Can I ask why Brink of Victory had its range reduced to mirror Surety of Death instead of War-Cry, which has been the case for like the better part of a decade now?
Warden already involves far more actions and clicks to do anything compared to other classes, why are you taking away one of the few satisfying and snappy skills we have with widely accepted and celebrated uses and ruining them? People use Brink of Victory constantly to manage mobs both while DPSing and tanking, and the essential reason why this works is the fact it is the only 360 degree effect centered on the player that has a short animation, decent damage, and is convenient to build, so you can range some mobs while running through others and then hit all of them together without stopping or turning. I would dearly love to here what the justification for this change is because the only explanation I can imagine sounds crazy and looks like you intentionally want to inconvenience the already most inconvenienced players.
Do you actually think Brink of Victory was overpowered or something? Because meanwhile here is what Guard players see on their 360.
https://i.imgur.com/guEJhR5.jpg
Even untraited the range on War Chant is equal to Brink of Victory before this completely unnecessary nerf, after it's completely superior. Honestly the only thing preventing me from getting upset about this change is the knowledge basically everything that makes it to BR is already set in stone, so there's no point in actually caring, historically it's less of a beta and more of a heads up when considering the future. All I can say is I'm glad I took the DPS portent instead of the tanking one, even though it should be inferior.
Why are you surprised? Many of the changes in this revamp are taking from Peter to give to Paul. We now have 'Suppression' which is a -5% damage debuff, so they removed it from Warning Shot. As long as they lowered the duration to match the force taunt it's not that bad. I suppose it begs the question of why bother reshuffling all these effects at all, myself I greatly preferred the old playstyle of maintaining buffs like Adroit Maneuverer, but here we are hostage to every passing Devs forced vision. Maybe Blue Warden will be viable now but I doubt it, since it doesn't actually bring much to the group and is generally inferior to other tanks who have not only stronger abilities for mitigating damage but much easier and more responsive ways to do these things on top of far superior group utility. So we now have a worse version of Warchant that takes more effort to apply and is counter-acted by anti-synergy on our single target Force Taunt. Of course, meanwhile here is what Guards see.
https://i.imgur.com/YYgf5yZ.jpg
Better range, animation, and no downside, oh right and the actual force taunt duration would be twice as long if I had my tank LIs equipped here. Similar things can be said about Guardian Challenge vs our Defiant Challenge.
Of course most of Guard's other skills are generally better than ours. I mean look at...
Meanwhile here is what Guards see
https://i.imgur.com/zPIjM6t.jpg
A far better immunity that is functionally permanent and doesn't require any preparation or maintenance unlike the Warden.
When you compare the Warden's tanking kit to Guard's it is a joke. Don't even get me started on all of the BPE traits and buffs that require more maintenance for worse effects on Warden compared to what Guards get either instantly or passively, or even just the difference between clearing skills is night and day with Ignore the Pain removing 4 debuffs while First Aid removes 1 - the list goes on and on, but the best part of all of this is at the end of the day the disparity is actually far worse than described because outside of tanking skills Guards also have group skills like Break Ranks that are so incredibly good they often make the difference between completing and not completing high level content. Warden has nothing like this, Fire at Will is a complete joke in comparison, do I need to post yet another screenshot because we all already know this.
Warden is consistently more work and effort for less reward and effect. If you ask me this is completely stupid, it should be more effort for more effect. Why would you intentionally have the class with the skill ceiling through the roof underperforming even when played perfectly against the average performance of an easier class?
Warden really does need a sprint like ability, Adroit->Ambush is a half assed way to do it but I guess it is something. Of course this something is far and away inferior to Guardian's Charge or Captain's Make Haste which are without gating mechanisms, a long clunky animation, or the need for a target, and of course come with an AoE stun or a group wide buff respectively...but hey, that's in line with the general Warden dynamic of being a worse but more involved version of every other class.
Yeah I can't get my transfer to work either, very frustrating. I think this happens when they don't actually wipe the characters left over on BR from the prior testing phase.