Originally Posted by
Levanthalas
I'd really appreciate some communication about how the current issue of "always use the strongest gambits first" will be addressed, or at least why it was decided that that is no longer viewed as a concern.
I said it in a previous post, but I always saw Warden as a class built around "building up" or "working towards greater things." I feel that without the gradual increase in the length of gambits, or at least having to vary the lengths of gambits you use, this identity is lost, and the Warden pushes closer towards "<insert other class of this role> but with more button presses."
With gambit chains going "chaos mode" where any 4 gambits make a chain, I still don't see any incentive to use shorter than 4/5 length gambits unless you get all your strong bleeds/heals (depending on dps/tank).
I don't mean this to be derogatory towards the efforts made to update the class. I really like most of the overall direction, and the Advanced Technique is a very elegant solution to "how to make Gambit chains matter."
I know my opinion alone is not going to change the devteam's methods, but I've seen others that share this concern, and I think we'd all appreciate a little more communication on the thought process for why nothing matters besides the number of gambits, instead of some of the other proposed solutions of completing a set of any 3 lengths in any order, or in either upward or downward direction, or one of the other proposed solutions.