bumping this
Evernight was absolutely awful today. Did a pug t2 AD and the game was lagging out. Then did a lamentation with some friends and was freezing for 5-6s every minute. xd
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bumping this
Evernight was absolutely awful today. Did a pug t2 AD and the game was lagging out. Then did a lamentation with some friends and was freezing for 5-6s every minute. xd
Yea Evernight, yesterday evening we just gave up in WoE, 15-30s long lags (and by lag i mean i click on a skill and nothing happens), not playable.
Really bad again today.
Packet loss for lots of people; skill delay just standing around.
Please do something...
Yep Thursday evening and Friday morning lag was back with a vengeance, long pauses, skill delays etc.
Was one of you, God forbid, weapon swapping?
Or numbers are up due to free content code...
Predicting a server crash due to the entire server in last homely house tomorrow
Monday evening (GMT) and the lag is back with a vengeance. So bad I finished a mission, went to allegiance hall, travelled to mordor, swift travel back to mission hall, ran back to quest NPC and I still couldn't hand in mission :o Then in Morgul Vale I couldn't even map home as game thought I was still sorting shared storage. Repeated skill lag in missions & MM dailies
Same here ...
Tracing route to gls.lotro.com [198.252.160.30]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.0.1
2 * * * Request timed out.
3 * * * Request timed out.
4 32 ms 32 ms 26 ms 105-187-235-177.telkomsa.net [105.187.235.177]
5 20 ms 21 ms 15 ms 105-187-253-74.telkomsa.net [105.187.253.74]
6 52 ms 19 ms 22 ms ndn-ip-hsll-1.telkom-ipnet.co.za [165.165.235.173]
7 216 ms 200 ms 199 ms 10.189.30.10
8 215 ms 197 ms 197 ms be5957.agr21.fra06.atlas.cogen tco.com [149.14.211.193]
9 204 ms 256 ms 199 ms be2844.rcr22.fra06.atlas.cogen tco.com [130.117.0.29]
10 210 ms 196 ms 206 ms ae-8.edge8.Frankfurt1.Level3.net [4.68.37.93]
11 313 ms 309 ms 295 ms ae-6-3506.ear2.Newark1.Level3.net [4.69.214.37]
12 293 ms 297 ms 334 ms 4.31.43.210
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
Trace complete.
Took me nearly 5 minutes to post this reply. Network problem in New York area?
I've seen you post this video Nubja in a few places on the forums, but the title appears to be incorrect. We have not claimed that weapon swapping in combat is being removed to combat lag. Lag reduction is not a reason we are doing this change.
It's just that it's allowed to be inferred when posters moan in ignorance about the cheating, macro weapon swapping raiders being the cause of their grief without moderation. Until today!
Allow me to quote from a you know exactly where from leak from back when it was first leaked weapon swapping was being removed.
"Unfortunately this caused both basic game balance issues and significant perf spikes, as swapping an item as complex as a legendary item is equivalent to a minor character respec, which is awful during combat" - Vastin.
I think the title is fine :)
Perhaps rather than picking up on that, we could get an update on when this problem is going to be addressed? I fail to see what else we can possibly provide to show you that the server performance of Evernight is unacceptable
What is beyond belief is that it's really the choice to make the new LIs even more bloated with stats that builds on the usual added strain on the servers from content e.g. Missions overtly resource hungry for speed of development.
Cordovan, would appreciate input on the above? it's been touted a few times that weapon swapping was the culprit for some of the lag we experience.
Equally, I'm in the Thorin Halls homestead now, it's 11:33 am UK time, 712 none anonymous people are online, it's lagging frequently, skill delay is 2-3 seconds.
Err, performance spikes != lag. Weapon-swapping sometimes resulted in visible, momentary hitching player-side. That's likely what Vastin was referring to.
Anyhow, they did mention they were planning to upgrade servers to 64bit this Winter so fingers crossed that results in a visible improvement.
Quote:
Originally Posted by Severlin
Was it supposed to start with Sev saying he's always been completely redundant?
I can't take the spin of these things any more, will have to take your word that Cord or Sev think the servers are 32-bit still. I'll watch a random dev answering random question not one with a selective agenda directed so. Will wait until the transcript.
Edit: Now I wasted 5 minutes of my time trying to track that Sev quote on the forums but you made that up. Use these " " if referencing the stream or post a time with it.
Maybe I'm just a victim of the spin back in the datacentre move days.
Noticeable lag at Wistmead with 895 people logged in on the server a moment ago. Not unplayable levels of lag, but irritating levels certainly.
lagging out the wazoo again
reduced awareness in the homestead LMAO
aaaaaaaaaaaaaaaaaaaaaaaaaaany blue name response that isn't incorrectly complaining about a meme video's title??????????????
Been doing some WoTP questing, 1100 visible players logged.
A lot of lag on things like moving stuff in or out of vault, opening doors and such: 3-5 seconds consistently. Oddly enough hardly any lag fighting mobs.
We have some response from Severlin.
One of the things he mentioned is that they are going to roll out 64-bit versions of the servers, which I found very surprising.