Originally Posted by
Belechael
First of all I applaud this initiative. Well done, and I hope something good comes out of it.
I have been playing captain for 14 years, and the only time that I felt it worth it was when we could trait as we wanted, that is before the the trait trees. Having 3 distinct trees about tanking, healing and dps is not my thing. I want to do a little of everything with my captain. If I want to main heal I use my minstrel, if I want to tank I use my guardian, if I want to dps I use my hunter. The original appeal of the captain was that he was supporting the fellowship in every possible way, a little healing, off tanking, dps support, everything. Sort of having that back I just have a few points that need to be addressed.
1. A little more dps for solo play.
2. If you want to maintain the healing tree then I suggest you make a LOT of changes in order for a cap to be able to main heal a fellowship. Personally I don't like healing with my cap, but others do, so either change it or improve it.
3. Heralds are a problem with a lot of content. I was extremely happy when we had the opportunity to use standards instead of heralds, and I would love to see changes in the trees to support this again. When I want to play with pets I play my LM to be honest.
Tank line is good, I don't find it boring personally, but I prefer tanking with my guard.
I eagerly await your responses!
Thank you.