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Re: Gamescom Announcements
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Originally Posted by
SungXe
According to this video which has already been posted:
http://www.youtube.com/watch?v=iOdG5tOl-qE
It took the dwarf roughly 69 seconds to reach the Trolls at the Gate. (standing around not counting) on a 168% speed mount.
The distance he traveled is marked with a red line:
http://f.666kb.com/i/bw7j7ayq1os2p4jni.jpg
The horse has a maximum stride length of about 7 metres, and a stride rate of about 2.25 strides per second. Thus, it covers the ground at up to 17 metres/second, at a top speed of 70km/h. (unlikely to keep that speed, but we got special horses in game :D)
69 x 17 = 1173 meters in game. (not exactly, mind you).
The map could be squared to 3high and 8 times long the distance he traveled in the video.
This would roughly put up a square (not at all useable eg. travelable) of 9384 m long and 3519m high. representing roughly 33km².
Of course this is a rough estemate, it's hard to determine precisely with a minimap and youtube video;)
Realistically speaking we would travel ~5Minutes from enedwaith to the gates of Isengard. Give or take one minute, anyway sounds familiar'? :p
If this is truly the landmass then the expansion is going to be a bigger joke than I first thought. The width is equivalent from going from the lich bluffs to the river North (about half of Endwaith). The length isn't much more than Mirkwoood. And there are an awful lot of mountains spread over those plains. Honestly, this is looking pathetic for something that was originally announced in November 2010!
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Re: Gamescom Announcements
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Originally Posted by
Crell_1
Looks pretty good, thanks for posting!
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Re: Gamescom Announcements
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Originally Posted by
Gondalen_Drake
Why do the most gamecreators start strong and get weaker with every add on?
The reason for that is because game companies use their best teams to create a game, then once it's released they move that "A" Team to start another game while the less experienced "B" Team takes over with bug fixes, updates and so on.
In Turbine's case, since they've already announced last year that they're working on at least 2 more totally new games, this means that Turbine's "A" and "B" teams are working on the 2 new games.
This leaves their "C" and "D" teams to work on DDO and LotRO, and since DDO seems to be putting out major patch/content updates every 2 months I'm guessing DDO has the "C" team leaving LotRO with the "D" team.
And of course Asheron's Call finishes up with the "E" team since they have the smallest game/subscriber base. Depending on how you look at it though, with AC putting out patches and content updates faster than LotRO, it's entirely possible that AC has the "D" Team leaving LotRO with the "E".
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Re: AW: Re: Gamescom Announcements
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Originally Posted by
zonemaster
One does not simply pay $30 and walk into Mordor........It's black gates are guarded by more than just orcs. There is evil Turbine store icons everywhere. The great eye is ever watchful. It is a barren wasteland, riddled with questpacks, store-exclusive items, and cosmetic mounts. The very air you breathe is a poisonous fume. Not with ten thousand Turbine points could you do this. It is folly.
Awesome, great use of the quote! +rep
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Re : Gamescom Announcements
While the map may not look like much
we don´t know, what the interior of Isengard looks like.
After all Isengard should be some kind of epic tower,
which most probably also contains lots of underground levels
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Re: Gamescom Announcements
Isengard also have big underground part
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Re: Gamescom Announcements
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Originally Posted by
KualaBangoDango
The reason for that is because game companies use their best teams to create a game, then once it's released they move that "A" Team to start another game while the less experienced "B" Team takes over with bug fixes, updates and so on.
<snipz>
It's not that easy to explain as you picture it.
Every game company has a different structure and what I've also seen a lot (especially at relatively small game studios that don't have multiple succesful AAA titles with each a huge player base) is that there's 1 big world development team for all their games, 1 big systems design team for all games etc. where a certain amount of time to spend on a specific game is alotted which can be overruled by priority (eg. an x-pack needing to be finished up fast).
Not saying that Turbine uses this structure, but I'm also not convinced that Turbine uses the structure you picture in your post as I see several devs working on LOTRO that have been there pretty much since launch (or even before).
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Re: Gamescom Announcements
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Originally Posted by
Crell_1
That might be worth 30 bucks in and of itself. (Well probably not, but it helps)
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Re: Gamescom Announcements
Quote:
Originally Posted by
KualaBangoDango
The reason for that is because game companies use their best teams to create a game, then once it's released they move that "A" Team to start another game while the less experienced "B" Team takes over with bug fixes, updates and so on.
Of course that would completely fail to explain why there are still so many of the original devs who started with the game still working on it. Just because they don't post on the forums as much doesn't mean they aren't still there- and it's been pointed out many times how many of them are still working directly on Lotro.
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Re: Gamescom Announcements
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Originally Posted by
TheAsk
Quite hilarious how they call this an expansion.
I hope this will ruin Turbine and hopefully then they will regret that they slacked so much.
Forums devs, can we PLEASE get the ignore feature put back on the menu that drops down from a user's name? :D
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AW: Gamescom Announcements
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Re: AW: Gamescom Announcements
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Originally Posted by
Hildilas
Hmm, 5, 6 and 7-equipped bonuses for class traits, that looks interesting.
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Re: Gamescom Announcements
in the end of the vid also pvp ring with finesse and 61 vit/agi...
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Re: Gamescom Announcements
It seems the level 75 require 12,405,832 exp which is an increase of 5,458,656. That is around the same exp that you need to go from level 1 to 61
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Re: Gamescom Announcements
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Originally Posted by
cossieuk
It seems the level 75 require 12,405,832 exp which is an increase of 5,458,656. That is around the same exp that you need to go from level 1 to 61
So Isengard/Dunland/Gap of Rohan, which all together are a small-medium size map,its actually equally of 61 levels?is that what you saying? It looks more like 5 levels
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Re: Gamescom Announcements
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Originally Posted by
WinterStar
So Isengard/Dunland/Gap of Rohan, which all together are a small-medium size map,its actually equally of 61 levels?is that what you saying? It looks more like 5 levels
Looked like a simple statement of fact (well, as much a fact as something from beta can be, at the least) to me; From level 65, it takes 5,458,656 xp to reach level 75, which is as much xp a new character would need to reach level 61. That is not the same thing as saying that the expansion actually consists of 61 levels worth of content.
Remember that the amount of xp needed to reach the next level, and the amount of xp rewarded for quest-completion, increases with each level. So, while the amount of xp needed to go from 65 to 75 may be the same as the amount of xp needed to go from 1 to 61, one can't take that fact to mean that it represents the same amount of content.
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Re: Gamescom Announcements
Hey guys here is your friendly Stroopwafel Supplying Dwarf again.
As I was at the Bioware Party last night I didn't have time to post an update in my thread yet as the hangover this morning was really of epic proportions.
I am packing up and going back to the land of windmills and wooden shoes tomorrow after the convention closes. So not much time either, but I'm going to have a media blowout by Monday.
For now I already wish to thank everyone I met at the venue or after at party's and for following my twitter feeds.
And if you couldn't come today there is really no shame in it it was so crowded that even the train station closed for a while.
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Re: Gamescom Announcements
hey nice vid,but why didnt u showed the morale of the hunter ???
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Re: Gamescom Announcements
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Originally Posted by
WinterStar
So Isengard/Dunland/Gap of Rohan, which all together are a small-medium size map,its actually equally of 61 levels?is that what you saying? It looks more like 5 levels
Dont see how you got to that conclusion from my post. All I was stating is the amount of exp needed to go from 65 to 75 is around the same as from 1 to 61.
As for it looking like 5 levels, there is meant to be about 400 quests, which is approximately the same as MoM, which also covered 10 levels.
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Re: Gamescom Announcements
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Originally Posted by
cossieuk
Dont see how you got to that conclusion from my post. All I was stating is the amount of exp needed to go from 65 to 75 is around the same as from 1 to 61.
As for it looking like 5 levels, there is meant to be about 400 quests, which is approximately the same as MoM, which also covered 10 levels.
So what was the point of your post? Or did it not have one? Could you elaborate? I realise that sounds a bit troll-like but it really isn't.
Are you defending Turbine against the apparent lack of substance in RoI? Since you don't know (unless you are in beta) how much xp will be awarded per quest, you have no basis for the assertion that RoI approximates MoM in terms of quest numbers.
Edit: Well maybe in quest NUMBERS, but not necessarily in the amount of advancement per quest completion... Its's entirley possible that we could out-level Dunland before taking on all of the available quests. Many of them may be part of quest-chains that simply won't be explored by many players because they have out-levelled them.
tl;dr It looks like a very small area to squeeze 10 levels of advancement into - unless they have come up with some new map tech that they have not chosen to share with us (or beta players). Given how keen they were to tell us about new waterfalls and ice, I find that idea difficult to place hope in.
Hope I will however, because I pre-ordered, and I don't want to see that money go to waste...
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Re: Gamescom Announcements
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Originally Posted by
DisplacedElf
So what was the point of your post? Or did it not have one? Could you elaborate? I realise that sounds a bit troll-like but it really isn't.
The point was to let people know how much exp they need to reach level 75. I only mentioned that if was the equivalent exp of 1 to 61 as I thought it was a rather larger jump from 65 to 75
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Re: AW: Gamescom Announcements
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Originally Posted by
Hildilas
Wow, unless I'm wrong, some virtues are actually getting nerfed? I'm not in game but doesn't Innocence give 1000 melee defense at lvl 10? That video is only showing 600 something at level 12... Yuck.
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Re: Gamescom Announcements
Quote:
Originally Posted by
DisplacedElf
So what was the point of your post? Or did it not have one? Could you elaborate? I realise that sounds a bit troll-like but it really isn't.
Are you defending Turbine against the apparent lack of substance in RoI? Since you don't know (unless you are in beta) how much xp will be awarded per quest, you have no basis for the assertion that RoI approximates MoM in terms of quest numbers.
Edit: Well maybe in quest NUMBERS, but not necessarily in the amount of advancement per quest completion... Its's entirley possible that we could out-level Dunland before taking on all of the available quests. Many of them may be part of quest-chains that simply won't be explored by many players because they have out-levelled them.
tl;dr It looks like a very small area to squeeze 10 levels of advancement into - unless they have come up with some new map tech that they have not chosen to share with us (or beta players). Given how keen they were to tell us about new waterfalls and ice, I find that idea difficult to place hope in.
Hope I will however, because I pre-ordered, and I don't want to see that money go to waste...
You're over analyzing this. It all comes down to simple math. The poster made an observation on how much xp it takes to go from 65 to 75 and gave the level 1 to level 61 xp curve for reference. Turbine knows how much xp it takes to get from 65 to 75, how many quests there are, and the metrics behind average mob xp contribution from combat. They will assign an appropriate number of xp to each quest and deed such that players will easily go from 65 to 75 within the xpac content.
When Moria arrived the majority of the player base had characters at 50. Moria isn't a large region by any means and had more than enough content to level a character from 50 to 60 before all quests and deeds were completed. I don't think an unreasonable portion of the players were level 52 by the time they completed Eregion.
Mirkwood has a much larger area, but fewer quests. Even so there is more than enough quest and deed xp to provide the 5 level gain from 60 to 65 (as most established players had level 60 characters when Mirkwood arrived).
The reason we can reasonably assume that there is enough quest xp to get us to 75, above the precedents set with Moria and Mirkwood, is that they will divvy up the xp to get us there. Why would they do anything less? It's not like they have to guess how it's going to work out. There is actually a design plan to make it all happen even if some don't like that plan. What reason could you possibly come up with for it not working out this way.
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Re: AW: Gamescom Announcements
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Originally Posted by
horus418
Wow, unless I'm wrong, some virtues are actually getting nerfed? I'm not in game but doesn't Innocence give 1000 melee defense at lvl 10? That video is only showing 600 something at level 12... Yuck.
It looks like they are combining Melee Defense and Ranged Defense into a single stat called Physical Mitigation, which appears to be in place of both of the older stats wherever they appear on the current virtues. I'm not sure whether this is a nerf or not. We'll see in September.
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Re: AW: Gamescom Announcements
Quote:
Originally Posted by
horus418
Wow, unless I'm wrong, some virtues are actually getting nerfed? I'm not in game but doesn't Innocence give 1000 melee defense at lvl 10? That video is only showing 600 something at level 12... Yuck.
I doubt it. The stat differences can vary since Turbine has no doubt been messing with the numbers, and even though currently it gives a number of +1000, that's only actually around 3% increase in melee mitigation, so it should only be increased by a fifth with RoI (from 10 to 12 in virtue rank).