my alts are SM/K crafters. I craft, a lot. I really dislike the tiny craft window with the twitchy scroll bar. I want to be able to expand the window to see much more instead of having to scroll constantly to compare recipes and stats, look for components, find recipes, etc. Unnecessarily time consuming
2. Housing. I love my houses and their locations. But they hold next to nothing. You've read the suggestions of others, mine are the same. A big ditto for removing hooks or adding a lot more and doing away with BoA housing items. It really makes no sense at all.
Question 2
I would really like to see an aggro meter of some kind. Right now, guards yell, "Watch your aggro!" Oh really? Where would I be watching it?
I would also like to see some kind of AH history mechanic, so that it would be possible to get a range of prices items have been selling at. Or, at the very least, a history of what my items have been selling at.
Question 3
1. Raiding. Very difficult to do 12-man raids unless you are hooked up with a static group or a raiding kin.
2. Fishing. With so much grinding to do, I can't really justify time spent fishing.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. I like to explore, so I would like to see u expand the area's to explore. I enjoy going into the bree rep dungeon and the troll cave in the ND. Loved doing The Sarnur Dwarf keep. Forochel was so cool. Id like to explore Sarnur, The South Farthing or the lands south of bree. Northern Mirkwood and the Lonely Mountain. One thing that has always bugged me is that Ered Luin and the Shire is connnected through an instance gate. I like to see the land inbetween it and have it connect like all the other regions.
2. Housinng - overhall. more hooks. more rooms. a stable that i can display a mount. Weapons displays that i can put my old wepaons that i no longer use but have grown attached to. Same with Armour I want to put it on display and maybe use that as a new storage container.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Seasons. Fall Winter Summer Spring. Changes in the moon from full to just sliver. Swimming underwater. Oh and ZOMMBIE PIRATES!!
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Fishing
2. ZOMBIE PIRATES!!!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
I have no particular opinions as to questions 1 or 3, but I have an idea for question 2:
I feel that it would add continuity and stability to the auction hall/marketplace if it were possible not only to buy for example, medium hides, but to buy stock in medium hides, or trade futures for medium hides. I'm not certain how exactly it would work best, i.e. does one buy stock in medium hides coming out of Bree as opposed to another geographical area, or does one buy stock in a specific kinship's medium hides?
One major concern of mine, and I'm open to suggestion here, is that some less worthy players with a good amount of money may purchase most of the auctions for a particular commodity thereby creating artificual scarcity to drive up the selling price of an item, and thus the price of stock in it. I believe there would need to be certain controls in place, such as minimum amounts of time between buying a commodity on the auction hall and posting an auction for some number of the same commodity.
I would love to see a market element added to the game and I think it would truly enhance and round out the crafting profession concept
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing of course. Free form decoration would be fantastic! With the ability to place many more items. Different floor plans to choose from. More reason to visit neighborhoods (e.g. resource nodes, activities, events, games, bonuses, etc...) Premium housing inside cities and other primary landscape areas.
2. The hobby system. We need more hobbies and fishing should be further expanded with more deeds, useful fish, trophys, titles, rewards, clothing, an angler's faction, quests, statistics, etc....
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? The ability to regulate one's own leveling rate (either regulating XP gain, or choosing when to level-up).
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I wish I had more time for hanging out at Inns and other social areas to RP.
2. I'd love to spend more time doing Skirmishes, but unwanted XP gain prevents me from doing so.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. The storage system. I wish there were options to automatically sort stuff in bags/vaults (say designate a bag for pots, another for LI-related stuff like XP tokens, etc). Being able to store more things would be nice too of course.
2. As has been mentioned thousands of times already, housing. Please! I'll give you cake if you improve housing :).
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Some sort of puzzle game. Perhaps to tie it into the lore, it would be along the lines of helping an elf research something. Perhaps either word-based or symbol-based puzzles would be fun.
Or perhaps mini games you could play at the kin house or inns for fun. Could be little games of skill.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Everything--RL has kept me too busy lately...
2.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Sorry - error post, disregard
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. Remove hooks and their restrictions but still maintain a limit on item #s within a house. Allow significantly more creative freedom in house decorating. Remove all "Supplier" crafting component items and create house/guild/yard craft stations for them that cost the same to operate as it did to purchase the components- BUT THESE CRAFT STATIONS ARE NOT FOR MAIN CRAFT RECIPE ITEMS! Gardens for spices, chicken coups for eggs, butcher blocks for meat, small forge plates for wire, etc. This moves crafters to homes/guild halls to make the basic component items, keeps the money sink they represent and still brings them to city's craft stations to make the final products just as they do now.
2. Mounts / movement. Add combat while mounted. Add pack mules. Add the ability to walk with your horse following beside you in wilderness areas. More mount choices including breeding purchased horses at house "stables" to raise new foals. Add levels to riding ability (outside of fighting level) to increase animations and rider options. Add carts, wagons , canoes and rafts. Make them difficult to build and maintain so everyone does not have a dozen in the bank.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Historical Skirmishes. Random spawn temporary Elf camps, such as Frodo encounters in the books, where the NPC elves recite famous songs & poems from the books the players can simply listen to, but with NPCs that also allow players to undertake legendary skirmishes from the past, such as the siege of Barad-dur, fighting alongside Gil-galad or defending at the fall of Gondolin. As the players earn "historical skirmish rankings" they can undertake bigger, more legendary skirmishes out of the history if Middle Earth, but always returning at the end to the elf camp as if it were only a dreamy elf song within the real game.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Reading books found in various places. Would particularly like to be able to take them and read them later at your leisure.
2. Craft guild activities / quests / tasks
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. Needs to be useful and customizable. I like the idea of tying farming in with housing, or hobbies such as an orchard or something. Also, add in stable routes from the town square of the neighborhood to each major rep point, unlockable with Ally or Kindred rep. Cut the map cooldown to five or ten minutes. Add in a single right-click on the radar to allow a switch from one bree neighborhood to another. House additions... I'd love to see actually building a house from the start... choose one of ten basic floorplans, additions can be one of these 10 rooms, etc.
2. Kinships. Customizable titles/ranks. A bulletin board/forum as part of the kin window. Kinhouse expansion. Officer notes on players. Expanded MOTD/Announcements.
Crafting... It's third on the list, but just barely... must be more customizable... the multi-output recipes don't cut it.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mentoring (crafting wouldnt quite count, even though it needs a total overhaul).
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. PvMP, I enjoy it.. don't have enough time to do it(haven't been able to the last year or so b/c of a horrid ISP).
2. Not sure of anything else...
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Banning System - While I think that the reasons provided by our EULA for banning are appropriate, I think implementation could use some fixing, particularly when banning players that are part of a fellowship. I would fix this by putting a small delay on bans, somewhere in the ballpark of five to fifteen minutes, in which offending players are prohibited from any chat save say, fellowship, raid, and kinship (unless of course this is where the misbehavior happened, then mute them to those channels too). This delay would be accompanied by a broadcast by the banning GM to the fellowship/raid the banned player is in informing other players that they are soon to be short a fellow.
2. Radiance Medallion Exchanges - Currently players can only trade up from Moria to Lothlorien and from Lothlorien to Mirkwood at a rate of ten to one. I would like to see a diminished trade going the other direction, like one Mirkwood medallion for two Lothlorien medallions or two for three, something of that nature. As it is, to level good weapons for top level characters, repeating the three and six man instances at BG is the best way to do it, but only Moria medallions allow you purchase relics to put on them.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I would like to see a skirmish/instance join queue (similar to WoW's instance/battlegrounds system) where players can have a good chance at finding a group for instances and raids like Fornost, The Rift, and Helegrod, not to mention Moria radiance runs. I only mention this because it will afford more players more opportunities to learn how to play their classes in group settings before joining late game instances.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Leveling in groups. With exception of leveling with real life friends from time to time, and even more sparse leveling with kin mates, I have had to solo 50 out of 65 of each of my character's levels. I think more instances for lower levels could help that.
2. Freeze tag. Saving Middle Earth is hard, but there need to be more places to play fun, non-consequential games like the Bree-Fields freeze tag arena.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. The Bartering System
First, there are two many tradable items that can only be exchanged at certain vendors. This is problematic because they take up space in inventory and I run out of uses for them. For example, after helping various friends run moria instances, I have an over abundance of Medallions of Moria. Sure, I could trade them in for Lothorian tokens but then what I am I going to do with all my Lothlorian tokens? What I would really like to see, is some way to trade then to alts. I like the idea that my new characters can profit from my hard work on my main. Now, I think it spoils the fun to allow just strait across trades of these endgame instance tokens so I propose this idea, allow characters to give "inheritances" to other characters on the account. These "inheritances" could have a cooldown (like guild recipes) or could be one time only gifts. The recieving character might have to achieve some goal before opening their inheritance liike, get to a certain level or have a certain number of tokens already in their possession. (On another related note, thank you so much for changing how the moria radiance is aquired. I am so glad I don't have to run every instance 20 times and still be not gaurenteed a set of pieces.)
2.The Banning System
This has been on my mind since I ran BG and our tank got banned in the middle of the second boss. This move might have been fair for him, but it was not fair to the rest of the group, none of whom where part of the issue for which he was banned. We should have gotten some kind of warning so we knew to get out of Dodge. You should change it so that if person who is about to be banned is in a group, the ban is delayed for a short period of time (30 secs or so) and the other members of the group are notified)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mounted combat. Period. This simply must happen when Rohan is released as an area. I'm not talking about one or two instances where we have minor control over our characters while they are on horses. I want areas of regular map in which mounted combat is allowable/incouraged, new skills, upgradable horses, the works.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Housing, it is clunky and uninviting. I like the extra storage, and the discount at vendors but once I'm there, it takes forever to get back to what I was doing.
2. Mini-games like freeze-tag. This is fantastically amusing. There should be more of it.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1. Housing needs help BAD! The hook system works with the exteriors because each house's yard is different, but indoors you need to cap the number of items allowed in each type of house and then add more hooks on a grid pattern so we can put furniture where we want instead of where everyone else put the exact same objects. Maybe clean up some of the windows and fireplace locations too; a few of them are misaligned or have support beams running through them and it looks tacky. And while you're at it, I'd love to be able to place weapons and shields in wall slots so I can have my old favorite equipment out on display.
2. Barber NPCs could offer more of the customization options that were available at character creation. I know it's less realistic, but shouldn't players being able to enjoy their characters take priority? It sucks having no option but to restart if you decide all you want is a slightly darker sun tan or for your eyes to be a brighter shade of blue.
Question 2
A campaign setup for PVMP that cycles the map being used based on which side controls the most keeps. Hold a keep for at least 20 minutes and your side scores a point; then after a week if the free peoples 'win' the map shifts from Ettenmoors to Angmar, or it shifts to North Downs if the creeps score more points. If the freeps win in the North Downs the map shifts to Forochel, and so on. Make one piece of a good teal armor set available on each map as an incentive for freeps to get out there and take the offensive.
Question 3
1. Hobbies (er, hobby?). I'd love to waste time on a fun time-waster instead of always needing to work on another level, or, worse yet, grind rep. Ugh.
2. Listening to player music. There's never a band around when you want one, and if there is, you're too busy running with your group to hang out. Maybe player music should be a new hobby that offers tangible benefits for listening (hint: think along the lines of cantinas in Star Wars Galaxies).
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. The housing hooks are an issue; we need more. With all the tons of great stuff available, we need places to put them. Most of us at 65 have an entire bank section devoted to leftover items we'd love to display.
2. Kinship Housing:
a. Message-of-the-day could use more space for information to be posted
b. Permissions option on containers
c. More container space
d. Longer list available to view members
3. Barter traded items could be expanded. For past and unused items, perhaps a way to trade them in for more relevant items. Example: Several Moria-based bartered items traded for a Mirkwood item.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
--- At this stage, perhaps a 'mentor' system that's limited to instances. There are many times when a kin-mate wants to put together a group for an book related instance, but we as a group don't want to take away from their experience of difficulty by one lone member destroying all the greys with ease. Usually it's hard to organize this for a fair experience to the first-timer.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. The Epic storyline (not Skinner-box content, but actual quests related to Tolkien's works)
2. <blank> the above is more important to me
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
1. Housing! Large kins with hundreds of members have on three chest to share?! Maybe give a personal storage chest to each member. Kinda like a Kin Vault area. And how about a crafting facility for the back yard!
2. Mounts. We have some very impressive looking mounts now, but they are pretty much useless. How about something like saddle bags to let us carry extra supplies like ore and wood and such.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Adding additional Quickslots. As it is today I see that there are not enough for some characters it would be nice to be able to slot additional items into quickslots and also as part of this make some new combination keys (What I mean today you can push most any keyboard button alone or with the (CTRL, Shift, or Alt). WOuld be nice if I could use some other key to make additional quick keys (not sure which keys to use but could be useful, since I am not exactly sure if there are enough key combinations today to match upto all the quickslots plus othe stuff like the standard stuff you have provided by default.)
2. Revision to the Instances in Moria (especially the ones for the Level 58 Class quests). Dark Delving is too hard (been in there with 6 level 65s and could not even get past first boss.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Revision to the Crafting system of Explorer (Allow users to pick which craft they would lke to have with the prospecting / Forester instead of forcing them to be tailors). With the introduction of Crafting Guilds there is no reason to level up a 2nd craft on your Armourer, Armsman, Woodsman, etc. Also with the fact that there are only 7 crafts to make items for other characters and 9 character slots. Let the character choose a combination that works for them Like and Explorer that is Metalsmith/Prospector/Forestor.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Going into CD / Uru/ Moria Instances like Skumfil, Dark Delving (this one is a problem never been able to get past first boss even with 6 level 65s in the group well equipted), and the other instances in moria that are required for the level 58 class quest.
2. Cannot get enough time to do Volume II Book 2.4.7 or higher becuase there are not enough people arround wanting to do it at this time. Between my wife's and my account not one character has finished Volume II Book 6 yet. Most are stuck on 2.5.5 (maybe give some inspired greatness for Volume I books 1 thru 6. I do beleive there is no need to modify volume 2 Books 7,8 or 9.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
Housing: Instead of instancing the entire neighborhood, and having multiple different neighborhoods, instance each individual house, and make the common areas(center of town) shared by all the neighborhoods. The center of town would then become a social area, with much more activity always going on.
There are three other benefits from instancing the individual house.
1. This would allow for tailoring and expansion(adding more stories and rooms). Better yet, you pick the lot, and then build the house.
2. Everyone could pick the lot they wanted. There would be no reason not to have as many copies of the same lot, and fewer of the less desirable lots.
3. This would allow for freeform placement(even in yards)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I would like to see Farming and Cooking become hobbies. Farming especially. I would rather have my own field, and have to plant crops that take X number of hours, days to harvest than the immediate method now.
Would like more 'events'. Weekly or monthly quests. I love the festivals, but you can only stomp so many shrews...
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in.
Cannot get a group up to finish the books (mainly stuck at 2.4.7 and 2.5.5). I love what was done with book 1. It was great getting that finished up. I would love to see it implemented in all the books, as I am mainly a solo player.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. First and for most burglars Stealth in PvE. It is too easy to be broken out of stealth by area damage. Stealth has not been a workable combat strategy since SoA. The recent improvements to the combat system have helped to make Burgs more fun to play. Still the damage boosts for stealth damage (i.e. position is everything) have cooldowns that are too long, especially since stealth can only be used with hips, or out of combat. I think it is not too much to ask that if a burglar takes the time to stealth creep-up behind a mob blow a couple of cooldowns to get a good opener, that they should be able to do excellent damage and do it as frequently as heartseeker which can be fired off at long range without setting up a fight and possibly be reset during combat and used again during the fight. The game currently forces me to run in mischief mode 90% to help mitigate adds. I want to trait Quiet Knife and sneak up behind a mob and kill him fast enough that his friend can't kill me first. If PvMP is the reason that burgs are so crippled then get rid of stealth in the moors.
2.Houses let me buy crafting areas for my house. Give me more storage in my house, possibly a closet that holds all the decorations that are not displayed at the moment so that I don't have to waste valuable vault space on housing stuff, and maybe a dresser that can hold cosmetic gear.
3. I would like to see more fellowship multi-run instances like CD and URU that would be easier for small kins or pugs to do than these large group raids that seem to be the main focus and are only used by a small group of players
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Non-Combat pets/ livestock for house and social events.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.Not enough time for chasing radiance gear
2.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.
2.
1. Crafting - Two Words that pretty much sums up the problem with Crafting as a Whole. Tier Seven. "As Brief as possible", you guys need to revise the entire crafting system and hire someone who can work on it full time, preferably someone who can devise a more... standardized (for a lack of a better term) system that will have fairly straight lines from point A to point B in all it's (current) convolutions. IMO, the current lack of Tier Seven is the penultimate proof that no one actually heads this section of the game and only those who find time to do "something" about it does so.
2. Housing - No words needed.
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Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Salvaging, ala Asheron's Call.
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Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
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2.
None really. If asked 2 years ago, I would say Raids. Tho I was able to participate, I did want to do so More but time constraints simply were too much. Now, Post MoM/Post Rift RADing mechanics just disgusts me to even want to participate.
IF skirmish had more... diverse rewards, it may be An answer to this question, but as it is now, it's not something I actually Enjoy per se nor is something I would like to spend more time doing.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting, needs a viable reason other than relics to exist in game…. Like it had in SOA, and was thrown by the wayside in MOM, and left in that state through SOM.
2. The over grind fest needs to be pared down… Character Level, LI Level, Rad Level, and Skirmish leveling. Turbine has gotten carried away with grind and forgotten story. Epic 1 had a vibrant dynamic story, Epic 2 started out fun and then took a nose dive into repetition hell, Epic 3 has proved a non story epic book (?) thus far. This has been a fun black hole in this game. The revamp would be therefore a return to the roots of lotro and the vibrant dynamic story that made SOA so fun to play.
Question 2
If you could add an entirely new game play mechanic to LOTRO what would it be?
If it meant a grind then NONE there are too many already. In my book grind is the antifun.
If it could be done without yet another mind numbing grind, then mounted combat is sorely lacking from the game right now. If it meant a grind though, forget it, this game has gotten so grind focused that I just could not take another one and still find this game fun to play at all.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raiding, but since I refuse to play the rad grind game, I am locked out. There are too many grinds in this game, and this one is just one too many. Challenging story driven content is great; the current raid system lacks this, not the raid itself per se, but the grind to gain access to the raid. It has devolved into nothing more than an e-peen system.
2. Crafting, since it lost its value in game, that entire grind to gm/sm back in the day is so much wasted time. I hate an excessive grind, but I really hate a grind that gets nerfed.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. First and foremost, the housing system needs an overhaul. Rather than giving my full description of what I would like to see happen, I will simply link the thread that has, for 2 years now, been a perfect solution to making housing great (minus a few things of course)
http://forums.lotro.com/showthread.php?t=161639
2. More Quickslot bars. I am completely out of space on most of my toons. Also, I would like to see multiple "versions" of quickslot bars much like the Aion system where you can tab to different sets of quickslot bars and have different quickslot setups for different situations. (kinda tough to describe in words...)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I would have to say mounted combat.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I would like to enjoy being in housing neighborhoods more, but honestly they are just not enthralling enough...
2. I would like to PvP more, but all I ever hear is that it is never balanced and things are usually a joke... would be nice if that were not true.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting durables at endgame. High end SM guild member armor is basically useless because of the superiority of the Moria/etc armor sets. While I think those sets should be somewhat better, they shouldn't dominate. Would be nice if all that work paid off better, and at least SOME piece that is crafted is better in some way. Yes you can make class LIs and crafted relics, but that shouldn't be all a SM armorer is good for...
2. Group finding. Would be nice if there were queues for at least the most popular instances that just made it work better for PUG formation. Would also be nice if there were an easier way to get together (ala skirmishes join anywhere mechanism), rather than making someone slog to the dungeon entrance and summon.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mentoring system.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. crafting
2. finishing up deeds (wish they could be more integrated with other things, like slayer deeds that are done in skirmishes are great, those that aren't are not so good).
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Skills: I like the number of skills that the average class is given, especially for the first 20-30 levels or so, but i find the lack of skills given at the later levels does test my interest in the game. why not give players a certain number of upgrade points per level, and they can use those to customise their earlier learnt skills. e.g. allow a hunter to increase bleed on BA, or have the wardens upgrade their dance of war to give more evade. just something a little extra to allow people to customise their characters.
2.Moria Runs: im just returning from a few month break, but it seems to me that the moria runs have been made harder (harder than the average level 60 can handle) but have been given better drops, to encourage the more experienced player to help the new players. however, what im seeing, is people forming all lvl 65 groups to blitz the run as fast as possible multiple times, and the people missing out are the new players. why not give a better drop rate for every player less than 61 or 62 in the group? (to encourage better players to take the lower, less experienced players) even if the end result is that there are 5 lvl 65's and one 58. thats still one lvl 58 who now knows how to do the run properly, and will probably end up running with other players his level and showing them how to run it... etc... its only a theory, but it seems logical to me.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
i honestly cant think of any realistic suggestions for this right now so i wont waste your time by just making some random suggestion up.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Hobbies: i havent really done it much because of the lack of choice. if there were 10 or so to choose from, each giving unique titles, items, maybe new consumables as rewards that are actually useful? i would be much more tempted to take the time to do it. i know that would be a huge undertaking and would take time, but even 1 or 2 new hobbies with each release would help imo.
2.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. The Expansion System - please see this thread.
2. Please see above.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
The ability to wear more jewelry at the cost of ICPR. I have more than one finger on each hand. Let me wear 10 rings.....at a cost......
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Music
2. Having fun at the kin house....
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1. Housing please!! Reading this thread, it seems to be the most requested thing and for good reason! Remove the hooks, add more hooks, add more chests, something!!
2. Hobbies perhaps- we need new ones. That or make fishing more rewarding and more useful.
Question 2 If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Upgradable/trainable horses, horse armor, etc. Also different horse models. I loved the submission during the Design a Horse contest for the Shire Horse (the big clydesdale type). All those skinny legged things are too small. Give us some horses with weight, horses that actually LOOK like warhorses!!
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Old instances (Carn Dum, Helegrod, etc)
2. Festivals