Originally Posted by
seekingerin
I've argued in this thread that the areas east of the Gwathlo and west of the Gwathlo would likely be released separately, but I'm beginning to change my mind on that.
I've been playing going through the quests on Yondershire and I've been struck by how much landscape there is in this area that's relatively untouched by quests. The quests in Yondershire mostly take place in the four hobbit villages and the five sets of ruins, but there are large tracts of landscape between these locations that seem to exist just as empty space between more "interesting" places. There are trees, hills, mobs, but there's not actually anything to do in these spaces. The clearest example of this is Foxden Heath, which seems to exist only to form a connection to Little Delving, but I'm also thinking about the space between Tham Amothir and Lhungobel. I'm thinking about how few quests take place around the Old Links. I'm thinking about how much bigger the North Moors are than they need to be, and how much longer the road between Nobottle and Long Cleeve is than it needs to be. To some extent, Yondershire needs to be large because it's an attempt to connect several different preexisting locations. Even so, it feels bigger than it needs to be and less densely utilized than much of the rest of the game has been.
I've been watching some of Scenario's Casual Stroll videos over the last few days. In the three or four videos I've watched, he's talked a lot about how, since returning to LOTRO a few years ago, he's been attempting to leverage their technology to find ways to design landscape more quickly. They haven't had much opportunity to put that into practice in recent years. Gundabad is a complicated interior space. the Wells of Langflood, Vales of Anduin, and Morgul Vale are long, narrow spaces with well-defined borders. The Wildwood and the Angle are spaces that exist between spaces. The Yondershire may reflect a new approach toward landscape, one that uses technology and the techniques Scenario has been experimenting with to build large regions with landscape that doesn't have to be utilized for any purpose in particular, that can simply exist to be lovely and provide stunning vistas and connect more interesting locations and make the world feel larger and more realistic. And vast, relatively empty spaces of southern Eriador would be a perfect places to have a grand experiment with this approach to landscape design.
So I'm more open than I was a few days ago to the idea that everything between Eregion and the Brandywine will be released at once. It would be an ambitious undertaking, but I think it may be more realistic than I thought it was at first.
I'm also starting to have a hunch that this area could be intended for the 50-60 level range. Players have been asking for an alternative to Moria for a long time, after all. Eregion is a level 45-50ish area, the Angle is around level 45, and between the Wildwood and the ruins in the Weather Hills, there's a surprising amount of level 50 content around Bree already. I think I even remember there being some level 50ish content in the Barrow Downs. So I think it would be very easy to feed players questing in Eregion, the Angle, and the area of Bree into a level 50ish Minhiriath/Cardolan/whatever they would call it, allow them to level themselves to level 60ish here, and then spit them out in Enedwaith so they can use that as a bridge to Dunland. It would, indeed, be a more natural flow than sending players through Moria to Mirkwood for a few levels and then calling them back to Eriador.