Originally Posted by
ForTheGamer
Hi! Just want to add my two thoughts about Wardens.
I think something for Wardens that how you need to press your combos changes. Slightly.
Like right now I have my bar for Warden as 1- Fist/2 - Shield/3 - Spear/4 - Combo for buttons.
So for like inputs for the Determination Gambit line it would be:
214->2124->21214->212124 - 18 Buttons
Instead, why don't we move to this -> 214241424 - 9 buttons
It would mean roughly of the base values would need to go down for damage. You could also change the go back 1 gambit to go back 2 (with like how we have masteries), so that you could do say 2142, but decide you are low on health jump back two gambits to 21 (so can use 4 again) pop it for another heal, then do the rest of Determination. I think allowing Warden's more free flowing and moving from combo branch to combo branch would open up some really fun stuff that you can't get with any of the other classes.
If you still want Wardens outputting the same damage via 9 as they were with 18 presses, you could make it so that masteries now are the engines to get these combos going and boost the combos it helps start. With Double Move masteries you could add a buff to each one: For Shield - Extra Threat + 5% Mitigation, Spear - 5% Spear Damage, Fist - 5% Light Damage. Nothing breaking, but just little ditties. I'm not sure of the actual numbers you'd have to do, I'm just using basic logic for stuff.
That's a thought I had at least in terms of gameplay.
In terms of specializations, I think if Warden's are supposed to be short fight tank (meaning high DPS from us), an idea as is to move Assailments' Barbed Javelins from 20 points to 15 points with Bull's Eye (going to 25, with Shattered Javelins at 20). I recommend this because the 55% Chance to Bleed on skills would be a boon at a lower amount as we can put a little more over into red for increased damage potential. It would mean a tank warden could theoretically put 30 into blue, 19 into red, and 15 into yellow for some really high damage output. Though I'm only speaking of short term tank fighting. It would definitely need to be something to test to make this all right.
Another thing you could look into is improving the base bleed percentage for spears. For everyone 1 to 5% and Warden's from 5 to 25. This meaning that the Warden's would actually be better served to wield a spear over a Sword (with the Sword falling to backup weapon). It would also make it so that Assailment's 50% boost for bleeds is pretty important for Wardens.
As for blue, I'd probably recommend changing Impressive Flourish trait into a trait that grants the Offensive Strike line improve morale tap. First two points would improve the morale ouput, with the other 3 adding the following combo sequence. Of course without saying, improving our mitigation somewhere is an idea. Perhaps having it so War Cry does that? Having it early would be ideal I think.
That's just my thoughts at having picked up Warden again in like forever.