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Re: Dev Diary Feedback: Mounts 2.0
Haven't read all 7 pages but is this a gateway to the begining development for mounted combat because that is what it seems to me like.
I for one am happy about the change and look forward to it in december.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
nikito
I have a question about the new mounts becoming skills:
Are there still going to be differences between certain mounts?
Yes
Quote:
Originally Posted by
nikito
Meaning, the v1 horse seemed more sturdy than a rep, and a rep was more sturdy then a regular horse. So, will the skills be different like that to? or were all horses resorted to the same line?
The mounts will be different
Quote:
Originally Posted by
nikito
And, if they are different will the skills have some way of telling you a sturdyness level? Such as rep horse sturdy level = 2, where a regular = 1, and v1 horse = 3, etc. Or just words could do justice, sturdy, sturdier, sturdiest (but I think numbers would be easier in the long run as better horses come out).
While you are mounted you will see a separate vitals bar for your horse. You will see how much morale it has. As you get hit, you will see the bar go down. As you don't get hit, you will see the morale regenerate.
A more sturdy horse will have more hit points.
Quote:
Originally Posted by
nikito
What about speed? Are skills going to tell you which ones have normal or reduced run speeds?
Thanks for anwering! :D
The speed situation should be unchanged from what you get with Mounts 1.0 right now.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Ransroth
While you are mounted you will see a separate vitals bar for your horse. You will see how much morale it has. As you get hit, you will see the bar go down. As you don't get hit, you will see the morale regenerate.
A more sturdy horse will have more hit points.
PLEASE make sure the R9 horse has the most hit points.....since it is definitely the rarest horse in the game.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
witchking782
PLEASE make sure the R9 horse has the most hit points.....since it is definitely the rarest horse in the game.
QFT!!
I love my horse, and it took a long time to get! I'd hate to have to drop it because some randon vendor horse that anyone can get has better stats.
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Re: Dev Diary Feedback: Mounts 2.0
wats the difference between the adventurers pack goat
and the moria miners rep nimble goat?
are they exactly the same since alot of people put in rep effort and lots of gold on that goat
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Re: Dev Diary Feedback: Mounts 2.0
I'd just like to drop by and say a quick thank you for this revised horse implementation!
Not being able to talk to people while on a horse was a bit cumbersome, although I would understand it if the NPC felt a sting of insult when addressed by people that don't even bother getting down of their horse to talk to them... ;)
But the most enjoyable change I see in this whole Mounts 2.0 system, is the ability to use emotes while riding! It may seem a small irrelevant detail, but it is the kind of details that make me realize why I like LoTRo... I can't stop trying to picture an army of riders saluting their Lord about to lead them to battle!
Great fun and keep up the good work!
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
witchking782
PLEASE make sure the R9 horse has the most hit points.....since it is definitely the rarest horse in the game.
Just because few people want to grind for it doesn't make it rare. It shouldn't be any better than the other rep horses more people are willing to grind for.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
MuttsBeta
Just because few people want to grind for it doesn't make it rare. It shouldn't be any better than the other rep horses more people are willing to grind for.
QFT. Not rare because it's hard to get. It's rare because few people will PVMP grind.
"Hardest to get" would probably still be the Volume 1 horse. Completing the entire Volume 1 is a pretty significant task.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
klyth
QFT. Not rare because it's hard to get. It's rare because few people will PVMP grind.
"Hardest to get" would probably still be the Volume 1 horse. Completing the entire Volume 1 is a pretty significant task.
Quote:
Originally Posted by
MuttsBeta
Just because few people want to grind for it doesn't make it rare. It shouldn't be any better than the other rep horses more people are willing to grind for.
Completely untrue.
It is a fact it's more rare. You can't argue that. There are less in the game than any other horse, therefore more rare.
But more importantly, I don't care what people "want" to grind...the fact is the R9 grind is FAR more time consuming than grinding faction (or just buying the items to turn in) OR the book quests. That's like saying I don't "want" to grind Lothlorien rep but I want to be able to craft the Lothlorien craftables, or equivalent gear. You can't. Why? Because you didn't choose to do what was necessary to get it.
I absolutely guarentee you. And if you'd like to prove otherwise feel free to come out and hit R9 in a month. Which would PLENTY of time to get the books done.
I have access to every rep horse and book horse in the game. I EARNED my R9 horse. I would be absolutely sick if I had to junk it because it wasn't as good as one of those others. And anyone who thinks grinding reputation is anywhere NEAR as tough as getting R9 needs their head examined.
Editing to add:
Quote:
Originally Posted by
Telumendil
But the most enjoyable change I see in this whole Mounts 2.0 system, is the ability to use emotes while riding! It may seem a small irrelevant detail, but it is the kind of details that make me realize why I like LoTRo... I can't stop trying to picture an army of riders saluting their Lord about to lead them to battle!
Q F T!!! Swordsalute + Horse mounted emotes = WIN.
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Re: Dev Diary Feedback: Mounts 2.0
Something tells me that the R9 mount will not be the toughest mount with the release, due to the fact that to get it you *have* to PvMP. I believe Turbine has stated in the past you are not supposed to have to do PvMP to get the *top* gear/items/etc in the game as it was initially created as a sidegame, if you will, to gain destiny points. I understand that it is not the easiest mount to get, but if anything it should be the same level as the rep mounts, since it is technically a rep mount. If they were to have the best armour set for each class to have a requirement of R9, there would be an uproar. Also, regardless of what they do with it, why would you have to junk it? It is not like it would be taking up any more space...
Just my 2 copper.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Ransroth
Yes
The mounts will be different
While you are mounted you will see a separate vitals bar for your horse. You will see how much morale it has. As you get hit, you will see the bar go down. As you don't get hit, you will see the morale regenerate.
A more sturdy horse will have more hit points.
The speed situation should be unchanged from what you get with Mounts 1.0 right now.
Thanks for your clear answers.
If all DEVs would take the time to answer the player's questions like you do, things would be alot clearer !!!
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Avon
It's far, far better than 5-silver. I don't want to go into specifics because the actual discount could change, but I think everyone will be pleased with it.
Only if my characters can their money back ;)
jk...but doens't it sound like a nice thing to do.
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
jhan75
wats the difference between the adventurers pack goat
and the moria miners rep nimble goat?
are they exactly the same since alot of people put in rep effort and lots of gold on that goat
I'm guessing the only difference will be the color.
http://i22.photobucket.com/albums/b3.../grey-goat.jpg
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Ransroth
While you are mounted you will see a separate vitals bar for your horse. You will see how much morale it has. As you get hit, you will see the bar go down. As you don't get hit, you will see the morale regenerate.
A more sturdy horse will have more hit points.
Wait, stop the presses: does this mean that we'll be able to SEE the different morale totals for different mounts when we use them?!? That would be a fantastic change.
-R
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Re: Dev Diary Feedback: Mounts 2.0
yeah..... mount updates. clap clap clap.
'bout time. :)
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Miri
No, I can assure you, I am paying $9.99 a month for the account right now. An account payment lapse is a totally different ballgame from clicking 'cancel account'.
If your account was not flagged in December '07 as a Founder, or since then you let your account lapse (which I think yu said did happen), then you won't be getting a Founder horse. 99% certain of that.
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Re: Dev Diary Feedback: Mounts 2.0
Will the eagle mount be usable in housing areas? I live in the valley at the base of the waterfall in Falathlorn homesteads, and I hate having to go all the way around that hill to get out. Flying will be much faster.
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Re: Dev Diary Feedback: Mounts 2.0
The eagle mount will only be available when there are less than 50 people logged into the area that you're in -- 5 if it's an instanced area.
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Re: Dev Diary Feedback: Mounts 2.0
To be honest i bought the AP becuase of the goat and storage and im happy now that i don't have to earn all that rep and pay 5g for a goat since the one they include goes into moria.Is 20 bucks high yes but it saves time and energy.
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Re: Dev Diary Feedback: Mounts 2.0
It's been a couple days since I read the Dev Diary, so maybe I've forgotten but...
Aside from being able to name our mounts, are there any plans to add further utility and customization to owning a mount.
I'm thinking along the lines of saddle bags, for a little extra storage space on the road.
Barding - which many people have already mentioned.
Mount xp/loyalty - Having the ability to increase your mounts toughness through riding.
I know that gear grinding and acquiring new **** is a huge part of end-game content, but personally I would rather have one faithful mount that grows with me than a stable full of mounts that don't get used because I've upgraded to a newer model.
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Re: Dev Diary Feedback: Mounts 2.0
Personally, I would not mind if the PvMP Rank 9 mount was a little tougher than the Vol 1 mount. While I don't PvMP, it might encourage a few people who are on the boarder about it and it can be a fun part of the game. I have done alittle just before MOM came out.
I am also waiting for the LEGENDARY MOUNT. One that will grow with you. I think that would be great.
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Re: Dev Diary Feedback: Mounts 2.0
One matter I have not seen a blue-name answer on (though I may have just missed it) is the dismounting.
More specifically, with the current mount method, I can either click the riding bar to dismount, and then have to confirm with yet another click that I, in fact, DO want to dismount.
Or, I can just click the horse icon I dragged into my toolbar and dismount with one click and no confirmation required.
So, with all the mounts on a drop-down, is dismounting going to be ONLY a two-click operation?
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Merciful_Death
One matter I have not seen a blue-name answer on (though I may have just missed it) is the dismounting.
More specifically, with the current mount method, I can either click the riding bar to dismount, and then have to confirm with yet another click that I, in fact, DO want to dismount.
Or, I can just click the horse icon I dragged into my toolbar and dismount with one click and no confirmation required.
So, with all the mounts on a drop-down, is dismounting going to be ONLY a two-click operation?
It will be the same as in the current system - you can right-click dismount, or single-click (or keyboard shortcut) dismount. You can also dismount by opening up the new Mounts panel (which you can assign a keyboard shortcut to) and right or double-clicking the currently active mount.
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Re: Dev Diary Feedback: Mounts 2.0
Can we play music while mounted?
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by
Comstrike
Can we play music while mounted?
It was already confirmed we cannot.