Originally Posted by
Vulcwen
1. Seems alright, nothing to add.
2. That's really nice, now the only thing that's needed is that while ground-targeting you can't accidentally select something else (that's in general for ground-targeting, not just for this OFE).
3. I think just 1s induction off it is good enough. Although, I would like to see a small change to interrupt mechanics so that induction skills with a cd < 4s go on their regular cooldown when interrupted rather than the standard 4s, but that's a different topic.
4. I'm not sure how to interpret that, but if it's about the trait-tree layout, so that adding more traits mean others need to be cut out a bit, I don't really agree.
I'd like to see some of the linearity broken up, so that avoiding weaker traits doesn't eliminate a lot of the choice for other traits. The choice is a bit better than for blue champs, but still it seems that choosing for the least-bad can fill out a tree, rather than choosing for the best option. Throwing around some of the traits might mess up balancing over levels, but I think that good choices will be worth a little imbalance it might cause at lower levels.
It takes 38 points to fill out all traits except Light on One's Feet (4 ranks), Determination (0 ranks), and Rallying Verse, which are the trait's that are too weak to actually want: Evade get's countered almost completely by mob finesse, even when buffed by 5%. The will from determination hardly makes a difference, and rallying verse affects an out-of-combat skill only, meaning if you really want to, you might just retrait for it, and than swap back, there is no reason to have that trait in a regular healing spec.
So, adding some frost-related traits (5-8 points) can certainly be done without cutting down other traits (except for the weak traits, which do need some changing).