Too little too late. GW2 here I come.
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Too little too late. GW2 here I come.
i agree on some points, and some other i dont, like the sets for everyone on freep? you said seasonal? this isnt seasonal they are the same sets. wargs more op? cool story. nice on the Wl and reavers congrats to you guys on actually gettings tons and healers also! personally good job on this, but seriously, why not change a few things on the sets? for it, they seem all the same bonus, well actually They are the same -.-
MASSIVE! Ironically, I'm most intrigued by the landscape changes. I can't wait to see how the camps have moved, where land has risen or fallen, etc.
He was talking about PvP within the Moors being primary, instead of having to PvE. If you aren't interested in PvP, you should probably avoid threads about PvP.
Not really. It's the old word for RK stones they used in MoM development. Most instances have been translated since, but JW must have missed the memo. ;)
As others have said, there is no longer any incentive for doing this. Flipping keeps means nothing. Holding them means everything. There is an incentive for playing on the winning side, of course, but how would you propose preventing that?
Seasons is to encourage regular play, not "vets" that have played for a long time. The commendation cap prevents anyone from stockpiling them, so it's actually the opposite of encouraging only vets.
If you want to 1v1, go spar in 21st Hall. The Ettenmoors is for large-scale dynamic PvP, not inf/renown farming.
Were you under the impression there is no PvE in GW2's WvW (the Moors equivalent)? :confused:
That new type of unique Ettenmoors Legendary Item sounds interesting, any chance of getting some more info on it in a later developer diary?
Okay, Joe. I am insulted. Hello! Silverbullets! Right here!!!! You could have talked to me any time and I would have magically solved everything! :DQuote:
Originally Posted by jwbarry
But seriously, Joe, these changes have me drueling. I haven't gotten my hopes up for PvMP like this since Moria. I pray these changes are all we dream them to be.
My only concern is, as another poster above me said, is whether people will flip to the "winning" side due to commendations being shared across characters on the same account. They really need to be bound to the player to prevent this from happening. Players MUST choose which character they wish to advance, and stick with it.
However, I'm not sure it is that big of a deal, either, because if everyone flips to the "winning" side, suddenly there isn't much to kill to earn commendations anyway. I guess we'll find out when it goes live. *crosses fingers*
As far as audacity goes, it's a wretched system for freeps. I really do pity you freeps out there. At least creeps get to keep some of their progress on it. For creepside, I'm glad it's cheeper, though I wish I could get a refund for buying audacity #2.
Honestly, though, as a ranked warg with only 2 audacity, I don't feel audacity is a huge deal breaker. Yes, I die a bit more. But I still can contribute to groups just fine and get away from danger much of the time. Can't speak for other classes, though. Still, I think it all evens out freep vs creep. There's bound to be a mix on both sides where some have full audacity and others don't due to their newness or casual playstyles. As long as it balances out raid vs raid or group vs group, I think it's fine. A bit grindy and obnoxious, but we'll survive.
My only complaint is sometimes I wish I had a commendations bar on my HUD, as well as an infamy bar (infamy bar less so since I'm likely to never rank again). It's sort of like watching your XP bar go up as you level. Would make killing freeps more addicting that way. :D
Can Turbine say when the beta will become public and/or the NDA will be lifted allowing us to see details on the new changes?
Will have to see it live...but it doesn't sound like a much (depending on CD).....assumption freep has 8k? morale....that's a 800 hit max that is then mitigated (even if only 1/2 mitigated) and then presumably audacity reduction as well.....doesn't really seem over the top?
REALLY BAD IDEA: Champ Set Bonus to remove pip cost on remorseless strike. Really not a good idea. Boring/dumbed down gameplay for the champ. Stupid damage output when used with an approrpriately legacied 2-handed weapon. Really bad idea.
OK thanks to all who replied and pointed out that Distraction being referred to is a Minstrel skill.
I would like to see confirmation of this from the Dev himself if possible. Please JBARRY?
Also thanks for the laugh (the bold highlighted part above in the quoted text) I needed one :-)
(ZC has been totally absent from the Hunter forums for nearly a year now.)
Great that Ettenmoors gets some attention from devs, good job :)
I have just a few suggestions:
--- make a message pop on the screen (like the one that appears when a keep falls) when a keep is under attack or relic taken and especially when someone is fighting the Rogmul, id hate not being able to get epic fights in that zone (if not creeps will get rogmul in the morning, freeps will take it back in evening, so no fighting in the lava) . That way every from other side know that there is PvP to be done. Else zerging squads will just take all keeps when they log then start the zerg while ungrouped creeps/freeps will be taken by surprise. Then log off or worse switch.
--- do not make any message appear for OP. As i understand them they are to be taken stealthly and strategically so the main group gets bonuses.
--- put back the CD for switching. It pains me to see ppl switch. A very drastic measure would be to allow freeps/creeps into ettens on a ratio. But that would deny the right to play for some....denying a right to play for some so that the others benefit from a better game experience....sounds rather odd now that i read it :P
--- refund some commendations when RoR comes live for creeps. Many have invested alot in their creeps in the time where prices were inflated (and you admited they were). It would at least make me not think ive wasted so much time grinding the 20k for my wargie. A few thousand comms for each creep could be nice. Or a fixed sum per account? Or a free skill+trait+corruption+audacit y rank.
Thats all i thought of saying, maybe ill read it again more carefully. So please Turbine, help us do battle in the lava near the rogmul, its to good of a setting.
Cheers!
Joe can you plz answer if you are gonna implemend critical+critical multiplier with Battlefield promotions?
And the freeps that already QQ...plz get your tears somewhere else cause you HAVE NO IDEA what skills ans changes will come to your freeps classes SO PLZ STOP QQ.You are crying already just like the first week of RoI and BA revenge skill
jesus guys...jesus
Two items i do not see addressed at all...
1) stealth , especially hips
2) pot availibility
I for one have never found a recipe to make dot healing pots. I can buy them in the store, is that how the creeps do also, or is it something they buy with comms, etc. Also the store pots are not as good as the creep pots...
Stealth, hips, if you keep it on such a short time cd, then give the hunters back their quick escape. We cant heal ourselfs, with audacity our "CC" is all but worthless. In addition, why did you remove the ability to track from horse back only in the moors. And please what is with the +10 stealth skills/pots the creeps have, put it in line with the lm...
But on the overall physical changes, i like the look of them. On beefing up the BA, hmmm, how about toning down that 30s , 75% evade..This is an orc archer. That flips on and its fight over...
Just my two coppers
i must say these changes looks intresting!
"The water depth in places has been adjusted so all races either walk or swim."
i am a dwarf. ;)
Reinstate time limit lockout
Turbine, you need to reinstate the lock out that prevented players from flipping from freep to creep and vice versa.
I would also like it to go both directions... ie:
If your on your Creep, you can not bring any Freep to the moors for X amount of time.
If you are on your Freep (In the moors), you can not log into any creep for X amount of time.
30 minutes to 1 hour would work.
The changes you have proposed all look interesting. However, you need to address the problem of players flipping back and forth to either spy, fightclub, or take the map back.
This mechanic used to be in effect, you should be able to put it back in place fairly easy. Please do so.
This is so close to pushing me over to buy RoR and stay VIP, keep playing. Had there been the slightest attention given to healers in the moors that would have been enough -- I'd have ordered first thing this morning. As it stands, the concerns over Turbine's business practices/customer support and lack of commitment to quality releases still outweigh everything else. I hope they can change that, because I do want to stay. My last active subscription expires in August, so still some hope.
I'd also like to see a lock-out implemented. Make people decide what side they are on and work it for a while.
Naturally. However, as a healer I often see non-fellow people (hi champs!) running scared...umm I mean making a tactical move to a reward position...and I'll toss them heals. Also, people often pst me asking for rezzes. I'm putting myself right at the top of the creep hit list to help other freeps, and get nothing for it. The very design of the moors makes it pretty clear that they don't want healers out there.
I've never understood this mindset. This is a game, and I assume we're all here to have fun. Shouldn't a well-functioning PvMP aspect be playable just for the sake of having fun? Does there really need to be a digital carrot to keep us going? If so, it's probably time to rethink why we're logging in.
Looks pretty good to me. This is probably the first developers diary for ages that makes me (as a creep) want to carry on. The only thing I have got an issue with, most of the changes give you extra comms/etc. Sometimes I get a kill where I've done most of the damage and may get maybe less than 10 infamy. You are trying to encourage PvP, I know it will take a while to sort things out but I would have thought having a 'min level' infamy say maybe 20 or so for any hand in a kill, then bonuses for level etc. might encourage PvP further.
Otherwise, nice one! :)
I currently have 5 audacity. If I need to start all over and get new armor, I may give up on the Moors. I have put a lot of time and effort into getting what I have and am not happy about losing it all. A 10% discount on new gear is NOT going to cut it. And yeah, people will flip to the side that has OPs, etc in order to get the bonuses, as most people in the moors have toons on both sides. They will 2 box their toons if they have to in order to have an enemy to kill for the comms, even if it themselves.
Both of these are good ideas. If the whole point of making the keeps worth defending is to encourage PvP, then we need a warning that a keep is under assault. If the keeps turn out to be worth defending, this could create some interesting PvP scenarios as the other side rushes to save the day. Perhaps, when the tyrant is pulled or maybe the bosses spawn hornblowers who will sound the alarm if they escape. On the other hand, outposts need to be ninja-able since they control the mastery boosts.
I just made a large response to almost every thing on the Vilya PvP boards so I'll keep this response a bit shorter.
I hate the idea of moving OC/EC 100m from a rez circle. It is going to create more ranged battles and more rez camps. I didn't think it was possible but I bet we will see more fighting at EC/OC now. It also is going go create a safe haven for gankers if Lugs is red and TR is blue.
I do love the idea of moving the camps....I just think those are bad spots. Rather then a STAB/WTAB fight that ends in one side running back to there camp we can actually see some full wipes. I've been asking for years to see EC/OC moved further from the bridges. I was really hoping EC was going to just be moved further south...not to the other side of the map.
I also HATE the idea of buffs from owning OP's. The map is to big and not populated enough to cover so much ground. We aren't going to see some great fighting...just more PvE.
Oh great...More audacity. It just seems like they are trying to screw over returning players, casuals and new players. The bonuses that audacity gives are just to large and isn't very quick to earn. I'm hoping commendation earning is increased by even more then they are doing now.
Oh and 10% for the gear I Just bought on my champ...great. I think I'll be going creep with this expansion. There is nothing motivating me to play my freeps at this point.
I've seen a lot of posting in this thread and in the PvMP forums asking for Creep Buffs to match freep dps/healing (which is quite clearly imbalanced, thanks for noticing). While the implementation for audacity wasn't very great in my opinion, its stated goal of slowing down combat in the moors has been fairly effective, and playing a creep classes has gotten much more fun as I can live long enough to actually use the majority of my skills.
The stated buffs creep dps/healing will be getting may well even the playing field with freeps (rightly so), but this seems like the wrong approach to balancing the sides. Maybe I'm the only one, but rather than giving creeps mastery, crit, and crit multiplier boosts: why not reduce freep healing levels in the moors, and give buffs to creep traits that provide mits, crit avoidance, and adding a stat for incoming crit/dev magnitude REDUCTION.
Given the loss of Candy Mountain and the general changes to the keep/OP/relic system favoring group play, might a bone be thrown to solo players looking for either 1v1s or at least some safety when one side is completely dominating the map and has numbers (troll/ranger play doesn't really do anything to shift moors balance in my experience). A corner of the delving that's readily accessible to both sides could be a nice touch for a Candy Mountain replacement. I don't really have any good suggestions for when one side is dominating the map with numbers.... Maybe if things have degenerated to a GV/Grams camp have the PvE buffs deactivated within a meaningful range of GV/Grams, maybe have the outnumbered buff give buffs to more than renown? I don't know...
A final observation, the previous update attempted to introduce 'seasonality' to the moors, preventing longtime players from being able to simply step into the moors after a long hiatus, swap their old armor for new (or barter with massive saved currencies) and be instantly fully geared out. I can't say I really liked this idea, but the fact that it only exists for Freeps seems pretty stupid. Further, given the current audacity system freep side, a freep who previously had max audacity (not me) and 10,000 comm cap, will have to make the choice between wearing some grossly outleveled gear in many slots (not the case for creeps) or wearing a combination of PvE items and a couple of new Moors items, and having a LOWER audacity rank than before the update. Having audacity function so differently freep to creep side may have been an OK choice for short term balance back in U7 (i'd argue against this), but it just doesn't work for realistic, long-term balancing of the Moors.