:START: Ansury pg #7 post #67 :END: pg #14 post #137 !! INC WALL OF TXT !!
Page 1-14
Quote:
Originally Posted by
Ansury
I like this idea, an ixp bank for LI. It goes into what I really want, a more unified currency.
Unified Currency:
Target: item exp runes space, extra LI space, relics space.
Bonus: LI revamp.
Instead of dropping 3rd age LIs everywhere why not make mobs drop shards instead.
The landscape token and other things should be converted if possible to shard values. Just on my alt I have 16 different types of currency, most likely never to be used again.
We have coins Coppers, silver and gold.
We also have Marks, medallions and seals.
We should have Shards, Legendary shards, and legendary fragments. They should also be account wide and in the wallet.
All these being shared account wide, and the new bank for item xp currency can lead to an easier revamp of the LI interface to be personally crafted at the forge.
Combine those types of currency into whatever cost and that should clean up the wallet, and free up a lot of inventory space.
Just increase cost of currency for more personalization.
example:
I go to my Ixp bank to grab enough for level 10, then so many shards plus other currency to purchase the legacies I want. It might cost 2 or 3 times as much but at least we can finally customize a weapon and stop being random, even more so with random trash will, morale regen, agi on my champ 2h sword.
relics aren't that big a problem but instead of winning them could had out shards more of them equally to people in instances. And add an option to craft relics with shards only instead of required a tier 9 and 5k shards for a relic of your choice. Maybe up the price but it should be an option.
Another good idea by Leonydoc - "Make the Settings, Gems and Runes shared between character"
I agree, after they have been crafted this would cut down the overwhelming grind it has become.
Other currency would include fest tokens, commedations and Mithril Coins. well fest token could use work too.
Rep items:
I sort of love/hate them. Nicer than task cuz you can buy them but take up so much room and clicking 100 at a time, ugh maybe stacks of 100s.
I'd like to see them worked in with task in higher lvl areas or just have tasks removed. This item xp bank for LI idea could be applied to rep items.
Instead of so many of them just one per faction that acts as the bank. A npc that lets you cash out for rep or for something to put up on auction.
Maybe add rep to kills in the region. Instance/Dungeon only? Its a passive way to do it and a more fun way to grind it.
Having rep items and kill rep would maybe eliminate task, seeing as you wont need 20 types of trash money drops if you use for turn ins. = more inventory space/clean and smooth
You could change task to those mini bosses like the esteldin quest for the item xp. They trigger when someone shows up with the proper task so they don't wander around messing with other questers.
Now all i have left are 2 bags of crafting items 1bag store bought items, 1 bag potions class items and maybe alternate weapon/classitem. and maybe a Li scroll or related drops. 5th bag could have rep banks, and then all the new gear thats dropping fills the 6th
Quote:
Originally Posted by
Hatter_of_Bree
Allow for a way to make next level pots from two/seweral lower ones? Same for all tiered wound/fear/poison/disease cures/pots, defence/offence crolls and hope tokens?
Quote:
Originally Posted by
thewordofzod
Decrapping
You could find a way to "tier" the same 5 items, like with them fancy green chevrons ya'll like to use when you're killing us with some horrible DOT.
Dented Codpiece stacks up to 5 and becomes a Tier 2 Dented Codpiece... Angmar needs Tier 2 Dented Codpieces... Wildermore needs Tier 32 or whatever...
Now I want to see a loot icon with 32 little green chevrons
love this last idea for crafting. harvest 501 ores?
Just 2 stacks now one at 100 with a tier 1 chevron and one with 1-99 ores. at 99 the next ore pushes it up to 2 chevrons and an ore after that is the second stack again.
so at 500 its a 100 stack with 5 chevrons and 501 a second stack with 1 ore. great way to keep track of the same item in high numbers for all crafters.
I also have a big problem with the store bought and hobbit rewards. Making them have their own wallet or with destiny perks might work but still looking for better options atm.
Reading till the end to post what i can find.
edited partial quote with what ideas I agreed with / liked / or think can be easily implemented
Quote:
Originally Posted by
Umpbear
Yes, please PLEASE pull from the smallest stack when using something - conversely, when obtaining items, add to the largest - no need for a merge in either case that way.
I like the idea of adding "gear" slots to spec trees, as well as the notion of any LI's that are slotted are "there" instead of in your bags.
All items stack to the same size stack, not some at 100, some at 50, some at - well you get the idea.
It would be nice if Suppliers had a Vocational filtering option, scrolling through the entire list to find that one woodworker item (yes I know, there is a search, but if you're buying a bunch of different woodworker items. . .)
The sorting of common and below is only useful for selling trash, as when you select uncommon, it still shows common - separate those so you can select, common only, rare only, etc.
Yes, add to available stacks if the bags are full.
When splitting stacks, the option to "split out all" would be grand, esp for AH purposes - there really is nothing more annoying than splitting out 1 item at a time, or perhaps "split into stacks of X"
The ability to access Housing chests from a Vault-Keeper would be outstanding.
Thanks - UMP
Quote:
Originally Posted by
NoCyg
Another idea I like is to stop having some quest items--letters, instructions, etc.--go into your inventory, or at least having to leave them in your inventory once you've started the quest. It's really irritating to have perfectly good space being taken up by worthless quest items which you can't do anything with (not even transfer to your vault) or you lose the quest. Currently, the mechanics of when a letter or item will or will not be deposited into your inventory versus into the invisible bag that holds other quest items seems to be very random. It would be nice if everything could be standardized so that quest items never take inventory space.
page 11 Jokubas post #105 a good little rant about inventory.
maybe another edited quote
Quote:
Originally Posted by
rougeredmage
Remove trash items from the game !!! convert trash directly into cash held by monsters, Revamp the taskboards to use the new Quest pop up system remote UI thingy for reptable quests content for Free players....
have a seperate House wardrobe to store houseing items.... placeing items in this house wardrobe will bind any furnatre to account for easy house keeping ?
change the legendary item rune system and replace it with a "bank" of heritage that can be withdrawn onto an item.
an option to have quest rewards be turned into coin/ marks / shards
revamp the wardrobe system please actually make it worth purchasing or useing i have one character with a vault full of clothes !! also make the wardrobe system and shared storage systems more more economical to use for instance a charcter slot is currently priced as of 17/12/13 at 595 TP meaning that i can aquire 120 slots worth of vault space + bagspace before spending any TP. while 10 wardrove space cost you guessed it 595 TP with shared storage 10 slot upgrade costing 595 TP now lets be sensable which one am i going to choose to purchase ?
Faengalith -
"No, please no. I must disagree with many of the suggestions here, and I don't believe these would enrich the game. Making things "easier" isn't always a good move, especially if something else is sacrificed. You can hear plenty of people complaining about many ways the game has become too easy and it has lost appeal.
...
I know everyone wishes things were easier, and stuff like actually going to a vault keeper is a pain, but it's part of the game. Remember what you need to do... plan to make a stop at a certain outpost... plan what you carry like a real adventurer would. If you start to make too many things instant, mechanized and 'easy', you will abandon the Middle Earth experience for a science fiction game, and eventually regret that."
I have to agree with Faengalith. Most of the option I've stayed away from might take away or change the feel of the game as I see it. Although remote looting and open tapping makes for a great casual feel.
Right now I'm just looking for more simple ways of streamlining what already exist. That and cosmetic options for my legendary weapons. Just old skins from say my hammer Erunnam from the Angmar Bogbereth raid. I wouldn't mind if i could put that skin on another 2handed weapon since Li and weapons speed has been standardized but if id had to id switch to a 2h hammer just to use that skin.
Quote:
Originally Posted by
uvm.tp
Thoughts:
(1) Please consider that having certain items in specific places in bags is critical to ongoing game play.
(1a) I don't want bags auto-sorted and then have a salve all of a sudden move and be replaced by a Tome of Extraordinary Experience and randomly spend a valuable store-bought item when I meant to remove a wound from a compatriot.
(1b) Making the bags like a vault would take up a tremendous amount of screen real estate. Please don't do this.
(1c) Some of us (also see: @andrasy) LIKE the 6 bags, as they are open while we adventure and are in different locations on the screen, not just packed together emulating one big bag. If you're going to re-implement what others can do in plugins (um, why?) then give us options, not requirements that break existing styles of play.
(3) Allow mining and finishing quest items to go into pending loot
(4) Please do NOT bind or autoconsume any more items that are not currently acting in that way. The separate reputation items for the <L60 areas not being bound is something we depend upon, and for those with low level alts or alternate accounts, auto-consuming or binding these items would be VERY VERY bad.
(5) Please carefully consider any limitations to bag contents. I don't want something that is relegated to carrying metal when I'm a Yeoman. Same for things that would only hold potions, or whatever. Don't assume you know my play style - keep things as generic as possible in storage.
(6) At least correct labels on items that can be turned in for tasks (vs not)
His number 4 i am all for that. I want to expand rep items into higher end zones that are now becoming uninhabited. Having 1 item acting as a bank to hold the value and an npc to barter this value for yourself or redeem a tradeable item/s that can be auctioned.
Quote:
Originally Posted by
Cadd_EU
For stuff not really about direct inventory while Questing:
- No Housing Decorations should be Bound to Characters - make them Bind to Account
- Overall, more stuff Bind to Account, period.
Quote:
Originally Posted by
skadoink
2) When trading between players, take into account stack consolidation when deciding if there is enough space or not.
I don't remember if i got the quote about account granted cosmetics for each character being condensed to one item that's account wide in a reward wallet. cuz 28 free cosmetic items, from pre-orders and such, on each character was overwhelming.
dietlbomb -
"Store the player-bound Legacy Replacement Scrolls in the Legendary Item Panel in the same way that Relics are stored. Allow the player to apply these from within the Legendary Item Panel."
If the idea of gems, settings and runes are account shared yet viewable in the Legendary Item Panel, this above idea will clean up more space and smooth over the LI UI even more.
We would need a way to combine a number of them to up the lvl or deletion option to remove under leveled scrolls. Maybe requiring so many of an appropriate level scroll to add the legacy to a new base weapon before its constructed / identified.
If someone wants to sort this further and make it easier for a dev and others to read please do so.