Originally Posted by
aardnebby
Outstanding issues:
Short buff range of auras, EG herald buff, IDOME, Motivation - Suggested solution would be to make this a skill like our tactics (massive 80m range, duration of say 10 seconds) but is re-triggered every 3 seconds without user input.
Poor herald performance (various) - At level cap DPS is still pathetic and the Heightened Allies trait is effectively worthless compared to almost any other trait even at double the cost - no idea what I can suggest here because something tells me even if the herald does 10 times the DPS it does now (400dps instead of 40!) the pathing is not going to improve and we are stuck with the herald whether we want it or not. There are several AoE skills that kill the herald despite us being told most would not affect it. It cannot be summoned on the move (you have to stand still for the induction). It still suffers various "eye" effects. The only contribution to the playability of the captain is when you want x-brother while soloing, wouldn't a stance do just as well (such as Warspeech used to work for minstrels).
X-brother skills - Lack of flexibility - should be made general skills - why are we buffing other peoples tanking ability when we are in tank stance? Likewise heals? I want to shield brother the tank when I am a healer! I want blade brother always available because more dps = faster runs. I want to song brother when I have a captain tanking and he needs more power, or because I have a full team of minstrels and RKs and LMs who want more tactical mastery.
Tactics buff over-rights tactics of other captains in the group (sometimes? For some reason with Focus/Relentless it didnt seem to over-right, but with On Guard/Relentless the most recent one took precedence). Tactics skills should be more controllable OR stack.
Tactics - on guard - still utterly awful. The only person in the group with power problems is the tank traited captain (so power cost is pointless for 5 out of 6), the parry rating and defence % are only useful if you are taking damage. Of no interest to anyone.
Tactics - focus - 2% tactical mitigation? huh? Incoming healing % isn't really a buff, it's the same as increasing all your heals by a few % (less than 5%, because most people who need healing a lot already have incoming heal %, and going from say 130% to 135% is actually an improvement of approx 3.8%). Yes yes it increases self heals, but seriously?
IMHO reduced length of duration on last stand still makes it pointless, putting it into the tank line is counterproductive and the heal is pathetic. Can we do something with this skill to make it something I will use at some point? A bubble for example?
Not captain specific:
Classes split into 3 traitlines, only 2 specs unlocked for VIPs, blatant money grab here. VIPs should get a free 3rd spec for every character. Then make 4th/5th specs available for sale.
Destiny points removed and never replaced despite sapience saying a new system was in the works.