Regarding purpose of the belt- Incoming Healing Multiplier
Quote:
Originally Posted by
Oelle
Guards dont need another source of physical mitigations. Those are already overcapped with good gear, a heavy shield and blueline spec, without any essences. If one doesnt want to use a shield, one shouldnt be mit-capped without actually doing something for it. Obviously rating, not %mitigation that adds up as thats OP as long as everything stacks additive.
tactical mitigation on belt however might be viable. Or incoming healing. Or anything that increases thread/damage, even tactical damage rating wouldnt be that bad, if shieldskills and yellow shouts are meant to be tactical.
This is spot on. There is no advantage to have more mitigations when you are overcapped already.
More incoming healing or threat generation from the belt are two good purposes possible.
My preference would be to have a legacy for threat generation, with the default belt value that goes up with starlits (currently called "Shield use") becoming an incoming healing multiplier.
Do guardians want bleeds to be primary?
I agree with SSG that the current bleed system needs to be removed.
I don't believe that most guardian players want bleeds to be the primary mode of damage.
How fun is it to watch your enemy's health bar slowly drop because a tiny box tells you that he's bleeding?
I would much rather do damage Champ style - where most damage is caused by the base damage of the skills.
You could limit guardian's skills to 80% of the damage a champ does.
Even this would be about 8-10X more than what the current guardian skill damage is.
If you removed bleeds at present, guardian DPS would be tiny.
Most skills only generate 1-2k damage if they don't crit (at 50k phys mastery)
Against enemies with 100-170k health, that's almost 100 hits to kill a single enemy.
Also, who would want their only AOE stun (knockdown) removed? And why?
(Hammer down is not an AOE stun)
Every class I can think of has an AOE stun - Champs, hunters, LMs, etc