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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. dyeing system, as it is now, when you dye something only a part of the item actually gets dyed, changing it can give more options. example: when you click to dye something a window opens and based off all the dye you have on you, it lets you change the colors of that item. (with a hat, you could change the main body, the band, and feather).
2. crafting system, make it more player based then vendor based. we should have to harvest the items we need to make everything, not buy them. recipes is fine to buy or loot, but the ingrediants should be looted or harvested (sept seeds, but cooking is hell on the money pouch)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
ranching, this way we could harvest the meat, milk, hide*, ect. that cooks could use and would help lower the cost a bit. could be like fishing or farming or require owning a house (for the yard space) though that could be a little limiting.
* = optional
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
don't have anything for here, i have fun no matter what i'm doing lol
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Virtues and deeds, I would reduce the amount of grinding for the deeds so that by level 70 we aren't killing three thousand of one mob just to get one valour.
2. Skirmishes, higher tier skirmishes should give more exp for every mob. T2 mobs have twice the morale and the same amount of xp, not only that but it isn't profitable to go the extra mile for a T2 as opposed to T1.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? A rewards system for solo or small group play in the Ettenmoors. Raids are too easy, if we had a reward for not raiding it would be more challenging and it would be more fun.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. (As a free person) I would like to visit the Delving of Fror more often, it was a fun dungeon and enabling both sides in at once without a sudden flood of creeps would make it much more interesting. One problem, Free People don't have any reason to enter the Delving due to the poor quality rewards. As I said, I would love to spend more time in there.
2. (Now for something completely different) Rift... A skirmish-like rift without locks but it would be necessary to do each prior fight to be able to fight the rog. Maybe get them all set to 6-mans except for Thrang and the Rog... But be able to enter them as separate instances from the doorway.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Instances - make the scalable to level. Some of my fondest memories are from running instances like GB and Fornost on level... I don't want to have to roll an alt just to have that same experience again.
2. Along the same lines, fix the loot from instances, especially from the Dol Guldur cluster and most importantly from BG itself. This should
never be a reward for beating a boss on HM, because no one would ever use something like that... ever. Give us rewards and incentives that make us want to run the instances because the current loot system in place is absolutely horrendous.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? The ability to link locations on the gameplay map (i.e. Aion). A simple Ctrl + Right Click on the map and a link is given in the chat channel where a left click brings up that location on the map.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Hobbies. Fishing doesn't do it for me. Add more, maybe in terms of mini-games like Chess or Checkers.
2. I would enjoy crafting more, but I just don't see the point. I have weekly cooldowns that I use the first chance I get, but none of the gear I can make is remotely comparable to the already mediocre gear I can acquire in instances. Revert us back to the SoA days where crafters could make comparable gear and I'd be crafting again in a heartbeat.
Answers in the quote; once again, thanks for a great topic to discuss!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.addons like Dps meter , aggro meter , kin calendars, etc etc
2.freeps and creeps could fight in a spot to conquer it
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Creeps Pve, Creeps epic story difenent territoris
Pvmp in low lvls
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.more pvmp events like amathiel around moors few time ago
2.cross server pvmp
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1:
Excluding PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Skirmishing, first of all once you get 2 good LIs there is really no reason to continue i would just make better rewards that would always be useful like Symbol Of Celembromor(however you spell it) or something like a exclusive thing only avalible in skirmish marks (like a really nice stat scroll of a sort)
2. the bind on accquire rad tokens but still cant you just make them like account bind on accquire so like lets say you were going to get a stat scroll with DG tokens but you have like 100 on one guy but 0 on the guy that needs it just saying
Question 2:
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mounted Combat! well like in future expansion like rohan otherwise cant really say
Question 3: Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.DEEDING its so annoying to get all virtues to 10 on EVERY SINGLE ALT
2.Moors duh
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. The music system. Things I would like include stringed instruments that better sustain their notes, an extra octave to play with (pretty please?), and another look at the sync system (since I've noticed that it's much easier for multiple players to slip out of sync with each other since Shadows of Angmar)
2. Fellowship Manoeuvres. They used to be a powerful and even necessary aspect to any group combat scenario which gave LOTRO a useful flair to its combat which other MMOs didn't provide. FMs provided something that LOTRO did that others didn't and it did it exceptionally well. However, in the last two expansions they seem to have fallen behind in their usefulness and thus a unique aspect to LOTRO's combat system is diminished.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Cross-server instance matching.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raiding. We used to raid pretty much every couple weeks back in Shadows of Angmar, whether the Rift or in Helegrod. Sometimes it was even spontaneous, a moment of "Hey, there's a lot of us online at levels 48-50. Let's see how we do in the Rift!" Now, raiding has so many additional pre-requisites, radiance not least among them, that I (and presumably others) either don't have enough time to get the radiance or simply get burnt out on the radiance gates. In the latter case, a new raid doesn't have us thinking "New content? COOL" but rather leaving us in the camp of "Oh man... you mean we have to do that AGAIN?!"
2. Since I only get two, I'll cheat and use my second activity as "fun." Simply put, there is far too much grind in the game getting between us and the "fun." The grind-to-fun ratio shifted sharply to grind with Moria and has seemed to be either staying there or shifting slowly towards increasing grind since. You have to grind guild reputation to craft effectively, you have to grind radiance to raid, you have to grind your legendary item and relics to effectively do any sort of combat, you have to grind hobbit toes (a PVE activity) to PVP. Every significant diversion in LOTRO seems to have unnecessary amounts of grind heaped in front of it and that limits the player's time to enjoy and have "fun." It almost feels like an NGE, except it's much slower than the overnight kill-the-fun switch Sony threw on us.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting - Specialization within the mastery of a craft. Not reputation bound.
2. Housing. Really needs some loving, especially free-form placement.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Collections (Like EQ2 collections). It's pretty fun having done them, with rewards that vary from items, to housing items, to titles, etc.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Really can't think of anything, just so tired of grinding rep for everything.
2.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1: Revamping old instances (CD/URU/Rift) to add barter tokens or something worthwhile and increasing the difficulty. Make them have 3-man and 6-man modes.
2:Housing. Including kinship housing / stat tracking for who pays rent and removes/adds to chests.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
RvR PvP
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1:Festivals due to poor rewards / broken horse races.
2:PvMP due to lack of reward, sense of accomplishment. Expanded PvP areas and more persistent objectives other than just flipping keeps would be nice.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Storage -
One of the biggest problems with the expansions is the overall lack of increase in available storage and the large number of bind on acquire/equip items in the game. The best storage system I have seen in an MMO is at EQ2. Not only can you create expandable bags for inventory, but also for bank and broker use. Guilds have shared storage with reputation/age of guild unlocking additional vault space. Stacking should be increased in all stackable items also similar to the increase put on some vendor pots and crafting materials to save space.
2. Race & Kinship Reputation -
Create new reputation systems for races and kinships with special rewards such as specially designed cloaks, housing rewards, special titles, cosmetics that unlock with rank. Design each system for earning rank through questing, deed completion and crafting. Ideally, I would absolutely LOVE to see racial armour/clothing sets available that can be unlocked and bartered for based on your characters chosen homeland without being level-locked. (ie: separate sets of cosmetic gear available for characters from Lindon, Rivendell, Edhellond, Dale, Rohan, Fallohides, The Lonely Mountain, Gondor, Iron Hills, etc.... for each homeland.) The ability to earn reputation through crafting would also allow people to play alt characters more leisurely without the tunnel vision for end game. (Currently reputation seems to be gated by the level of mobs in each reputation dungeon.) This would give the game a feel of being less empty in lower level zones because people will be less focused on hurrying through the content. New starter zones would be a plus too for the various races - ie: level 1-11 quests with fast travel to Bree at end of Epilogue.
3. If I could give a third option, I would without a doubt suggest a housing revamp. Revise interior spaces to no longer be constricted by the hook system, but with an item number limit which allows placement anywhere. Exterior would probably be more difficult to recreate without the hooks, but if it was doable it would be outstanding!
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Either some sort of mentoring system or leveled instance mechanic so that players could go back and re-experience instances/quests at level.
For example, allow a level 65 player to mentor a group of low level 40 players so that your level is scaled down to theirs for Carn Dum. Another possibility would be a reverse of the Inspired Greatness buff that would scale you down to the level of the area. Or a third option would be to recreate instances with mobs/bosses that auto-scale to your current level.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Silly session plays like ~Chicken play! I heard rumors of a ~rat session play for Moria at one time which would be great fun. More of that sort of stress-relieving gametime would be great. I never laugh as hard as I do when I'm on my ~chicken chasing players around the zones. The quests are really well-written too. Love it :)
2. PvMP. I PvMP as much as possible, but find that with each level cap change the whole dynamic takes far too much time to make a character competitive in that arena. Currently, the majority of freeps are from raiding kins who grind out the leet gear/weps which is a change from the SoA days when many gear options made it more accessible to the masses.
Those who have less time or connections for completing the content necessary to get geared out at max level gravitate to creepside which causes population imbalance in the Moors. Opening up the PvMP gear rewards to be rank-based instead of barter + rank and making the base stats on the gear comparable to the current high end gear would do a lot to balance out population. Make the gear only equippable in the Moors to prevent people going there just to rank for loot/gear for PvE. Monster skills and toughness are rank-based so it seems like the same could be made available for Freeps, too.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. There are so many flaws with housing it has turned into little more than shareable storage.
There are 2 things that need adjusted with housing: 1) interior decoration improvements and 2) community.
Interior decoration improvements have been suggested by many other people before me so I wont bother going into detail.
Community is important. I have never once seen another player in my neighborhood. I think a fix for this is to remove neighborhoods and instead place housing inside the major cities.
For example, there are numerous doors in Bree that do nothing. I think you could make each non-NPC related door an "instance" of an apartment. If more than one person wants to the same apartment there should be no problem. If I own an apartment, but I am on the access list of somebody else who owns the same apartment, then I should be presented with a list of which space to enter, mine or theirs.
2. I think the Skirmish system is great but can be improved.
My suggestion is to carry it a step further and make interesting, more immersive instances out of them. Instance like SG and GS are grand adventures, I think skirmishes as complex as these should be available.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mounted combat. Age of Conan has it and while it wasn't awesome it was at least a decent try. We all know Rohan is coming soon... and Rohan without mounted combat would be a little bit sad.
[/COLOR]
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in.
1. Hobbies. Well, make that "hobby". If you had something other than fishing I might make time for it.
2. Somebody else mentioned Inns and Taverns. I think this goes hand in hand with more community. I would like to see a gameplay mechanic added that made going to taverns helpful. For example, some minor Fear or Dread effect that would have a 12 hour duration but could be dispelled by doing something in the tavern. (The idea being that social behavior is a cure for many fear and dreads).
If this were implemented along side my suggestion for housing it wouldn't even be "out-of-the-way" for most players.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. I think others have sufficiently explained this.
2. Skirmishes, both in rewards and in the actual instance. Make skirmishes trully random where multiple things can happen instead of only 3 places being attacked and giant messages telling you what to do on the screen. Only thing that is random is what lieutenant you will get and out of 5 encounters which 2 you will get. Also, ther armor sets for skirmishes are a joke at 65, only reason to do them is for relics and scrolls.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mounted Combat that works
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I would like to raid BG more, but our kin's healers dont like to do it because there arent alot of rewards for them :/
2. Nothing else really... I play alot so I usually can do anything I want exceppt for BG
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Combat system - I play DDO and OMG it is so much better in this area.. lotro combat is soo generic and bland when compared.. howcome? DDO makes you feel like your skills actually matter. as another said "If you could add an entirely new gameplay mechanic to LOTRO what would it be? I would add a completely new combat system, after having played DDO and seen how well they implemented flexible combat with player skills + spells, Lotro feels so slow and restrictive. "
Amen. If tis would require a total revamp so, not doable.. then make players actually use the LFF panel, in DDO everyone uses it and it makes getting into a group so easy and effortless. The panel/section is already there, but everyone uses the lff channel - if the section could be expanded and added to the UI interface for INSTA ACTION joins and grouping from anyplace in the world - and after instance/run completion - sends you back to your orginal location.
2. DDO style character customizations and multi-classing or at least some flexibility on how we can build out a character - all players do in this game is compare morale numbers.. that is what makes so many players walk cocky and strut their stuff over... morale numbers. In DDO you can make a hybrid toon that combines 3 different classes or more. So here we can't expect that, but any customization
A. A DEXTERITY build
B. A STRENGTH build
C. and melee EVASION, Power ranged build etc..
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Make all toons have collision avoidance enabled - no one should be able to run through another toon - it is creepy and kills realism and it can be used for strategies (another great DDO implemented feature).
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Chicken Runs
2. World events - whatever happened to those great great events -
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.housing, add more to housing. new hooks or designs for aways to make our house different from the person next door.
2. lff and grouping. if this game is going to turn in the direction of lager fellowships then you need a new way to find grps to join. make it so people also go back and do the old instances for rewards that way lower lvls can also experince it.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
what happened to the hobby system. it started with fishing over two years ago and did you just give up on it. before adding a new system continue to add more to the ones that are already in the game. add more hobbies, do more with fishing.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. fishing
2.spending time in towns. make it so more people want to go back to towns either by adding communtiy activites or new places to explore in them. the towns are slowly getting empty.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing please. I can live with more hooks and better control over where those hooks are placed if you deem free-form too large in scope to handle. I also like the idea of choosing a look for my home, I mean 7 freaking gold for the darn thing I think I should get to pick out its color or something. You can use a similar system to how we customize our skirmish minions to achieve this.
2. Make the Warden class playable by Dwarves. It just doesn't seem right that a Dwarf cannot be a warden when everyone else can.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
DWARF WARDENS! Seriously, if a Hobbit and pansy Elf can do it, a Dwarf can do it a hundred times better
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raids, my kinship is mostly dead and when it comes to raids most people do not like PUGS, usually because they do not end well.
2. PvMP but I admit after my first encounter with this I have avoided it rather passionately
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. I would say housing: http://forums.lotro.com/showthread.php?t=161639
2. Crafting: http://forums.lotro.com/showthread.p...46#post4529946
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Games: cards, dice, billiards, etc.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Instances and Raiding
2. Crafting
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1. Make housing decoration more customizable.
2. Take another crack at revamping the lff tool.
Question 2
Hayoo's Revelry mechanic
Question 3
1. Festival's
2. Raiding
No time for either b/c of RL.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Virtues. Its kind of an old system, but I like the concept. Needs to be updated and made more relevant to today's game.
2. Crafting. Needs more questing associated with it. Particularly questing for high value, useful wares. Also just needs to not stall out like it does not, but should continue to scale up so those who have reached the highest tier have more to strive for.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Sidekicking. This is something done in games like City of Heroes, where players of disparate levels can come together and do a raid or quest or something. Essentially a lower level player gets raised up temporarily to become a sidekick. XP gains are commensurate with level.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. PVMP
2. Raiding
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
[QUOTE=Sapience;4553008]How it works:
From time to time we'll be asking you questions, and here in our thread, you tell us: What comes to mind; what you think; how you feel; etc, as it relates to the question(s) at hand.
Ground Rules:
Because we want this to be a place where we can gather valuable feedback from our community we're going to be a little tougher on the rules enforcement here. Please read both the Ground Rules and the Forum Guidelines posts before you do anything else. These will be strictly enforced.
Why do we sometimes ask you to limit your answers?
Because what we’re looking for are the top issues or absolute best answers you can give. Anyone can come up with a top ten list of things they’d like to see. Filling out a list is easy, but coming up with the most important issues or the things that really matter takes a bit more thought. Those are the responses we’re looking for.
Reminder: This is not a discussion thread. It is a Q&A. We ask questions, you give your answers. Multiple posts, editorials, debates/opinions about someone Else's answer, will be ignored or deleted.
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Question 1
[COLOR=Orange]Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Market is out of balance and needs to change. Crafted item should be as good and sometimes better then quest items. you should be able to make any item like you get from quest(Radiance Gear). Some quest items better some crafted items better. This would help the market in the game balance out. Why become a crafter if you cannot make something as good or better then you get from quest. This is mostly the higher lvl items. the market was good when you could make and sale things make but know why make anything when people only wont the quest items. there needs to be a balance here between the quested and the crafted. I love crafting and feel it has been taken away from me.
2.Battle mounts. be able to fight on our mount. I would love to be able to ride to a battle and fight.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Battle mounts to be able to fight on your Mount.
Question 3
[COLOR=Orange]Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Make all Class and book quests 3 or 6 man quests so people who cannot fine 6 people can take two friends in and do the quest.
2. Crafter have more control over what is on the item they make. Like when you make s set of boots the crafter is given a ramdom set of traits to be placed on the boots. (Pick two of the 5 traits here that has ramdomly picked for you) this would help make item for each class of fighters. do this for all lvl and types of items being madel. People would love this and spend a lot of time making things for others in the game. The quest drop should be as good as the crafted but the crafter should have more control over what they make.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items, and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. One word: Inventory. The inventory system is really quite poor. I've seen shareware with better inventory management than LotRO. I should be able to drag and drop items to sell them. I should be able to organize by type or use of item. The only clever thing about the entire system is that it will bring up the tooltips of equipped items when I examine an item that would go in the same slot. Although it's not all that clever, since, if I point at the item equipped in that slot it shows me the same tooltip twice.
2. I'd like the reputation factions cleaned up. I haven't finished getting the alt through the Lone Lands, but, so far, I like the Eglain grind a lot better than any other I've done. I don't necessarily need a horse every time, but completing every single quest in The Shire (including Oatbaron) and still having to make dozens of [item]Honey-roasted Chicken[/item]s or collect 4 characters worth of Mathoms to get to Kindred with The Mathom Society sucked.
Quote:
Originally Posted by
Sapience
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Crafting mini-games. Not with the current crafting system, because there is way too much grind in the current system for me to want to have to mini-game my way through several dozen greatswords per tier. But if I want to have a critical success, perhaps assembling a pile of Tetris-like pieces within a time limit would give +20% to crit. I'm actually thinking of Puzzle Pirates' hull repair game, if you've seen that.
Quote:
Originally Posted by
Sapience
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I'd actually like to spend more time crafting. I'm trying to cover all the professions, which means trying to get at least four characters through the game while leveling up their craft skills. I spend a lot of time grinding out stuff that I either vendor or guild items that I turn in for reputation. I'd like to be able to craft some interesting stuff that isn't doomed to be discarded or consumed immediately. [quest]The Short Order Cook[/quest] sticks out in my mind as an example of an excellent way to make crafting interesting. Having to repair the Trestlebridge ([quest]An Errand for Millicent Greenlake[/quest]) so my Jeweler could use the workbench was the opposite. "I'm a jeweler and you want me to get splinters doing what?" I wouldn't mind having a profession that actually required some real skill and time to learn. Maybe it only produces cosmetic items, but I could really get into something that takes time and planning to pull off.
2. Music. The ABC player system is nifty, but I don't get to use it nearly enough. Having some standard tunes loaded with the game that everyone can play would be helpful in this regard. Actually, now that I think about it, making music that others can play would be a nifty new craft/hobby.
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Team O, Meneldor: Osyth, Olave, Ornwen, Oho, Orla
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Definetly housing. Right now houses serve as glorified storage chests. Give them some more use and make them more interesting. In short, add all the sugestions from this thread.
2. This is a tough one, but I'd say crafting. I'm happy with the vast number of items we can create, but the crafting system involves getting items, and clicking a button. Even if it makes crafting a little harder to level, a unique crafting system would be nice.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I'd like to see battles on an even larger scale than raids, to give the game a more epic feel. They would be spontainious, and involve however many players happened to be in the area at the time. Naturally, they would stay within the bounds of the lore.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.Instances from the original game back in Shadows of Angmar. So many of them are never done due to lack of players, or lack of challenge for level 65s. If one could play content from the original game scaled to level, it would be fun.
2.A lot of quests for all levels-There are so many of them, and even after leveling two characters, there are very many quests I have never done. I try to do different quests each alt, but there are still many I have not even picked up.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1:
A. Mounts- Make them into more like the Skirmishers (There next to you when your not mounted and gone when you are mounted) using traits for their appearance, speed, strength et al. (Could be optional as an addition to the current mount system so people could opt to use skirmish style horses or not, the basic riding system would also be used)
B. Housing- More hooks for everything possibly even overlapping hooks you can choose which to use. More rooms for the Kinhalls and Deluxe houses. MORE DWARVEN HOUSING DECORATIONS!
Question 2:
I'm going to have to mention Mounted Combat (Simply because there is soooo much this game already does I can't think of anything better to post for a Gameplay Mechanic LOL)
Question 3:
A. Crafting
B. Creep PvMPing (It takes WAY to long to get to any 'good' point playing a creep as most abilities and traits are way up the rank line. They should all be Standard at rank 1 and the higher ranks should simply grant improved passive bonuses)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Rework the loot system. See my post regarding this here: http://forums.lotro.com/showpost.php...01&postcount=1
2. Like Gildhur said, make every instance, including epic and/or group quests, scalable. But, in addition, put level blocks on them. For example, for the non-skirmish Barrow Downs instance, put a level cap of maybe 30 on it so no one over 30 can go in. This will keep level 65's from helping level 20's walk through it like it's nothing.
Quote:
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I'd say work to enhance what's already in the game. Remember, the more that gets added the more that gets abandoned (housing, hobbies, PvP, etc.)
Quote:
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
Too busy doing the other stuff to worry about other things that I don't have time to do. And, if it's something I feel that needs time, I'll make time for it.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1) Kinships. There needs to just be more things you can do with them. Right now kinships just give you another chat channel, another way to port back to civilization, and a few more chests. Oh and lets not foret the titles. Im sure you guys/gals can come up with some fresh ideas for this.
2) Skirmishes. I tried them out for a week and then completely lost interest. The reason being rewards. I dont care how my hobbit minstrel looks in a new "Rift" dress because certain people will still call her a blue hurdle!
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
-Aggro monitoring. Because when a mini is getting pounded on and you dont have a tank with an aoe taunt it takes way too long to type out "something is hitting me, ouch ouch, get it off me!". Im talking about preventing something like that from ever happening with aggro scale.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1)Mining Ore
2)Housing Neighborhoods
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
question 1
excluding, Pvmp, Legendary Items And Radiance Gear, What Systems Do You Feel Could Be Expanded Or Revised? Please List Two And Give A Brief Description Of How You Would Revise/expand Them.
1. Ui - More Hotbars, More Flexible Adjustment Of Hotbars(set Rows And Columns, Individual Bar Sizes, Alpha, Etc), Option To Remove Borders From Bags And Put Them Together So They're Not Separate, Give Us An Auto-sort Option For The Bags (cross Bag So You Don't Have To Do Each Individual Bag), Etc. An Option To Auto Sell All Vendor Trash (grey Items) With Vendors, Or the Ability To Set Selling Thresholds The Way We Set Looting Thresholds In Groups. The Ability To Set Up certain 'stacks' Of Items In Our Bags To Be Locked, But Available For Adjustement So We Can Add More To The Stack (such As When Your Looting Food Items From Mobs That You Want To Lock To Avoid Selling). Right Click Needs To Be More Intuitive. We Can Right Click To Get Items Form The Bank, But We Cant Right Click To Put Items In The Bank When Its Open. Same With Mail....right Click To Put An Item In Teh Mail Slot. While Were At It, Options To Send Multiple Attachements To Mail Pls. They Can Cost The Same, Just More Slots To Send Stuff, So We Don't Have To Spend A Half An Hour Mailing Stuff To Our Alts For Storage.
2. rep Grind - Some Of The Rep Grind Is Out Of Place Now That Our Options At Levle Cap Are Expanded. Ths Is Specifically Oriented Towards The End Game Fractions, Such As Moria Miners/guards, Annuminas, Etc. Give Us Options To Increase The Rep Gained From Kills And Drop Rates Of Items, Such As Tabards, Or Seals We Can Wear When Killing The Appropriate Mobs. Moria Is Especially Bad For This As Important Class Skill Are Gated Behind Kin Rep. Back When Moria Was It, You Eventually Got It. Now With Skirmishes And Loth/mirkwood, You Often Are Leaving Moria Long Before You Can Get High Enough Rep To Get A Goat (which Is Only Needed For Moria), Not To Mention Your Class Skills. If You Stay Around Long Enough To Get Teh Rep, You Outlevel All The New Materisl. Adjustment Is Needed. Or Just Take Some Of The Problem Fractions (moria, Annuminas, Ferochel), And Lower The Thresholds/increase The Rep Gained Per Turnin.
question 2
if You Could Add An Entirely New Gameplay Mechanic To Lotro What Would It Be?
new Game Mechanic...hmm....crafting Changes (to Me Theses Changes Are Bgi Enough To Qualify As A Mechanic Change, But Some Are Mere Adjustements). Some Elements I've Found Very Enjoyable In Other Crafting Systems That Aren't In Lotro Yet, Such As :
- Experience For Successful Craft. Doesn't Have To Be Allot, But Enough That An Alt Can Gain A Few Levels While Crafting. Being Able To Level An Alt Up Throgh 20 While Mastering A Craft Would Rock.
- Flexible Elements In Crafting Mats. These Elements Would Add Specific Stats To Items. Such As Might, A Slight Bonus To Damage, Etc. Or Perhaps Even Making A Group Of Mats Taht Determine The Overal Effect Of The Item, And Stats On The Item Would Be Determined By What Mats You Used.
- Daily Crafting Quests, Appropriate For The Tier Of Crafting. So Artesian Qeusts Woudl Be For The High 30's Supremer For 50+, Etc. Rewards Are Crafting Mats And Experiance, Or Perhaps Crafting Points Towards The Next Tier. Quests Woudl Involve Collecting Rare Mats Very Similar To How The Tier Gating Quests Function Now.
- Real Apprentiship Approach To Crafts. Having A Higher Level Craftsman Assist In Levleing Crafting Accelerates Your Craft Leveling, Opens Chances To Learn Rare Recipes (that Can Only Be Learned Via This Method). Level Capped Crafters Who Want The Rare Patterns Can Learn From Other Capped Craftsman Through A Similar Process. Each Tiem You Craft After You've Mastered A Tier Gives You A Chance For The Rare Patterns, And The Crafting Levle Of The Mentor Dictates The Chance Of Getting The Item. I.e., A Journeyman Master Mentoring An Apprentice Would Get A 3% Chance, An Expert Master Gives Them A 5%, While If The Apprentice Is A Journeyman And The Mentor An Expert, Then It's Only A 3% Chance On The Journey Items Etc.
question 3
name Two Activities In Game That You Never Seem To Have Enough Time To Enjoy Or Would Like To Spend More Time Participating In. (note: Things Currently In Game, Not New Activities Or Events.)
1. hobbies - Make Them Mor Interactive And Beneficial. A Previosu Poster Mentioned Wanting More Reasons To Go To Many Of The Inns And Such Across The Game, And It Reminded Me Of The Pazaak You Coudl Play In Kotor. Give Us A Card Game Style Hobby That You Could Levle Up, And Increase Your Chances With Fodun Or Crafted 'decks' Of Cards, Or Dice, Etc. Allow Us To Use Silver And Gold In The Games So Theires A Stake And People Can Benefite Form The Game. Fishing Could Use A Boost As Well, But The Gambling Idea Hit Me As A Good Idea. The Gaming Tables Would Only Be In Inns Of Course :)
2. Don't Have A Second, Sry! and I apologize for all the caps. for some reason it pasted that way....
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting: Jewelry and consumables remain the most viable crafting professions due to, erm, the current LI and radiance gear systems.
2. I'm torn between housing and hobbies as a second, so I'll combine them. I think hobbies that are advanced and directly related to the housing system would be nice. For example, quests that originate in the housing instance that require you to perform some hobby related feet in the main world. The reward would be something that would directly benefit your house (i.e. expanded storage, ability to buy crafting stations, further discounts, etc.) Simply put, housing can use some more in depth quests.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I would like crafting guilds to be a place where players can go to post gear requests that other players can fulfill. Currently, if a player wants some new crafted gear, they need to go to the AH and see if anything is posted. As is often the case, there is very little gear available to purchase. This results in many players being undergeared for their level. Essentially, the only way gear is produced is if a seller decides to test the waters. It would be very nice if a player could post a work order, through the guild site, that lists what gear they want and how much they are willing to pay. That money is taken by the guild (plus a fee) and stored in escrow. A crafter then goes to the guild, browses available work orders, and agrees to take on work that they feel is paying them an amount they can live with. The guild again takes a fee. Upon turning in the requested items, the player receives the money stored in escrow.
Such a system would empower buyers and would help non-consumable crafters find the demand in the current market.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
I wish I remembered to take part in the festival activities more often, but many of the events have such arbitrary time-delays associated with them that I lose my patience (i.e. learning the dances is once every 20 minutes???? I get an emote, not a sword of sauron killing +2 - no reason for such a long delay.)
Otherwise, I used to play the game too much, so I'm quite happy restricting playtime to a couple hours here or there until the mess that is radiance/LI gear is fixed to my liking.