Originally Posted by
Ethrildar
Aside from that, since the dawn of time, raids have required two healers and they still do, Captain or not, so you have literally no case whatsoever there. Three-man content and faceroll six-man content has always been doable without healers and often even without tanks, again, Captains are not meaningfully impacting this at all.
This "line" between roles is some whack opinion you have, though. I don't really care if other games want a super defined line drawn between classes, I am playing LotRO and the roles each class currently performs are roles I enjoy. If I want other class designs I'll go to another game. There is no "universal law" of video games that says TANKS MUST ONLY BE AGGRO-BOTS AND HEALERS MUST HEAL AND PROTECT FROM DAMAGE. This is something you have made up and are arguing like it's mandatory, using a couple of other games that have taken this route and pretending it's gospel.
Personally, I wildly disagree, I think all "damage mitigation" and "protection" of the group should be solely the responsibility of the tank, post-damage recuperation i.e. healing is the job of the healers, and that is sufficient, they should be healing.