Originally Posted by
Longfeellow
I guess I am finding it hard to understand why there is this incessant need and/or craving to change the classes every year. It seems that there is so much time spent on these "class changes", that other aspects of this game that would be viable (not to mention welcomed) get put on the back burner or taken off of the stove completely.
Quite frankly, instead of changing classes that really had no issues in the first place all the time, I'd rather you put more content into the game, and or fix what is already there that is broken (in a timely fashion). I.E. A new PvP map that will never happen, more endgame content (also released in a much more consistent manner), more polishing of content that is released (I'm OCD about it, but if you put a door in the game, I should be allowed to open it. It doesn't matter if there is nothing inside to see of interest. Otherwise, why even put the cosmetic up?), a Kinship revamp that I will be shocked to see.. if we get it at all... ever, Housing (I am not holding my breath on this either), actual dynamic player events (Warbands are not dynamic events, those are static spawns that pop up on open landscape), and what ever of the 1000's of other suggestions that have been made by several players just on the forums alone.
As a side note, when I said more endgame content, I meant original endgame content. Not endgame content that got scaled and had new loot thrown in. While it is fun sometimes to go and visit old content that you haven't seen or visited in a couple of years, that is not "new endgame". That is old refurbished endgame. That is more of the "same-ol, same-ol".
Regardless, I'll learn the class changes like I have in the past. It doesn't really bother me to tell the truth, I just do not see why so much time is spent developing these changes and what effects they will have when there was nothing really wrong in the first place. As opposed to developing more content or fixing what is already there, that is.