Originally Posted by
HerpThatDerp
Something I'm worried about with wardens going forward is the importance of finesse. The higher we go up in level, the more ridiculous our finesse needs to be to get consistent DOTs. I found this issue to be incredibly frustrating while I was leveling and my gear could not be itemized for finesse.
The way I see it, multiple classes suffer from this, but it definitely affects warden the most because of the amount of time it takes to apply each individual dot. Use two masteries and then the dot is resisted? That's a lot of wasted time.
This is even worse because resistance "double dips". You can resist both the application of a DOT and the subsequent ticks. If you have 30% resistance, you effectively take 49% damage from dots because they will fail to be applied to you 30% of the time and then you will resist the ones that ARE applied 30% of the time. You effectively take 30% less damage twice.
Would it be possible to make DOTs always apply (but keep resistance working against other. non-damaging debuffs, resisting on application) but then get resisted on ticks? I realize this is a system change but as it currently exists with double dipping it severely penalizes DOT users during the leveling process and any point at max level when they don't have a metric ton of finesse. It could be something built into player DOTs - or warden DOTs specifically - so as to not upset the rest of the game, but I think the system is just flawed to begin with.