Originally Posted by
spelunker
I think both you and the poster you quoted need to separate the issue of losing skills, from the issue of trying to solo group instances, or be simultaneously effective at buffing, debuffing, healing, and dps.
Losing access to skills, or combining multiple skill effects into new ones to reduce total skills (which i suspect will happen to some classes that get more 'pruning' done) seems like simplification for the sake of simplification, to me. Making it so you have to trait deep into the blue line for water lore to stack at all would not simplify the class, but it would make it less able to have it all. Similarly, halving the duration of various debuffs, or dots, or sticky gourd unless traited specifically for it (and not being able to trait for all of this) would not simplify the class, but it would more effectively prevent classes like Loremaster, Warden, and Captain from having their cake and eating it too, which in large part they can do right now.
Since all we really know is that skills are being pruned, and have no real concept for how limiting the new trait trees will be, the exact opposite of what I suggest might become the reality, for all I know.