That means what we can get 2 portents in 2032? As example, right now -damage for healer RK, and from u35 instance cluster for dps RK? Or we can't have more when one per char?
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That means what we can get 2 portents in 2032? As example, right now -damage for healer RK, and from u35 instance cluster for dps RK? Or we can't have more when one per char?
You went with the "Seasonal is a way to get BiS item earlier". Yet to see if that means "Get it easier" but skirmishes are solo super basic, so can be assumed. Which means you can effectively ignored them unless your going to first in that time. This is further odd towards only 1/3rd of the portents is from seasonal. If duplicates drop, it also adds up "Why did I even run the seasonal again?".
Catch-up mechanics like FIs, Delving's, Embers, are not relevant here. You run the same content as everything else (i.e, the new cluster which overrides the last cluster). Once again thinking in a very small scope of "New instances have everything so people don't run a vary of content"?.
You will be tied to locks on new instances. So you don't actually play it more if you wanted to play it anyway. You just wait like you did before.
If you do spend money on valars or level up another char there is argument they spend more time playing. But 2x the content, you've also 2x the chance they burn out (to a degree, hopefully other item shares stay...).
You didn't go with "Seasonal is cosmetic" or "Seasonal is catch-up" or "Seasonal is flavour rewards"...
You did notice the actual title of the thread right?
Thank you for making this change.
I guess that you mean we can get 2 portents in 2023...
This is exactly the reason i will like to have 2 portent items on the same toon. As a hybrid class, my RK can be main healer or main damage on any random run, but never both at same time so i can always benefit of some portent, just not use both at same time. Anyways, most the time i get asked to be main healer, so the damage portent i will use it mostly to solo content.
Great The Way It Is :D Keep Up The Work!
In that case, will we be able to barter for them directly with that cluster's currency as bad-luck/rng mitigation?
Could you please package them as boxes when they drop so we can put the shiny loot where we want it before it binds to that character forever? It still forces us to get one per character, but doesn't penalize us/make us feel bad for getting the one we need on the wrong character.
Pardon my minor change of topic focus here.
Can this be assumed that outside of the Ill-Omens event that characters beneath the end game level cap will no longer be able to receive Portents as from your comment it is perceived that only end-game characters may receive them.
Which means that on live servers, excluding legendary servers. All characters beneath the level cap that can currently receive them from the Ill-Omens event shall no longer be able to receive them. Which will effect those of us who play in level capped kinships which still enjoy the content beneath level cap.
Can we expect to see lower level portents be earned from similar content for those beneath level cap or will the people who still enjoy playing beneath level cap be unable to receive portents if not already possessing them?
It would be much appreciated if some light could be shed over this matter, thank you.
The new cluster will presumably be in new content that players have to pay for, or sub for? So this will change the portents from a free, account bound item in previous years, to a bought, character bound item this year. What about players under level cap, playing in Slotro groups? Will the instance cluster be available to lower level players? Keep in mind they just saw delvings hit the game in a paid expansion, that they can't touch.
I am sure these decisions make sense to someone somewhere but I am not one of those people who understands much of any of this lately. It sounds like the portents are being used as a carrot to entice people to buy or pay for the next end game content. Sad part is that it sounds like they will only be available for a time limited period so anyone with a lower than cap character is just plain out of luck even if they pay for the content. Maybe I misread but we will see.
Thanks! This sounds like a reasonable/ good solution.
I'm writing that as someone who really enjoys the Ill Omen event. We do skirmishes all night as kin, every night.
But I honestly cant be bothered to grind it for more than one or two alts.
If I understand this solution correct, we can later get the portents in the new instances, so that excessive grind now isnt needed.
Perfect!
Interesting, i will have to see at all them, to decide what 1s i may want for my main. :)
That isn't even a new feature. Back in the day there was many items with on use effect, some where gear & some weren't. I still have some those old items saved. Also this portents will not make a permanent stat increase, it is just a little buff, with a short duration & long cooldown to use on those rare ocasions that you feel the need of an extra push. I personal will like better if the portents where skills instead usable objects (as well as the few old items that still exist & work similar). I Will not reject any extra push i can get when i must bust myself doing T3 content to get it (cause i want to get all pets too).
That is a good idea.
Yup, encouraging engagement with the next content.
/smackhead
Solo skirms was a last remaining in for some loot that otherwise only comes with group content. The break from RNG was another good thing, you knew you'd be rewarded after the requisite effort. Being put on the loot table for CD cluster will have the winners cheering and the losers finding less around to help with their struggle. Throw in a load of sub par alts in those pugs previously furnished with portents past around from more competent mains. Along with the varying drop rate of the tier?
Not sure why, have never done a server transfer with any Ill Omens currency but I find my wallet thinks I have 350 of a max of 50.
Outside of protection of the deathless (a really dumb item) and those random books from Dunland epics (also terrible) this is fairly new. The vast majority of on-use stuff has been either gear or consumables. Either way that's irrelevant, them making mistakes like that in the past does not justify them making the same mistake again. Do we really wanna see a game where they keep adding additional skills that you have to store in your bag or grind out if you want to even be considered for a spot in higher tier content?
This stuff is just a mess, it shouldn't exist in the first place (they already openly admit to struggling with instance/class balance due to the number of variables currently at play when it comes to combining buffs/debuffs), but if for some reason it really, and I mean really has to exist (it doesn't) then it should at least occupy a gear slot so that there are at least alternative items one could pick up and utilise until they get the thing.
But nah, handle this thing properly. Delete the portents, put a pick-what-you-want box in their place that offers either gold LI stuff or BiS items from a level cap of the players choice. Festivals should only ever be a catch up thing, they should never offer seasonally locked BiS (and should never ever ever offer a selection of skills that don't even occupy a slot).
It's SSG (formally Turbine) who chooses to put distinct mechanisms to advance or buff our characters:
Tomes.
Virtues.
Portents.
Variable Essence slot numbers.
Crafted and Store Consumables.
Class Essence.
Bonuses on gear.
And more I perhaps don't recall atm.
How does one go about balancing when there are so many options and each unique source often travels West at some point until brought back in some fashion?
How about a lesser Portent available to those who can't manage T3 eight level lower skirms so that they are at least playing the same game, if not on the same field. Stop reducing the slot numbers for essence on gear so they aren't so disadvantaged in starting out to improve their lot.
The prior chasm of ILI days has been addressed, to an extent, but it didn't come with better understanding of the mechanics just a gift of a re-forge and even more confusion to those who struggled before. Like their being able to function in the late game landscape now has anything to do with them.
When one character brings all of those advantages to the party and another comes bereft what can you do? Stop putting wishy washy vague comms out that compounds confusion. Tell peeps who are screwing up themselves and others with them that they are making poor choices. Yourselves first and foremost ofc.
One thing that really needs some change is the disadvantage placed on multirole classes; requiring complete gear swaps or not being able function in a secondary role - with a huge additional investment placed on them when there is so much investment already on them for their primary role, unless kin is on farm for essence gear flames at 150 and trading, what, two 200s for a 400(?) or had plenty of off role drops already from the RNG.
You perhaps don't ever get out of a rabbit hole once stuck.
Anyone want to guess what we will have to do to get these portents from the new 3 and 6 man content?
If its anything like the current cloak and necklace grinds then good luck.
And they can be only used until November(ish).
Nope, I'll continue to play under the Pareto principle, won't be participating in Ill Omens, I hate that grind.
And if I happen to get portents without a massive grind in the 3/6ers then great, otherwise stuff em.
Still bound to character, SSG gonna address this?
Why? This makes no sense other than to make players grind the instances for longer. You've literally said players can get all the portents they want so why they hell wouldn't you make them b2a? Is it SSGs development policy to try any p.ss their client base off as much as possible? Because if you keep them bound to character but farmable, that's exactly what you're doing.
The solution is not really a good solution. Fullstop.
Make them again account bound or extend omen to end of march.
You can transfer this to ANY other MMO. SSG also could have nerfed the gear, but we know how good they know the game sometimes.
The remove from keys was only a shop-decision, like any other afterwards like reputation scrolls. No need to defend those.