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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. I really wish we had free-form item placement (with some sort of upper limit on total items placeable depending on size of house), and possibly more housing layouts/sizes. As far as MMO housing systems go, LotRO's has the least flexibility for the highest ingame cost. I'd also add stables outside the housing instances with swift travel routes back to the closest city.
2. Inventory Management. I have no pack space, and I must scream. I'd love to see a system that tracked things like skirmish marks and rep items the way quest items are tracked - i.e., somewhere other than physically in my packs. Bonus if crafting resources get the same treatment!
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mentoring system. Preferably robust enough to allow for 'self-mentoring' to effectively allow players to control their level versus content.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raiding. In SoA, I could raid on my schedule because there were no artificial gates. Radiance gating has taken that from me. You didn't say we couldn't mention that here, and I would really like to spend more than 0 time doing it.
2. Fishing. I've loved to fish in every MMO I've played, but I just don't have a lot of time for it in LotRO because I feel guilty I'm not doing something more 'productive' with my time.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. I feel that the deeds system needs to be revised a little. Some of the deed kill counts required for traits and such really are rediculous, 100 kills for advanced and 50-80 for the first isn't half bad and would seem just right. But killing 400 giants is rediculous.
2. Quests, you should make them optional for whether they are fellowship or solo, (not talking about book quests) because it's horribly hard to find a group on an underpopulated server.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Real player versus player pvp, not this pvmp junk.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Mount selections.
2. I don't really have any ideas.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. MUSIC SYSTEM: Bowed string instruments such as Fiddle, Cello, and Bass; another percussion instrument that concentrates on sounds like cymbals, chimes, bells and gongs; add some sounds to the cowbell that are like different kinds of wooden percussion instruments (a true woodblock sound for instance). Check out this thread for an idea of how to include "singing" in ABC format and consider how this same approach might develop synchronized dance as well.
2. HOUSING: Even with all my 'hooks' filled, my house looks so EMPTY! The hook system just is not satisfying at all. What we need is a complete revision using a grid system that allows players to put stuff wherever they want. Database use can still be controlled by putting a limit on the total number of items the house can hold. But the type and location of those items should be completely up to the player. Additional chests to store housing-only items should be available for purchase, and that means making them shared-type storage so that bound items can be placed in them. After all, what is the point of any of my characters having housing items only for their own use? They can't have their own house... just make "bound" mean bound by account holder and the problem is solved.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Synchronized DANCE =D
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Festivals, especially each year's new events... I seem to always run out of time to get the new horse tokens for each of my high-level characters for example, or all the usual events with low-level characters. But realistically, I think the festivals already run long enough, heh, I just have too many characters ;)
2. Crafting: sometimes the complexity of some tasks (one-shot recipes especially) require too much time to make them accessible for my limited time in-game. It's not so bad if I'm working with the higher-level recipes because my crafting characters are working in areas where those materials are readily available (and placed in storage for later use). But when I want high-level crafters to make low-level one-shot recipes, gathering necessary materials is somewhat prohibitive, time-wise. Crafting journals in particular, because the recipes are only available as drops from same-level mobs (rare as hens teeth in the AH, too) and my scholar is 60 and not working in those levels. Even if she travels to the appropriate-level area, she doesn't have enough storage space to keep more than one tier's worth of supplies, so this kind of crafting has to be done "real time" not finding and storing supplies "just in case"... hence time-consuming.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.
2.
1. Raid locks. In my estimation, they have two main roles: to limit play, and to save progress. I think that this can be made slightly more flexible than global timers. Something like consumable 'keys' (NOT key-ring keys) could be a nicer way to go, especially for those weekly raiding groups out there who do not have enough time in one sitting to go through the entire dungeon. As it is right now, all it takes is one group to acquire a raid lock to a certain point, for the entire server to potentially acquire the same lock, so a way to distribute the 'keys' to a successful group should be similarly generous, but consumable so that they don't last indefinitely (so that a group may pull in subs for subsequent runs but not necessarily get to go indefinitely). This would have the side effect of changing the one-mob raids (turtle, watcher), but perhaps those can be put on 'quest - cooldown' mode instead (like the 'Revel too Far' daily limiter).
2. Housing. Let people place stuff however they'd like, but then perhaps limit the number of objects allowed per space, along with assigning objects 'size points' and limiting how many size points can be allocated to one area as well. It would be nice to be able to line up lanterns, shrubs, etc along a path in the front yard, or have chairs near tables.
Quote:
Originally Posted by
Sapience
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
User-groups.
Example 1: I belong to a static 12-man raiding group. We are from 4 different kins. It would be nice to be able to send just these people in-game mail.
Example 2: I also belong to a music troupe. It would be nice to keep in touch with all our musicians via in-game mail also, or set provisions for my entire band to be able to stop by my house and pick up instruments without having to assign each individual rights to my house chests.
Example 3: Some kins ally themselves to other kins. It would be nice for them to have certain provisions also - a panel, a channel, and mail.
So really, setting up user-groups that have these amenities available would be a really nice thing.
Quote:
Originally Posted by
Sapience
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.
2.
Of late, I haven't been doing the epic chain as much as I'd like, and nor have I been tooling around with my lute as often as I used to.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.
2.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.
2.
Question 1.
1.Kinship Mechanics and Tools Would like to be able to communicate better with my Kin, by posting a kinship calendar or notebook at the kinhouse. The Kinhouse which my co-founder and myself have been paying rent on for 3 years, is never used. We need a reason to go there, and having a place where we can post kin runs and get togethers, information and such, without always having to use in game mail (which goes to every alt and is not changeable by our officers, a new one must be sent every time).
Also we need better Kin alliance tools. Small and medium kins need to group together more and the game gives us very little ability to do so.
Lastly, and this is very important, we need swift travel to and from housing areas. They are just too far from the towns, so people will not port there if they have to slow ride back to town every time. Our map ports are usually on cd, since the world has gotten so large, and it means a long slow ride. Why go you your kinhouse when you can get more done just by going to straight to Bree, RD, Thorins or MD? But with swift rides you can utilize all in a town and your kinhouse features. Or we can keep it as it is and no one will use them.
Kinships are an area that is sorely in need of upgrading and really the possibilities are so open to making them great, please try and address this sometime. It would make the social aspect of the game so much better and vibrant.
2.Fellowship Grouping The current tools do not work, that's pretty clear. I don't know of anyone that uses them. There has to be a better solution.
Question 2. and 3. No opinion at this time
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing! Great potential that has gone wasted
2. UI-I understand you don't want to go the way of (the 900lb gorilla MMO), but a little more customizationw would be nice.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Not sure
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in.
1. ABC Music system
2. Crafting-I love to craft!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. Get rid of the hook system; copy one of the many games which has already done it much better.
2. Hobbies. Add a collection hobby of some sort (lots of great ideas in the Suggestions forum).
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Player-created content/quests. If that's too big to be considered a "mechanic", then any of these suggestions:
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Duo-skirmishes (I was really looking forward to these, but haven't had time to try them out yet.)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Housing. I hate the hook system and lack of being able to make my house feel like a home that is personalized. Either do away with hooks altogether and implement a new system seen in many other games (I hate comparing, diversity is a wonderful thing, but really.. hooks are awful) Or add many many more hooks so you done have this huge room with a table and rug in the center and walls lined with everything else. EVERY house looks the same to me because of this.
2.The first things you excluded. Why worry about other things til those are fixed/changed?
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? This is just a pipe dream, but if the game became more focused on skill development and not level caps, LOTRO would come one step closer to the "perfect game" to me.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I wish I had more time to do ALL quests before they became grey and no longer worth XP. I have all my slots filled with alts, and try to "work" a different set of quests each time, but I always feel like I am not going through the world as I should.
2.I think the player music, both listening to and participating in, is a wonderful part of the in game world. It's often a hard choice between progressing my character (always deeds to get done, ect) or just "hanging out" To have music do something like give a little buff to those listening would help justify me loitering :)
^^^ this, in quote
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. HOUSING! Free-form placement of items is a must - see also all of the excellent suggestions on this thread: http://forums.lotro.com/showthread.php?t=161639
2. Again - housing. :)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Some new hobbies - the system had such great potential (as proven by fishing), but you stopped dead. What about stargazing? (your beautiful night sky is a perfect starting point) Stamp collecting? (mostly facetious, but you DO have the line of postal quests in the Shire) Gardening?! (perhaps the perfect option for Middle Earth) Many others jump to mind.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Skirmish system
2. Lower level raids with higher level characters. Why return to the Rift at Level 65? Perhaps you can try to make those lower-level raids scalable in the same way that skirmishes can be edited. Tharlauch with more power for a raid of level 65 characters (naturally with desirable loot for Level 65 characters).
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.LvL adjust the Old instances..I know meationed Many Many times.... maybe there's a reason... one of the BIGGEST complaints about the game is the LACK of end game content, and with all these lower lvl instances at your disposal you are shooting yourselves in the foot... they are awesome, well designed, challenging(at lvl) and show off your depth in the lore of LotR, but because there is 0 and I mean 0 insentive to do them they just sit there unused... to do them at lvl takes too much time and most ppl don't want to put in the effort they would rather lvl, and at 65 we have nuthing to gain from them... lvl adjust them like the skrimishes...DONT make them a skrimmish... but if the leader of the group is lvl 45 the instance is lvl 45 with lvl 45 rewards..gear, jewelry, loot that a lvl 45 would WANT <- key word there "want", and if lvl 65 do likewise... this would give us some options for gear aswell becuase each instance could have its own armor/jewelry set with bonus's and such and the only difference would be that as the lvl of the instance increased the more and more stats would be added. Similiar to how the crafted items gain stats as the crafter teir increases. ie: Borrow Downs example
group lvl------armor/jewelry stats-----lvl to wear
20- 29----- U stats-------- 26
30-39------- U+5 & V-------- 36
40-49------ U+10,V+5 &W------- 45
50-55-------- U(15)V(15)W(10)&X------53
56-60-------- U(30)V(25)W(20)X(20)&Y(20)------- 58
60-65----- U(35)V(30)W(25)X(25)Y(25)&Z(25 )------ 65
just an example and the stats could be whatever your developers decide maybe U = 10might& 10 vital just a thought.
2. Same as above for Skrimmishes in Fellowship and Raid settings along with A LOT higher percentage of skrimmish mark reward for doing the skrimmish on higher difficulty... if you guys would do this you would have more end game content with rewards then most of us would ever be able to complete and that means **** players stay happy which == you guys keep getting paid =) *****
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Zalgred idea:
Leader of the group passive buff. It would be nice to get an extra buff depending who the leader of the group is. This buff can be trained by the amount of time people are leader of groups in instances. Each class can give a different buff to the group. This can be worked just like a deed and will only be given at the beginning of an instance and it will count after 15 minutes of the first mob killed, so it wont change if people swap leadership in the middle of the instance.
lvl 1: its obatined by leading 100 instances.
lvl 2: its obtained by leading 250 instances after lvl 1.
lvl 3: its obtained by leading 400 instances after lvl 2.
Captains: lvl 1: 1.5% more morale and power. lvl 2: 2.5% more morale and power. lvl 3: 3% more morale and power.
Champions: lvl 1: 1% extra dps. lvl 2: 2% extra dps. lvl 3: 3% extra dps.
Hunters: lvl 1: 0.5% extra atk range. lvl 2: 1% extra atk range. lvl 3: 1.5% extra atk range.
Guardians: lvl 1: 1% melee atk defense. lvl 2: 2% melee atk defense. lvl 3: 3% melee atk defense.
Burglars: lvl 1: 1% critical chance. lvl 2: 1.5% critical chance. lvl 3: 2% critical chance.
Lore-masters: lvl 1: 2% wound and disease resistance. lvl 2: 3.5% wound and disease resistance. lvl 3: 5% wound and disease resistance.
Minstrels: lvl 1: 1.5% extra healing. lvl 2: 2% extra healing. lvl 3:3% extra healing.
Rune-Keepers: lvl 1% tactical dmg critical chance. lvl 2: 2% tactical dmg critical chance. lvl 3: 3% tactical dmg critical chance.
Wardens: lvl 1: +100 in combat morale and power regeneration. lvl 2: +150 +100 in combat morale and power regeneration. lvl 3: +225 in combat morale and power regeneration.
................
I would only add if possible to back date this LOL and maybe increase the stat bonus just a bit not too high but make this a really desired reward
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.Just work on above please...
2.Just work on above please...
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
This is a very simple request.I feel that when returning to your personal house or kin house that dread should be removed.After all it is a gated sanctuary.You can only port to them per hour..What do you think???
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Virtues. There are so many different virtues and the balance of bonuses among them leaves a few useful ones and many useless ones. Don't go and scrap the junk, but make them more meaningful. Rebalance the benefits of the virtues we have and perhaps provide quest lines to advance virtues as an alternative to grinding mobs (which is usually done long after you have passed the mob's level anyway).
2. Resources. It would be super cool if a barter npc allowed you to trade high level resources for lower level ones. Have some Khazad-Iron but need a little Ancient Iron... Sure we could gallop halfway across middle earth to find some or shop the AH, but wouldn't life be grand if you could also barter on occassion, even if there were limits or cool downs to prevent overuse?
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
To prepare for the major battles to come, allow players to become squad/formation leaders in skirmishes. Grow as a unit commander from 1 soldier to 4, to 8, to 16, etc. Having large battlefield skirmishes, with 1-12 players each controlling their own unit... beautiful chaos.
:D
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Having started in the game after MoM, I never did much in Forochel, and never really did much in Carn Dum, Fornost, or that School in Eregion. There is little incentive to actually "go back" now and do them, aside from being completionistic. Having some manner of scaling goals, higher level quests or rewards would be cool.
2. I don't spend enough time in my house. Its boring and useless (mostly). Sure I can make it pretty, but there aren't enough reasons (fun ones anyway) to go home. I guess if Frodo and Sam can't, why should we.... :(
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing: Houses simply are not customizable enough! They need more hooks, and more locations for the hooks, and potentially different layout options for the interiors if at all possible. I like the way Everquest 2 does housng as well as Runes of Magic for examples.
2. Character Models: I have always felt that character models felt stiff, and in a lot of cases have blocky motion when running, turning, and even in combat. I would revamp character models and make them look and feel more alive.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
If I could add an entirely new game-play mechanic it would probably be Arena games. You could possibly utilize the arena ruins in Evendim for this.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Taverns: I think there should be more insentive to visit taverns/inns, possibly mini games.
2. The music system.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting-specifically armour crafting/metalsmithing - I know this is probably cheating on the "no legendary and radiance gear topic" but I think a great way to expand crafting would be to add craftable armour that HAS radiance. If you don't want to go back and redo the entire radiance/gear system, just adding some pieces (maybe not even a whole set) of radiance gear that would allow max players to have armour that doesn't look cookie cutter without taking up cosmetic slots.
As a girl, I would love to be able to use both of my cosmetic slots for the MANY wonderful outfits in the game. At the moment, on my higher characters, I use one for a dress, and the other for non-cookie cutter armour. Being able to have variety in the visuals of actual armour itself while still keeping stats would be great. I also think adding the ability to have cosmetic shields would be nice. I don't mind no cosmetic options for weapons, and can understand that, but shield differences are like armour where some are more "elfy" or "dwarfy," etc. These could be given a cosmetic slot too, couldn't they? Oh, and maybe even crafted jewellery with radiance....hmmm...there's a thought.
2. Housing decorations - Probably would be hard to revamp, but I would LOVE if a few things would happen.
First, get rid of "hooks" per se. I'd like more flexibility in where I can place objects. It looks very weird when the desk chair is four feet away from the desk, and I'd love to place my clover stool near my clover table...even getting 2 clover stools at the table so I could drink with a guest. ;)
Second, PLEASE PLEASE PLEASE change how objects are bound. Probably also difficult or impossible, but I would be so thrilled if bound housing items were bound to account rather than character. So tired of wanting to see how something looks in the yard, having to return to owner, and then switching to the other character, going to escrow, and going back to the house to put the first thing back. Even takes forever to type it, much less do it. Plus, add the bound housing items to my character's bound outfits and weapons, and space becomes an issue. If the housing items weren't bound to the character, i could free up some space in the bank on the characters that are running out of it.
Third, create variety in storage. I would like to have maybe a "dresser" or "armoire" for cosmetics, cupboard for food, "door" on the wall that would be to a "storage closet" would be cool.
Fourth, add crafting areas in the housing areas. I could go on, but I left brief long ago.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Problem solving quests...rather than slay x number of y, maybe the npc has problems you have to solve where it involves solving random puzzles where the solution wouldn't be one specific answer. Basically something that would require someone to pay attention to the quest, and like skirmishes with random mobs, the solution might be any of a few different possibilities, so they won't just get the answer by asking in chat. They'd have to come up with strategy and find the answer. Kind of like Bilbo's riddles, but where the things he's looking for aren't always the same for everyone. Not sure if I'm explaining that very well, but just kind of where there's not always one way to do something.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Since you asked.....
1. FLUFFY STUFF! ...like -
a. Inn League activities. I can drink all year, I'd like to be able to do inn league (or the new ale association) quests all year too.
b. chicken play....not enough time -- I'd like to see more short-term chicken play activities. It is very fun!
c. housing -- can we have more to do in there besides store stuff and look at our yard?
2. also a matter of not having enough time, end game raiding. I don't get a chance to do it as often as I'd like because first, I spend a major chunk of time getting enough radiance, and when I finally have enough, getting the groups together to do instances takes at least an hour. By the time we're solidly into the instance, the group dynamic changes throughout the instance as people run out of time and have to log out because it's so late which, of course, means waiting again while we find people to fill spots. It's amazing how many more times I've done the first three bosses in DN compared to the last one...just because it takes so long. Sometimes we'll go back the next day and pick up where we left off, but even then, not everyone is on again the next day. This happens pretty regularly until enough people all have enough rad to be able to pick up and get started within 20 minutes or so. All the hurry up and wait gets kind of old.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
Excluding PvMP, LIs or Radiance? Lol, took away my top three.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Player created content would be neat.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Can't really think of anything here.
In the quote.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing - As several others have said, the hook system is terrible. My first choice is a hookless system with a limit on the number of items allowed in the house similar to SWG's decorating system, but since it would probably be way too much work to completely get rid of hooks please at least give us more hooks and movable hooks so that we can put chairs next to our tables and eliminate some of the unused empty space. Also change to just one type of hook instead of large wall, small wall, large floor, small floor, etc. Also we need to be able to store bound items in our house chests.
There are so many cool trophy items in the game but we have to pick and choose because we don't have enough room for them all.
2. The currency/barter systems - We do NOT need different currency for every new zone. Pick a currency (preferably the copper, silver, gold system) and stick with it. It's ridiculous and frustrating to have so many different currencies and all of the new ones are very limited in how to build them. Somewhat along with this there is too much stuff that's bind on acquire, such as all of the new currencies. Make more things in game tradeable between characters.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
This one is easy. I would add a mentor system. This would make it much easier for high level characters to go help new players or other people's alts without loosing the challenge of doing stuff on-level.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Not sure on this one.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing
2. Hobbies
I'm not going to expand on either. It's been done, and ignored, countless times before.
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Spontaneous quests.
An example: at random times, a wagon filled with supplies drives from Bree to Adso's. sometimes (again, randomly), bandits show up and attack it. The wagon stops, bandits attack, players have the chance (if they're around) to stop the attack and receive a reward (Bree rep, a few pies, something).
Do a lot of this, all over.
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Questing/Exploring - lately I spend all of my logged in time checking auctions, grinding rep or crafting.
2. the Story - unless you do the epic quests (which means grouping), you get almost nothing of the Lord of the Rings story.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
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Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. To start, get rid of the antiquated hook system and allow free-form placement of items. Limits on the number of items are OK, but they should be larger than they are now. Houses look empty, uninviting. We keep getting things to put in houses, but have no place to put them.
2. Music. The last update we had to the music system was (literally) a joke: the "moor cowbell". Adding another real instrument or two (viol, please) as well as support for the w: tag to allow musicians to "sing" the lyrics in chat would be welcome enhancements to the one of the most unique social systems in any MMO.
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Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Boat travel.
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Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
No opinion. I made time for things I enjoy (music, exploration, storyline quests) and avoid things I don't (raiding, grinding of any sort).
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
Housing!!!
- More styles of houses .. why just 3?
- More types of housing areas .. why just one for each race?
- Freeform placement of objects or *way* more hooks than currently
- Maybe allow you to buy a lot and be able to chose from a selection of appropriately sized houses?
- *Lots* More recipes for crafted furnishing items
New Hobbies
- I love the idea of an exploration / artifact finding system of some kind
- Insect collecting sounds cool also
- Gardening (decorative flowers and vegetables)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing.You've seen the threads.
2. LFG System I hate to mention the new WoW system...but...
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Live Events, daily or weekly, utilizing 'arena' areas. Anything..
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Festival Events (cause they're the closest thing we have to live events) but the rewards just don't entice me enough to diverge..
2. Skirmishes Same as festival: rewards are lacking. Yes you have the LI scroll and ixp stuff...but other than that... I just don't think anyone would be upset by getting PVE rewards from non-pve events, as long as the investment in time is fair, and doesn't negatively affect the economy or something
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. The slayer deed system. By far the most boring thing I can think of doing in this game is slaughtering 360 salamanders or bandits or whatever for 3 of some stat and small boosts to resistances. I'm not entirely sure what I would do to fix it, but there should be some way... Perhaps make them a bit more like quests? Kill 30 or 60 (really anything less than 100) of them and a specific, difficult boss of the same species or enemy type?
2. Since I can't mention the awful, grindy system used to gain level 60 rad armor, I'll go with the instance system here. Don't get me wrong, the people at Turbine have made fantastic instances, with just the right balance of atmosphere, challenge, and rewards. It's just that I'd love to revisit, say, the Great Barrows, or Forochel, as a higher level instance. For another thing, a lot of people don't get to experience all of the exceptionally cool Moria instances. This is because it's so easy to grind the Grand Stair for medallions that most people just do that one all the time. Maybe you could change it so that you only get medallions from the daily? In GS, at least.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Hands down, mounted combat. Give mounts more health and the ability to equip armor, as well as their own experience to make them useful in combat; give the players skills that can be used while riding mounts. It would be a lot of fun. However, make it so you can't stay on the horse for very long if you stand and fight. That would result in half of the world being mounted ALL THE TIME. Which would be awful.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I'd like to do more skirmishes. Maybe make the solo Skirms more soloable?
2. Can't really think of anything else.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. There are so many things that could be done here to make the system more engaging. Key is to get rid of the housing neighborhoods. These seemed like a great idea at the time, but the end result is totally dead neighborhoods where you rarely see another soul and even most of the houses are locked due to failure to pay rent. One idea is to turn select doors in towns throughout the world into instanced housing doors. Price and rent of the house would be determined by the town and location within that town. A home right next to the auction house in Bree would naturally be more expensive than any other in Bree, and even the cheapest home in Bree would likely be more expensive than a home in Trestlebridge. Many houses could have back yards, providing space for yard items. Some (like in the Shire) could have gated front yards that provide the instance portal so that the yard can be decorated.
It's also possible to have select non-instanced housing that is very expensive and difficult to get. Failure to pay upkeep would result in loss of the home. These houses would require completion of the region's epic quest line, kindred rep with the local faction, and completion of all deeds in the zone.
The combination of these two systems would result in a much more dynamic world with greater incentive for people to not only have a home but visit it often. More people would be found within each town, adding more life even to older parts of the world. There should be multiple floor plans to choose from as well.
As for decorating, the hook system really has to go. Each item could be assigned a point value, and each house should allow unlimited placement until the maximum number of points have been expended. Placement should be free-form: drag the item to the desired location on the floor (or wall or ceiling), then use the placement panel to adjust its rotation (like what exists now) and offset from the surface (new arrow buttons added to the panel).
2. Kinship Leveling. Not only are there not enough rewards for gaining levels, but the leveling system is a total yawn. Imagine if the kinship itself earned deeds based upon things like questing, raiding, PvMP, monster killing, crafting, etc. For example, each person in the kinship who completes Volume I, Book XV earns a point toward that particular deed. Completion of the deed awards a trait that can be slotted in a new Kinship row of the kinship leader's traits panel. The number of unlocked slots in the row would be based upon the kinship level rather than the player level (one slot per kinship level). Kinship members would see the row of traits, but not be able to change the slotting for that row. These traits would have an effect upon all members of the kinship, based upon the trait itself which in turn is related to the type of activity that awarded that trait. For example, a raiding kinship would appreciate a trait that grants a 5% bonus to raidiance. For crafting a kin could choose between things like increased chances to get rare items from harvesting, 10% chance to get one extra item from a harvest, 5% boost to crit rate, 5% bonus to reputation gain with crafting guilds, etc. There would naturally be set bonuses as well, just like with standard traits.
This system would allow kinships to customize themselves based upon the activities that they enjoy most. Due to the set bonuses, the kinship would have to make difficult choices in order to best customize their build. Do they want to focus most on crafting? Raiding? General questing? PvMP? The number of traits necessary for the bonuses would have to be set up so that a kinship could not get a full set bonus in more than one area of play.
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Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Kinship Recruiting! When not in a kinship the kinship panel should display all kinships that are currently set as recruiting. This system would pull the interest scoring data from my.lotro.com and weight it against the player's own scores, with the recruiting kinships ranked according to their match to the player's own interests. Each listing should also include a link to the kinship's my.lotro.com page and any website that they might have. A recruiting message should be able to be shown as well. Other info that could be shown would be kinship level as well as buttons to list the number of characters in the kinship and their class/level breakdowns.
Because this system links directly with my.lotro.com it would help to drive traffic to that site. The system itself would also be an invaluable tool for kinships that are seeking new members as well as new players who want to find a good home.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Give me more design options in my OWN!!! house!!! Like EQ2 or SWG housing.
2. New outfit - more and different
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
- Collectible Card Game in-Game. Like Legends Of Norrath in EQ2
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Old instances like Helegrod or Annuminas, they are completely useless now :((((
2. Never have enough time for my house, becouse there are no options inside. Its only 2 chests, nothing more, no personality, Dont tell me tales about trophy and etc, i want put all thing where i want in my OWN!!! house.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Question 1
Excluding PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. INVENTORY! because inventory management shouldn't be a minigame!
- provide an autostacking button (for all bags, bank and housing chests)
- provide a tooltip type help that enlarges the view of an item's icon (on mousehover)*
- slightly more difficult probably: allow PCs to set bags to "types" of default items, ie - resources go in bag 1, plant/landscape items go in bag 2, quest rewards go in bag 3, etc. with the stipulation once a bag is full, it 'overflows' to the main bag; also provide a toggle setting for this
2. Housing
- lower the timer on the recalls, to maybe 10-15 minutes
- nm more hooks, just add positionable ones - even if that requires preset areas, it would give more options
- personal stables - either based on mounts we have or purchasable 'picture' mounts (preset group, like a picture) (someone else had this idea first, from the housing forum, I just like it)
- many more woodworking and other decorative items - simply furnishing a house with a table, chair and matching rug would be nice. Festival items are great for dressing up, but casual items are good for every day use, as well as keeping crafters in business
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Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
- new hobbies - checkers, maybe chess, painting (misc. skin +wood = canvas, scholars make paints (like dyes), misc. tail+wood = brush; probably too difficult to make free form paintings, thus it could be broken down into racial 'styles' with more difficult (involved) paintings being available as the more skilled an artist becomes. And paintings could be added as time went on, at various levels.
(for the record I absolutely love fishing and it's NOT boring, despite what others say :P)
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Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Honestly, there aren't any... my only difficulty is usually because I'm simply an altaholic <shrugs> I suppose it'd be nice if Festivals ran a month and a half instead of one? I dunno.
* not to be confused with the item's description box & yes, I realize one can increase the UI's size however, for whatever reason, at certain resolutions that makes the UI fuzzy and leads to migraines ><
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Questions 1: Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand .
1. Housing - there should be no hooks. I would expand the number of items that can be placed in to a house and eliminate the hook system. All items in the home should be usable as well... you should be able to sit in your chair or place items in your dresser. Also, perhaps being able to purchase and use crafting stations in your home... a plot of land for farming, a small forge, a corner work table... that would be nice. But I am more interested in expanding/revising the hook system.
2. Storage - there should be more. I would add the option to obtain more housing chests. As well, I would increase the amount of storage in a toons pack. Perhaps adding various smaller bags that a toon could pick up along the way. These smaller bags could each hold a set number of items and be stored inside one of the existing packs. Also, I would add additional chests to the bank vault. But I would NOT make those additional chests quite as expensive as the current chests ;)
Question 2: If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I don't know the answer to this question.
Question 3: Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Chicken play - I would really like that cloak.
2. Deeds/Traits - I DON'T want to spend more time doing this, but it is something that I never seem to have enough time to do. :)