Originally Posted by
TesalionLortus
And how many of these MMOs would be as interconnected in terms of their storytelling as LOTRO is? Some wouldn't. But yeah, some MMOs do that and even a lot, and may do it wrong, and then look at WoW - players are basically telling new players asking about lore or expecting to explore the world with its stories to read old articles and YouTube videos because it has become such a trainwreck with so many things changed, rebooted, discarded and replaced over the years (including models with massive visual changes that have nothing to do with previous incarnations) that it's become an incomprehensive mess of a lore.
Besides, if it's done right, like the old Bree to new Bree, then I don't have issues. The new Last Homely House is probably another good example of how to do this, though I couldn't tell yet, haven't seen it myself yet.
For any major differences and outright visual/conceptual changes - it usually happens in a reboot series, which, by definition, has almost nothing to do with what came before except when it chooses to adapt things similarly, but it has its brand new lore entirely unconnected to the old one. Is LOTRO a rebooted game? No, it's still the same one with the same continuity.
Not lore of Tolkien canon. But it is a lore of the game. (That even fed heavily into Car Bronach and Elderslade, recent content)
It literally changes the previously established lore of the game. I could understand the Galactic Senate having some slight differences in it in the movies and the Clone Wars series but still looks pretty much the same. Count Dooku isn't a perfect image of Christopher Lee but he doesn't have a yellow beard, still white. The Carn Dum situation is as if the next episode of the Bad Batch tried to tell me the Senate is located on another planet and always has been and it's now flying chairs rather than platforms, in cubical space instead of round and on the outside it has multiple giant laser canons attached to it. I'm not sure how is that "just abstraction" and "nothing to do with lore" (of the game). You can give older areas a facelift or even redefine them in modern ways that feel more real without making it an outright lore-breaking jarring reboot. I'll just say it again, why not more of an ancient city of Termessos treatment? So a familiar space with a familiar layout made more believable and real and more modern, not a reboot.