Originally Posted by
Strider5548
I think you can address scaling in the following ways:
• # of Virtue Points - You could scale a player's virtue when entering the moors so that whatever % they have attained at their level applies to max level. For example, a level 100 has 50 attainable virtue levels, if they have Loyalty at 40 / 50, then they would be scaled to (40 / 50) * Current Max.
• # of Trait Points - Grant players the max # of trait points when they step into the moors. Now that trait points are tied to level, if you scale a player to 140 they should simply enter with all their points to spend.
• Available Skills - Some skills are acquired when you hit a certain level, just make them all available to any player that gets scaled to 140 when entering the moors.
• Gear - Already taken care of with PvMP gear.
• Legendary Items - This would be the most challenging problem to solve, I see three solutions. You can either disable LI's in the Moors and provide PvMP specific weapons, you can create PvMP specific LI's that would be preferential to use over standard LI's in the moors, or you can rework the existing LI system to allow players to have the same # of tracery slots across all level caps and simply scale the tracery level up when stepping into the moors.