Originally Posted by
SNy-lotrolinux-EU
I am sorry, I wasn't intending to bash you guys hard on this per-se, but reading this, I just have to.
So, from one of the earlier dev diaries where you explained the instance finder and the motivation behind it, namely: people only running Sword Halls and Grand Stair ad nauseum, I took it you guys were very aware of the fact that Dungeons was probably the least run instance of the lot. Now you come in here and say you didn't like to run it, either.
And with both of that in mind, you guys manage to make the challenge even MORE a one-shot fest of elves? Who IN THE WORLD would be, I am sorry, but STUPID enough, with the knowledge of just why it sucked so hard before to run through the thing for half an hour only to get your elves killed by an unfortunate sequence of eyes and fears, to add three TROLLS on top of that that manage the feat in the first three seconds of spawning?
Are you guys seriously considering that an improvement? And incentive to run this instance again any time soon, even? I simply don't understand what kind of thought process is behind stuff like this, if it should be a thought process at all.
Also, I have actually run this a lot (I happened to LIKE it before - as in before - I won't be running this utterly moronic version again) so I can tell you that it is intended and always has been, that only one of the chests is lootable. They even have tooltips to state so. I should have thought that stuff like that was documented well enough in your code base, but apparently not. Explains a lot of the current situation, if you ask me.
SNy