Please be careful with this proposed change
Quote:
Originally Posted by
OnnMacMahal
No, Shield of the Dunedain is still an ally-only targeted skill. The identity of the skill is that you're able to use it to save an ally, and the reason it's shifting over to blue-line is that healing captains should be able to use it to save their tank. If you, the healer, need saving, you'll just have to rely on other defensive and healing abilities (Time of Need+RC, Gallant Display, MC, Gift of Spirit, etc).
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OMM, please think very carefully about pulling this skill from yellow to blue, especially since it is a cap stone skill. Tanking capt's use this skill constantly in group content, especially within the high end raiding community. While it was a bit for people to adjust when the ability to caste it on yourself was removed, it still used it most boss fights and hard pulls. Here are some examples:
1) Hard trash pull - If you have a hard trash pull with more than 3 mobs that do a decent amount of initial damage, it can be hard for a yellow capt to run in, grab threat, and keep it on all of the mobs because our AOE taunt is a threat copy. The solution is to put SoD on a champ, send them in to aggro the mobs, hit raging blades which generates a lot of threat, and then have the yellow capt run in and AOE taunt since there is threat to copy.
2) Boss fight - This typically happens in raids where you run two tanks. Either you have two yellow capts swapping it back and forth to help mitigate spike damage from specific boss skills or if you miss removing a corruption that greatly increases the damage of a specific skill. Or the yellow cappy puts it on the guard because they need to take a big hit from the boss or the guard has to run off to collect adds and you don't want to send a healer off with them. So you give the guard SoD, which gives them enough time to collect the adds and get back to the main group with the healers without dying. This can also work if you send a champ to collect adds.
I definitely like the direction you are taking with your changes and it will be interesting to see if a blue capt would be worth taking as the off-healer in a raid. But please think long and hard before you pull SoD out of yellow, it will really change how groups approach higher tier content and the associated increase in spike damage.
Thanks,