I agree... :)
Some great ideas. You must be an Emo Woodworking Elf :).
Hands off them Dyes! that is Scholar Territory and them there is fightin words. Unless my Scholar has control of this here so called colour wheel, no no no.
Scholars have no control of War Horse cosmetic colours... and where are they? ... they are TP995 from memory.
Tailors and Armourers should be creating the War Horse outfits, coloured by Scholars.
Save us from Emo Elfs? Pfft
snip
Why are LI's always found on the dead bodies of those aligned to Sauron?
I defy anyone in Turbines employment to come on board and tell us that this horrible LI system was the way intended and their reasons why it is "legendary". I believe there was to be a Part 2. Please finish what you intended and truly make our system, Legendary.
Cheers
J-RAD
Call me cynical but I see an agenda behind this .. 2017.
The license expires next year and has presumably been extended to the 2017 date mentioned in the original deal Turbine made .. the fact Turbine are still unwilling to confirm this simply indicates how they view their customers. I assume also that 2017 is extendable as well, so let's assume there's no end in sight to this franchise.
Now, think about it, what content is left from the books that is part of the story?
1) North Gondor
2) South Gondor - bacause I'm sure Turbine will drag out this region just like they did Rohan
3) Wilderland
4) Mordor
5) Grey Havens
Now, clearly they could go to other non-LOTRO regions like they did with Mirkwood, an area of course that has nothing to do with LOTRO beyond tangential references in JRRT's narrative, but I see a problem here. Had they continued their annual releases then the end chapters would arrive in 2017/2018 .. and then what?
For many players that'll be the end, certainly for me, so Turbine are not going to do that. They'll drag it out for as long as they can by not releasing the first part of Gondor till 2015, and they'll do that by adding inconsequential content like Wildermore (which has nothing whatsoever to do with the supposed story this game is following).
Expect to see parts of M-E summoned from nowhere simply to fill in the time so that Mordor and the climax of the game can be pushed forever into the future for as long as Turbine is able to extend the license.
So far we've have several of these 'filler' areas, expect many, many more.
Kate,
1. You absolutely need to communicate like this far more frequently than you do now. It's welcome to see that you will be issuing another update later this year but doing so quarterly is a minimum. Use the PC for feedback & discussion of views but you need to extend that to other channels - including via this forum and through other means - Youtube, twitter etc. Less communication is never the better option.
2. Reducing the frequency of expansions and putting more frequent content updates out is a good idea. The three expacs we've had on the trot since September 2011 must have stretched your company's resources to the limit and with IC's go live not far off that must really have put pressure on the lotro team but it also must have stretched the willingness of many players to go through the level grind - in particular those with alts. More frequent updates are good and for us VIPs and Lifers getting them free is even better, however that all depends on what you put out in those updates. You will have read from these forums the ongoing discussions about group content & the general absence of it in the open-world. Give us more in the way of limlight gorge & thors comb and get the old open-world fellowships going once again. Even restoring the old shard droppers will be a plus.
3. Instances, Raids & PVP. Not seeing any mention of these is disappointing. LOTRO has always been at its best when it caters for a wide range of playing styles.
4. Housing. It's not a sign of weakness to look at what other MMOs are doing and to learn from their successes. If you're going to spend time on a housing revamp then make it worth yours and our whiles and do it properly and do it thorough. Adding more hooks, some outdoor facilities and making these available only via the store for multiples of 50 MC is going to disappoint a good % of your player base. Give us something that we can brag about :)
5. Kinship revamp. It will be 3 years come the spring when you were given a ready made template. This should be at the top of your "to do" list.
6. New Class. IF you add a new class then you'll also get renewed interest in the lower-level aspects of the game. So why not capitalise on that by putting in place a "mentor" facility so that higher level players can reduce their effective level and join in / help out with the people playing the new class. LOTRO has never been about a rush to level cap so the more you can do to make the SoA, MoM and SoM aspects of the game vibrant once more will help attract new players and keep them.
Regards.
Hmm, they seem promising :)
Dear Kate,
I was looking out for your letter and I am glad to have recieved it before the end of this year.
Looking back on 2013 I must say I love Helm's Deep's landscape and quests, and the class changes have grown on me. That said, HD's release to me shows signs of a team biting perhaps a bit more off than they could chew. The Beta was more like an Alpha and the release was more like an Open Beta and update 12.1 to me makes HD just about ready to be a release candidate barring a landscape difficulty balance parse. But I love Helm's Deep because of it's landscape and it's stories.
I think it is a wise move to break the expansion cycle this year. I hope the team will use the "breather" (I don't think it's actually a breather!) to polish the many raw gems this game has to offer. Much of the difference between a mediocre and a great game is in the little things. And LOTRO has many, many little things that could be made to shine. This thread offers some examples by others I'll not repeat here. Also I'd like to bring this 'Fluffy Wish List' under your attention: http://toarda.com/miscellaneous/the-fluffy-wish-list/ Some of the wishes are smaller than others. Some are quite large. But these are also great examples of little things that could be improved upon that would mean a whole lot.
I thank you for your encouraging words. And I kindly request you communicate to us on a more frequent basis. I would really appreciate that. Also, maybe you could give us some feedback on our feedback as early as January 2014?
But Kate, honestly, the best ever feedback you and the team could give us, I think, is bringing us a update Q1 2014 that puts back the P in Polish. Of course fixing the HD things that I think still need fixing, from the tiny (crafting resource icons that differ from RoR ones) to the biggie: a much needed balance parse on game difficulty. But most of all a strong return to all those little things from the past that could still be made so much better, and shortening the 'Fluffly Wish List' in a way that makes us all drop jaws.
Let me finalize by wishing all of the Turbine Team a very happy Christmas!
Yawn!
1 Timothy 6:7-10...King James Bible.
Hope they decide to revamp more old areas like was made with Evendim and Moria, North-Downs, Trollshaws, Misty Mountains and even Angmar are nice areas, but need more quests (especially solo ones, too much group ones in the already available ones) and a better flow of quests, even the Volume 1 need some changes again, ex: the Ttrollshaws book need a better flow. Some areas lack even some basic services like a vault keeper or crafting area...
I was debating whether to respond to this or not. I've decided to do so giving both my positive and my cynical viewpoint.
While I'm more cynical than positive, I want to stress that nothing would please me more than in a year from now, various posters quoting this post and saying how wrong I am.
Positive:
I would love a huge major housing revamp and I honestly think if they had done so a few years ago, Turbine would have been able to make a fortune from the store selling housing items (if priced at a sensibly cheap amount and not an over priced greedy amount that few are prepared to pay) that we actually had the room to place etc. Sure some of us aren't interested in housing, but many including me are. I think had this been top of their list at F2P, they wouldn't have had to impose so much of the store on us at other points in the game as they would have made so much money from it.
There is so much scope to make the housing almost a game in it's self. Extensions, multiple houses, buy-able npc etc (stable guy, AH, crafting stations etc etc)
The kinhouse could then be a great place for the kin to meet up before a raid or whatever, with all amenities there.
I remember when I first played, how excited I was to get my house and how quickly I became disappointed at my overflowing storage of un-placeable housing items.
Cynical:
a) The player council are a handful of people that aren't allowed to discuss with the players what they are suggesting etc and in no way shape or form represent me or any of my wishes at all.
b) We were promised the housing update this year, we didn't get it, we are now promised it next year, what's to say next end of year letter doesn't apologise for not managing to get it in in 2014, and promise us it should be with us in 2015.
c) How great will these changes be. I'm sure I've read a few posts by Sapience implying that if we are expecting major housing changes, not to get our hopes up.
Just managed to find one
d) If it's just a few more hooks or any item allowed to be placed on any hook, it will still be a very very poor system. I've now given up even storing housing items as I have so many.
e) If the ludicrous price they are charging for the current revamped housing vault is anything to go by, I suspect the bean counters at Turbine will demand they charge an unrealistic price for any new addition that few are willing to pay. They need to look at how something like Candy Crush works. A lot of players don't mind occasionally paying 69p for a few more lives etc, hence 1000s of players do so. But if they charged say £2 I suspect their revenues would plummet as so few would be willing to.
Most here probably know I'm not a fan of HD, although that's a bit unfair, had the Trait Trees been done at a separate time, my opinion might differQuote:
The release of Helm’s Deep was definitely a high point of the year for me! The new Epic Battles system allows us to explore momentous parts of the story and the Class Revamp gives us richer character development in the future. We know the class changes were dramatic, but we feel the game is in a much better state now because of them. Looking forward, balancing the class changes in both PvE and PvMP will be a focus for us, and Update 12.1 will be the first of many updates that address those balance concerns.
Another set of great moments in the year for me were when I got to meet with members of the Player’s Council and listen to their thoughts. We have a great group that has worked very hard to bring your concerns to our attention, make suggestions and provide invaluable feedback on a number of projects. I really appreciate their perspective and participation, and I thank them very much for sharing their time with us! At our last meeting, I discussed with them a broad outline of our plans for 2014 and I’d like to share that plan with all of you.
But had the Trait Trees come first, I'm not sure how many people would have thought HD a worthwhile exp to actually buy. With the 'Epic' Battles feeling more like a Real Time Strategy game than an MMO, while it will appeal to many, there are also many mmo players myself included who have no interest it.
And again I couldn't care about anything the Players Council suggest or think any more than others care what I think.
Quote:
Take a break from expansion
We’ve heard a lot of you suggest we take a break from the annual expansion cycle, and we agree! We’d like to take the time to revisit some older systems, add more region content, and just generally have more Middle-earth to explore throughout the year. When the Players Council last visited, we asked them what they thought of a year that focused on more content and more opportunities to refine and improve existing systems. They echoed the sentiment we’d heard from many of you and were unanimous in their support. They were also very passionate on one point; VIPs should get this new content for free. (Again, we agree!)
More Content, More Often – Free for VIP.
In the past we’ve focused on yearly expansion packs that brought big changes and lots of new content at the end of the year coupled with smaller updates throughout the year and a new region in the spring. In 2014 we’re going to focus on a steady flow of content throughout the year. We’re planning on adding new content on a quarterly basis in 2014. Players have expressed a desire to explore a bit deeper into Fangorn Forest and to see Isengard flooded in the battle with the Ents. Both of these are slated for our first quarterly update in March.
Later in the year we’ll be seeing more iconic locales and moments from the lore including the Paths of the Dead and the Dead Marshes. We will also take our first steps in Gondor!
If you’re a VIP, these regions and content will all be free with your subscription.
Positive:
a) This is a good move as judging from the past few years, a year is not enough time to get an expansion ready, hopefully this will mean they are still working on the next one, and given the extra time, will release it to the closed beta in a much more finished and polished state.
b) Free to VIPs, a great way to encourage more subscribers.
Cynical:
a) Please correct me if I'm wrong, but weren't we promised this when the game first went F2P, I'm sure I was told that with the extra revenue from F2P we could expect regular content etc released throughout the year. Presuming I'm correct (which I might not be), it didn't happen then, so why should I believe it will happen now.
b) You have a big meeting (phone lines closed as everyone's attending etc) then a couple of days later you announce there will be no expansion next year. That could be interpreted by many (including me) that WB or Turbine bosses are not happy with the HD sales (no I don't have any data to back this up before anyone asks, just saying what it could look like) and are not prepared to risk investing in something that won't generate any income until the end of the next year, better off releasing a few things throughout the year to generate a steady income (or to test how viable the game still is). Which could look like good business sense, or it could look like alarm bells are ringing.
c) Continuing point b, there's still the fact that we haven't seen the actual words from any Turbine Employee "Yes we have the license to continue past 2014", we've had politician like spin implying they see themselves continuing for many years etc, but those actual words have still not been said. Add to that the fact that there is a legal battle going on between WB and Chris Tolkien, it could (not saying it is) be that Wb aren't prepared to fund an expansion that might never get released, and want to get every penny they can as quickly as they can.
d) Also continuing from point b, many many many life time players have stated since HD that they will never leave Lotro but are no longer giving them any money, instead they will buy all further expansions with their free monthly TP points. So Turbine realise they are not going to earn much money from another expansion so why not use this as a PR exercise and state they are getting it for free even though they were doing so already.
e) Also continuing, what it does mean is that if they can persuade more F2P players to subscribe, they will get more regular income over the year and the player will be paying far more in subs over the year than an expansion would cost if released on it's own.
f) Also Continuing, there is the danger that they might price the new content unrealistically high in a gamble that they hope makes most f2p players subscribe, but could backfire when they neither subscribe or buy the new content.
Positive:Quote:
Inventory and Bag Space
We know you can never have enough bag space when you’re out adventuring and inventory management and control can almost be its own mini-game at times. We think it’s time to take a new look at inventory in LOTRO and see where we can make improvements. Please share any thoughts you have on what works or what doesn’t work for you regarding inventory here !
We can never have too much storage
Cynical:
The price of the housing vaults is plain wrong and if this is the future then you may as well not bother as few will be prepared to pay, or you will end up with a few happy rich players who are prepared to pay and keep the bean counters happy, and the rest of the lotro players fuming. I may be in the minority here (don't know) but I actually liked having different vaults in different rooms in my house, it made it feel more real.
Positive:Quote:
Festival and Events
We’ll continue to develop our festivals, new and old, and add more events for you to participate in throughout the year. If there are any festivals or events you’d really like to see us build, please let us know on the forums! A thread for Festival suggestions is here .
I Love festivals and time spent here will please many players that I know
Cynical:
I remember the stupidly high price you introduced at last years yule festival which stopped the snowball fights dead in their tracks, I hope this isn't part of your future plans.
Quote:
We are working on one more secret surprise, but I won’t do more than tease its existence now, other than to say that the class changes have made it possible for us to consider making a new addition to the game… which we will talk about later in the year.
Positive:
Excellent, I love a (good) surprise
Cynical:
Any company could say that every year. You could have plans and depending on how lotros future pans out over the next few months you could invest in this great idea.
You might not have any idea but simply say that to get our interest up and get discussions about what this idea might be going to get momentum up.
Either way, it's very very easy to pull almost anything from your hat at the last minute and claim that was your big secret all along.
My general points
Sorry for so much cynicism. There have been a lot of mistakes made in my opinion and game aside, some of the major complaints are about how we the customer appear to be treated. I shouldn't find out on a gaming site that the housing update has been postponed. Too often user complaints are met with a wall of total silence, and while some people stick up for you saying thats the way businesses work, it's not the way to keep customers.
For example, we know balancing urgently needs to be done, many players have left over it, yet you could have put a huge announcement acknowledging the problem and what your plans are to rectify it, but the odd comment about balancing issues in a few posts simply doesn't do it. If you simply held your hands up and said we need to address xyz, we know it's not working as intended, you would have a lot more player support (and a lot less leaving)
It seems to a point that you are making the game up as you go along. We get legendary weapons, but they aren't legendary. We should have got just one, that's what a legendary item is, something extremely rare, not a throw away item, and this one weapon should have grown with us. You should have continued to work on it but it feels like you introduce something that looks good and has potential, then leave it as is and go on to your next idea.
Then we get mounted combat, I hope that isn't it for mounted combat, I hope it's going to be worked on and improved.
Then we get Big Battles. Not for me, but for those that like them, again I hope they are not simply forgotten about when you move onto your next big thing.
Lotro is unique in the MMO world, please don't let the bean counters that know nothing about gaming, kill it.
During next year I hope you will.
1) Improve game engine - raiding in ettens should go smooth.
2) Kin revamp
3) PvP - please put a lot of effort in it i realy like to pvp (and pvp in lotro is miles behind where should be)
4) Pls make content more chalenging it is way to easy I realy want some challange when I play it - I remember this good old times when you needed to think twice about venturing in old forest alone.
5) It would be awsome to make game system in that way that during lvling you unlock new (higher lvl ) regions, but that older regions dont go below your lvl and that some day when you max your character you still have interest and do quests in shire, breeland etc... In short that all regions scale to your lvl or vice versa and that you have interest in doing quests in all lotro reagions not just newest one.
6) Instance finder and auction house shouldnt be restricted on server but should include all servers.
7) Killing bugs should always be in top 7 things to do. :)
was going to make a longish reply myself but Glumposneak has worded what I wanted to say pretty well.
What I would like to add is that mainly I like the idea of a break from expansions if it means some systems in the game get expanded and overhauled.
What I fear is that it is just an excuse for the turning back of developer hours spent on Lotro.
Time will tell, I hope I'm wrong
I'm glad to hear Turbine will be taking this year off to polish the game with landscape updates inbetween. I personally hope also they take the time to revamp the graphics engine in some way and have the older regions such as the Shire, Breeland, etc to look more detailed like Rohan. Though even though I do love when expansions come out every year in the past, I'm glad they will be adding new areas thoughout the year more frequently. Because, lets be honest. We have been in Rohan for way too long and its time to move on to other parts of Middle Earth.
Kudos to the awesome spin doctor who composed this letter.
/signed
I agree wholeheartedly and I see this letter as a warning sign for times ahead. I'm not doomsaying but facts speak for themselves.
Housing and inventory ?
While I agree they need to be looked at I can't see casting real content aside for them. There is only so much paint switching and trophy moving I can do, and it certainly won't take up a year of my game time.
New areas like Wildemore?
Pass.
No expacs?
No real end game other then Big Battles? I'm sorry, I don't consider 'end game' content to be end game content from 3 years ago. RoR, the three 1 room raid size runs weren't 'end game content' in my opinion. Rift was end game, OD was end game, ToO. was end game.. all of these were multi room, multi boss runs. Now we have BB. One space, dps races with side quests, yay more dps races for the most part, where you don't even play your character. You play a completely different role. In a year will it still be fun for people who might actually still be running them for the millionth time? How about 2 years?
Does this mean we won't see an actual expansion for 2 years? Will I need to wait at least 24 months now for anything resembling an Instance Cluster?
On the plus side.. at least my house will look great for 2 years sitting empty and unused while I play something else.
If you only consider real content to be end-game instances then I can understand why you might be concerned about this exec letter, but there is more to LOTRO than that for many other players, myself included.
Personally I'm not massively bothered about housing or cosmetics (for example), but you only need to see the number of threads and responses to the housing dev thread to see a lot of players are - so why should this be less important than a new cluster?
Given the choice of a housing revamp or new areas of Middle Earth to explore I'd take them every time over grinding a new end-game cluster for the chance of a slightly shinier shiny.
I'm hoping this letter is what is 'what it says on the tin' and that all aspects of the game will be looked at (e.g. LIs need some/lots of love), of course they will never be able to please all of the people all of the time, or even part of the time...
(Incidentally I'm not picking on you, just your post was one of the more recent ;) )
It seems Turbine has finally realized that pushing out poorly tested, buggy content in expacs can't be called a success. Now let's get some bugs fixed, work on reducing lag, get some multi-boss instance clusters for raiders, and some thought given to PvMP...... not just new yard ornaments and festival emotes.
I honestly doubt the new landscape areas will be anything like Wildermore. I personally wasn't a fan of Wildermore because it wasn't a real place on the map of Middle Earth and didn't have anything from a lore prespective to offer. From here on in, I hope Turbine makes regions that are actually on the map of Middle Earth and has LotR lore to offer, just like Moria and Mirkwood.
Hey! I understand a lot of people don't play lotro for the reasons I play. To each their own... no problems :D
But the difference between 'exploring' and doing something challenging is like comparing apples to oranges.
Exploring is great! Immersion is great! I'm not being sarcastic, I like it as much if not more then anyone, for references, just ask my kin, I've brought them and shown then some amazing places so far off the beaten track not to mention the hard to reach ones. The problem is, for me and many others I see leaving as of late, is that exploring, crafting, playing music, rearranging chairs and turning myself into a walking fashion show only goes so far... I want something more then LoTRO sims. I've been playing long enough to know others just want to walk in Middle Earth and that's great, really it is. There are days myself that I just like to hang out and craft while chatting with friends.
We spend so much time, levelling, learning our skills, gearing and for what? For housing changes? For bag space fixes? Landscape quests aren't super hard so I don't need all this fancy gear that Verizal has graciously and painstakingly gone through all the trouble of creating, planning and implemeting (thanks Verizal!). What are we gearing for other then rerunning the same instances, skirms and BB for the next 2 years? Things we've already been running for years now. For me.. and it's just my opinion here (who very much likes end game, instances, raids and group play), this move screams a major shift in thinking for this game. We are phasing out group play in a large way. By not offering new group content, and I hope a teal name please corrects me if I am wrong, but with a 'break in expacs' we are looking at at least a year and a half for anything new group related. New areas generally don't have any group play afaik, going by the area of Wildemore.
HD is still fresh and I still have 6 more chars to bring through because I want my points and we are forced to do it if we want them. Problem is, I don't need those points to place a chair in my house. I need those points to play content. Problem is.. we aren't getting any new instances to play in.
Overall I am glad people are happy with getting housing and festival fixes and honestly have no problem with letting others enjoy what they do.
It's just not the only reason I am here.
How can a 2014 "look ahead" letter NOT address raiding?
The lack of raid content has pretty much destroyed every raiding kin and cause anyone really serious to move on to other games. And somehow they managed to hide this elephant in Kate's room as she was drafting this address?
First of all thanks to Turbine for their letter and happy holidays and New Year to you too. Secondly, I would like to kinda continue on the nice post from Glumposneak by trying to think like Turbine. It´s not easy because I don´t know what kind off profits you make, what the investment (needed) is or what the overall strategy is (which is a bad sign all of itself) but I strongly feel that Lotro at the moment is a runaway boat with no captain. Imho, Lotro needs to reinvent itself again or it will die with steady declining profits.
I can't make heads nor tails how you keep the players you have or get new ones. You make it easy for people to get to lvl-cap but then there is no content. If you aim for people who love all the old content, I don't understand why you make them walk around solo without any interaction with other players. As for the existing players, you already knowingly lost the group of people wanting (raid)endcontent. Like someone said earlier I think, sometimes the game feels more like Lotro-SIMS, which still might work for new players but not for anyone playing for a while.
Don't get me wrong. The new areas look great. the bookquests are nice. The new BB's are nicely done. The only sad thing is that its pointless content you walk through, outliving it in a couple of weeks (yes a few players like lvling up different chars so have a few more bucks worth of replayability). Every mechanic in the game is pointless or broken:
- Due to inflation money is worthless
- Due to inflation LI-system is no fun at all
- Crafting is not interesting (nothing you make is needed that much or there are way too many crafters who can make or you dont craft because you dont need the money etc.)
- BB's have no point other than the thrill you get from doing them for as long as it lasts
- Kinships are hindered or not promoted, damaging the social (network) aspect of the game in the process
- Scaled instances and skirmraids offer nothing but boredom made worse atm by our overpoweredness
- Many many times you threw in your own windows with releases, frustrating and alienating players in the process, by introducing (intentional?) unexplainable errors (loot in durchest, bfe) and destroying your investments ( t1,t2 and t2c; how could you muck up such a clear instance missionstatement? first in RoI, then in RoR)
- etc.etc.
I tried to give objective observations which I am willing to give arguments for. they only do not apply for new players but will apply to most of them very quickly
No real sense of accomplishment left for people, only thing left is the immersion in Tolkien's world. This might work well for new players but atm is very stale for old players and wont bind your newer clients. I have been plucking flowers and killing boar since 2007. So I ask you, Turbine, where are you going with this game? Who are your prospective clients? Lore-fans, casual players, hardcore raiders, old people, young people or a mix? I know you cant make them all happy at once but I get the feeling that increasingly you don't make any targetgroup happy. You listened a lot in the past to whiners, sometimes to the real lotrofan clientbase, then focused on your own direct corporate goals but atm I don't know what you are doing. Isn't it time for a new mission statement and evaluating you clientbase?
Maybe I am not a good example as a run-of-the-mill client because I am a lifetimer. But I am willing to spend money on expansions and even maybe on some TP; in an ever decreasing manner though. But isn't it really sad that I am able to cut your profits from within the game? Isn't it even sadder that you made that harder for me because you removed every sense of accomplishment one could derive from the game? Sorry, not trying to be enigmatic, I just meant to say that there's nothing left for me in the game to keep me here except some friends and I help them not to spend money on the game. I hate the game atm for making me spend more time on it than i want. I want you to make money from this game so it can continue and be fun. And in order to let that happen I am concerned if you destroy your own potential to make money. Everything and I mean everything in the game is a non-sequitur in terms of earning money if you ask me . It's all aimed at short term profits which is confusing if u aim for the game to last a couple of years. Which may of course be legit in your eyes if thats your startegy atm but it has been going on for 2 years now. I dare Turbine to share their strategic goals so the community can shoot at it.
Sorry if I was incoherent but a. I lack background info and b. lots of ground and frustration to cover and c. I wish I could do right to some dev's who are genuinly fond of the game
I couldn't agree more. I'll take a more optimistic stance and suggest that the break from expansions is due to taking more time to prepare the next expansion, which appears to be Gondor. Just think for a second - Minas Tirith is the biggest city in the known part of Middle Earth, so Turnine will have a lot of work to do. Considering how the last three expansion have always had some problems on release and East Rohan was even delayed (as well as Isengard's instance cluster, if i remember correctly). I don't think that an expansion as large in scale as Gondor can be realistically made on a 12-month expansion cycle.
Of course, I may be entirely wrong and the reason to be financial - in this case, I will enjoy LOTRO while it lasts, and keep my fond memories from the past seven years.