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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.The character models and customization of the characters
game would be much better if the characters upper and lower body had the proper proportion and didn't look as goofy. More options of customization would give a more personal feel to the game and thereby make the game more fun. fix character movement the characters walk and run so awkwardly and plain goofy. its a shame lol
2.NPC appearance
they just look so bad and different from the characters
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
low level exploration of ME (maybe w/ a guide) for quests or any cause. to make the game feel more perilous like the books and similar to the epic adventure in the books.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. can't remember anything as of now
2.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. A better LFF tool, similar to the one seen in DDO, where you can actually select your quest or instance amongst a list of all of them. It would help if open Fellowships had their own tab in the social pannel for easy access. Compatible fellowships should be easily denotable over incompatible ones (i.e. clear or dark, just like for DDO). Player note should be easily readable and not cutted off, just like locations and quest name.
2. Better housing. I would like to see more choices on where you may place furniture, where you want to put your chest, etc.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
KvK (kin vs kin) pvp, where Kinships members can choose to battle with other kins on skirmish maps.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Music. Would be nice to be able to play lute while walking between two cities/quests.
2. Slayer deeds. You can never finish them before you actually finish the quests in the area.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
1.Remove cooldown on travel to housing.
2. KOTOR-style combat realism, if possible, where our weapons/shields, etc., connect with same on mobs.
3. Make grinding for deed/virtues fun somehow :D.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. I do think housing has been put on the back burner for a bit too long. maybe add some more houses in exsiting neighborhoods, also maybe some type of crafting/profession specific storage ie a garden the could hold some crops that another of your toons could pick up when needed something like that.
2. Fishing/hobbies either some type of change to the mecanics, like maybe fly fishing :{D
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? I don't know if this is what you are looking for but I would love to be able to chat with my friends or kinship without being in game. (using BB or Iphone)
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raiding/End game instances
2. I don't spend much time in the moors.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
How it works:
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. There are plenty of suggestions around - pick from them. Essentially the goal is to expand the Housing to make it more useful for all the items we're collecting as we adventure.
2. LFF Tool. We need something better that allows use to specify what we're working on, what we'd like to work on, etc. And it needs to work whether you're in a partial group or just starting a group - as in LFM or LFF.
Quote:
Originally Posted by
Sapience
How it works:
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I seem to recall a lot of tech issues with the idea of physical presence - as in, not being able to run through other toons, etc. I find it quite frustrating that you can't set defensive lines, etc to stop melee attackers running through/past melee defenders (without negative consequences) to the back line.
So, while it might be impossible to do collision detection, etc, there might be a means to simulate something close to it. A form of "(Automated) Opportunity Attacks" or whatever based on certain conditions applying (whether it be PC or Monster).
Example:
Mob charges towards fellowship, the guard is out front, the hunter at the back. Because the hunter has grabbed "threat", the mob runs right past the guard and starts whacking on the hunter. The new mechanic would have some means for the guard to get an auto hit in (this stance or whatever would be a toggle the PC can activate, and probably should ignore facing at the point of actual attack) as the mob runs past. For tank type chars, the threat generated by this attack should be high. For others, it would be lesser, similar to their current roles.
So, with this auto-attack, it's possible to get the mob to switch targets to the tank, who can then proceed with getting on with his job, etc. And it would appear more as you would expect - the mob is attacked, comes in and has to deal with "obstacles" to get to the main "threat". And these "obstacles" could then become the main "threat".
Monster AI could be tweaked to this change. Rage mode/stupid creatures may just blindly do what happens now - and thereby take extra damage as they "crash" through the melee defenders.
Note: this *should* work on the flip-side as well. PCs charging into mobs to run through to some "bigger" threat should cop the same treatment. As a class advantage, I'd give some buff to Champions (AoE melee class) to reduce the impact.
Quote:
Originally Posted by
Sapience
How it works:
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raids/instances - It's getting to the stage that there's too much gating and/or grinding required to be prepared for some of the raids/instances within the games.
2. Group based activities. Sometimes, I'd like to do even "normal" quests with a bunch of people - not because they're hard, but because grouping up can be more fun (especially if you're on an alt doing the *same* quest for the nth time). It's just too difficult to get groups for this sort of thing and in general there's no real incentive for others to do it either.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing - More item placement flexibility
2. Taverns and Inns - Make them a place that players want to go. Add minigames, revelries, faster cooldowns of death penelties, faster cooldowns for travelling, etc.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Tavern Revelries!!!!
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Chicken play - I love the concept, but have only found time to try it twice.
2. not sure.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. level increases. Stop increasing levels. Modify or updates the trait system to be more relevant to give players another avenue to improve what is currently a vanilla character design system.
2. Tradeskills - armorer, leatherworker and tailor. Allow runes to be imbedded into cloths, increases variability and improves character design opportunities.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? Equipment enchantment system and a redeign of character traits that allows for greater variability between players
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. there isn't enough end game content to prohibit me from trying any of the other aspects of this game.
2.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Visiting the Bard for traits. I think this could really use a bit of an upgrade because it takes a while to re-slot traits every time you want to switch them around. For people who switch roles (soloing versus group play) frequently, it would make the game much more fluid if we could click a button to pay for a pre-set trait grouping.
2. I would like more options for the housing system. Perhaps the ability to mount and show armor (perhaps a barter thing) and a way to add more wall slots. Windows in the houses would also be very nice; something to get some natural light into the buildings. Perhaps the ability to buy more slots for putting up furniture.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? Mounted combat, definitly. While I think something like this would only come with Rohan, it's something I would really, really like to see.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raiding. I am something of a casual player and I wish I had more time to do some of the end game raids.
2. Deed farming. I am a completionist and I like to finish various acheivments, both recorded and not. I just never seem to have time to go back and finish everything I want to, especially the kill deeds that require hundreds of mobs.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.I'd like LOTRO to have a better travel system. Either ports for all, or faster horses, or even a horse with a Sprint skill. It's ridiculous how long it takes a player to get from point A to point B then onto point C and D. I play my hunter and feel I don't enjoy my other classes because of the travel woes. Warning: do not start with a Hunter or you'll never want to play other classes due to the travel restrictions!
2. I would implement guides to be bought by all classes from trainers, and/or give a Horseman skill that provides a Sprint instead of watching your horse meander along like a drugged snail. There is no shame in providing faster travel for players who want to feel accomplishment before they grow old. Some players need to explore the huge map you have given us but don't want to due to the mundane slow-trotting horse they forked over $4.2 gold for.
QUESTION 1 ADDITIONAL:
1. Housing decor options are deplorable in this game.
2. Provide a macro that can be used to move a chair over 3 spaces, or a picture up 5 spaces, etc. Do away with hooks and provide a format where a person can hang up to 50 items, or whatever the total, inside the house, be it on the floor, wall or ceiling or anywhere in-between. This has been done in the original SWG game and was a hit. Allow all items to be used as decor, ie a sword can be positioned on a wall to look as if it's hanging, a set of armour can be placed as if on display, a pair of robes can be positioned as if they were curtains on your window.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. Create a way for a crafter to make stacks of 25 components in a FACTORY that is built on lots that allow for factories. Introduce factories where a crafter can add the needed supplies a recipe requires, then set the factory on auto and wait 2 days for the end result, for example a stack of 25 Lemba etc.
Doaway with the current HOUSING storage system and allow a player to store, in addition to their 5 inventory bags, 100 items inside backpacks they can equip and unequip and hang inside their home for storage. The regular home holding a limit of 300 items (ie, 3 full backpacks) and a deluxe house holding 500 items (5 backpacks). My husband said he'd be ok with this game if it just had more storage. A Tinker needs gobs of storage just to craft jewellry and food and therefore must empty bags before they can even load up the necessary ingredients to craft a batch for the AH, and even then that batch must be limited as there is no room for the end result due to so many components/ingredients taking up slots in your inventory! Currently the storage system is too ineffecient to enjoy gameplay as a crafter.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. AH's 2 day post limit. I think there should be a 5-day long option for a player to keep his goods up on the Auction House. Why? Because I don't sell anything in 2 days anymore! The Arkenstone server is so dead nobody purchases goods anymore. If I'm being charged a fee I want the exposure time increased to enjoy the fruits of my labor.
2. I never have time to enjoy the actual game before another content update inundates me with new zones, instances. I realize games change however if a player is not in a tight group of friends, they get left behind. In other words; many players like myself was promised help from kinmates in Angmar instances but then Forochel opened up so they went onto Forochel instead, so we were promised help after they got done with Forochel but then Moria opened up, we were promised help with Moria but then Mirkwood opened up. This is fine for that tight-knit group of 8 or 10 in each kinship who's sole purpose is to conquer and divide the freshest instance but many are left in the dust and do not get the needed help without joining a lame suicidal pick-up group of strangers who are rude or just plain selffish and leave you high and dry as soon as they get what they need from you! Too much emphasis on adding to the game without really ADDING to the game is going on. Instead, work to improve the game we already have and for once satisfy your ongoing customers who will willingly play the game given them without complaining that the map is too small or the instances are too easy. Take care of us who don't feel the need for new territories or instances just yet. Give us quality not quantity. Work on travel, storage, crafting and AH as well as combat balance, only then you'll have a huge customer base.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing - There are several substantive consolidations of housing ideas so I have nothing to add other than look closely at what has already been posted.
2. Crafting - See my sig. It's not self-aggrandizement. It's simply illustrative of a much more robust crafting system built closely upon the game's core crafting system already in place. Crafting is part of the itemization solution which could be resolved as follows:
A. Crafted comparable incomparables; slotted, customizable gear
B. Better raid comparable incomparables and much more of them
C. Rare comparable incomparable world drops
D. Salvage
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
THIS! ------> http://forums.lotro.com/showthread.php?t=86442. A fantastic, innovative concept for gameplay!
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Music
2. Hobbies - We got off to such a great start with fishing, and then nothing. :( So much possibility here!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. More crafting tiers & recipes! Also, I wish it wasn't a requirement to get to Lothlo (for example) to pick up certain recipes. I have some Supreme Master crafters that are only level 13, so getting to Lothlo isn't reasonable. I think those recipes should be purchasable at the Guild.
2. As a solo player, I can never get the Symbol of Celebrimor - there needs to be another way to get it other than a fellowship (or spending 200g on the AH).
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Default toggle skills. Hunters have a book they can slot so that a specific "stance" can be already on when entering the game, but I'd like to be able to see it with other classes. For example, the Warden toggle traits, esp. the run buff. This would be a big help for alts whose only purpose is to run the mats vendors, but it also helps if we have to drop out of the game suddenly in a dangerous area - when we come back in, we waste time turning our toggles back on while we're getting aggro'd.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. As a primarily solo player, I intensely dislike that I *must* have radiance gear in order to go into some instances with an occasional fellowship. Getting the gear essentially means doing other fellowships, so instead of it being casual, I have to plan it out. Yes, skirmishes can get you there, but it's a very long, repetitive process, and because I play at work, I can only infrequently commit to long fellowships.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Macros that allow for multiple keystroke capturing (such as capturing [shift][1] + [alt][1] + [alt][2] to run through a non-combat sequence). My Guard will often need to change gear/stance on-the-fly, but having to click all over the screen to get that done is a major hassle, often results in mistakes. I understand that this could be exploited to chain together immeadiate combat skills and might not be desirable, which leads me to the Question #2 answer...
2. Threat Display indicators make no sense. Blue arrow overhead, Red arrow overhead. What does it mean? Minimalistic is nice, but the visualization makes no sense. What does Blue mean? I've seen it on my Guard on a threat skill and on my Minstrel with a -threat skill.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. Quick buttons that allow you to switch between sets of gear and stances in a single click/keypress. This becomes more and more important when you fill multiple party roles. Even if it had a cooldown to stop players from rapidly switching back and forth, it would be a HUGE improvement.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. End-game raids (wipes take too long to recover from, learning curve/difficulty too steep)
2. PvMP Freep-side (too unbalanced)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
I'm going to go with the common ones people are naming, but with different angles. Since they kinda transcend the named categories, I'm not putting them into any:
1. HOUSING: Yes, everyone is mentioning it. Yes, the placement hooks are restrictive. Neighborhood events and such would be great, perhaps festival events there.
One thing that needs to be done first is to allow for ACTIVE neighborhoods. Some joker bought the large house right by my kinhouse, then left the game. That was almost a year ago and the house is STILL THERE! We need some eviction here.
My solution here is to have some sort of neighborhood homeowner's association that can vote to evict people. Having a few hundred neighborhoods with 1-2 active players in each can NOT be good for your server space. Add a voting board in each neighborhood. If a resident puts up an eviction for a player that has not paid upkeep which goes unchallenged for a week, the house is abandoned and can be sold again. If enough residents vote to evict a particular person, they have to move.
2. Hobbies! Fishing could use an upgrade: Rare items occasionally fished up,etc. The thing that really need to happen is MORE HOBBIES. Having a hobby tab in several places with one hobby on it looks kinda stupid. There are plenty of suggestiong for hobbies already. Just pick whatever looks best.
Another quick two things:
1: Selectable level for all old dungeons would be nice. One or two loot tables for each level would be much easier than making drops of varying levels for each dungeon.
2: Some sort of auto-grouping would be great. It works beautifully in other MMOs. Putting your name on a list for a certain dungeon/skirmish/storyline instance would make finding groups much, much easier and really help bring the community together.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Old Instances - What you guys did with Garth Agarwen and the new horse and goat rewards are good ideas. Incentives to do these instances would draw more people to the game. Too many people are skipping ahead to Mirkwood, and alot of new players miss out on the opportunities of doing Fornost, Carn Dum, Annuminas, etc. It would also be a good idea to revamp the rewards and quests, or break up these instances like with Garth Agarwen. Alot of players often complain these instances take too much time, so breaking the instances up would allow more players to do them.
2. Cosmetics - It would be nice to have cosmetic shields and weapons. There are some great looking weapons and shields, but they're not always the best stats-wise. Also, other things like face-masks or quivers on cloaks would be nice to have. Perhaps combine a dye-able plain cloak with various quivers? Saddlebags on the horses and ponies? I always liked the goats because they carried tools, bags, and a latern. Makes sense, since apparently we can't have our bags anywhere else on our person. Also, I really want that pointy end on the Makeshift Ranger Mask skirmish reward removed. It urks me alot, and looks silly.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Siege weapons for the Ettenmoors. They were introduced with the Defence of Thangulhad skirmish, and I would really like to see the concept expanded. They would also introduce new strategies and types of playing. Having several creeps lay siege to Tirith Rhaw and bombarding the doors and the top using catapults and ballistae while freeps respond in kind with trebuchets and ballistae or flanking and quickly destroying the weapons through a secret side door would be an example. Something new like this would reinvigorate the Ettenmoors, and would change up the usual boring pace of fighting around in the general area of Elf Camp/Tirith Rhaw.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Festivals. I wish they'd last a little longer, since I spend most of my time in instances. A full month of festival, like the fall festival in October, winter festival in December, etc.
2. Hobbies. Don't really have time for these either. Er, hobby. New hobbies like gardening, ice skating in Forochel, drinking, art, etc. would be awesome.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
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Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Virtues. Either new levels need to be opened, or change the figures to percentage increases where applicable i.e. level 10 Determination gives +10% agility instead of a flat 30.
2.Faction rep. By the time you grind enough rep to become kindred, a player is past the level where such gear could've been useful. Exceptions are cosmetic rewards and mounts, and factions such as Malladhrim, Galladhrim, and (to a lesser extent) Moria, due to the current level cap .
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Assuming I could have my cake and eat it, too, i'd love to see mounted combat, but it'd have to be Mount-&-Blade good, and not take away from development of new areas, instances, etc.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.Book 1. Since most of my time is devoted to either running instances with my kin, or doing dailies for the god-awful LI grind (seriously, do something!), it seems like i'll never be able to finish this volume! In other words, not so much a reflection of Vol 1 per se, but of the horrible end-game grind that takes so much time from other things.
2.Vol 2, particularly (i believe) 2.5.5. Whoever thought saddling players with a 2-hr-long (at least it feels that way), 6-person instance as a book quest must be insane. It's hard to ask kinnies to sacrifice all that time to help you on that, particularly if you have alts.
Answers in quote
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. More randomized stats on crafted items (see question #2)
Change crafting mechanics -- see question #2
2. Armor and other crafted items wear out and permanently break, each fix reduces the durability. This would allow for much more dynamic item management and remove my "pefect" rune stone from the game eventually. As it stands, there is no reason for me to look for another :)
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I have posted on this before: all like recipes in LOTRO produce the like items. If we were to base crafting system based on recipes that called for a collection of specific components (i.e. leather, bones, fabric etc..) however, because leather could have come from a multitude different mobs, its property would be different, each property would in the end affect speed, durability, affinity etc.. that is a piece of leather from deer would produce soft, light gloves, that would have speed of 90, durability of 50, affinity forest, the same gloves but produced with wolf skin, would be heavier and more durable, that is speed of 50, durability of 80, affinity forest. When 5 or 10 different item types are combined, and each item type can be represented by 20 different items, the number of combination is 5^20-5 (did I get that right?); factor in Critical success and other events (i.e. created in the middle of the night or day etc…) crafters would seek the best combinations and keep it secret.
Some combination would be worse than drops, some would be on-par and rarely items would be super.
Items would also wear out, each repair would reduce the durability and at some point, they would break. That sustained crafters.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Revisiting old areas. You end up staying in the area corresponding to your level, gets boring. Give me something to do in shire ;)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Radiance
2. LI
Lets get for real we dont want you working on anything but removing these from the game. Nothing else should be considered nothing!!!!!
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
N/A just go back to comparables to incomparables
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I dont enjoy the game any more because of skimishes and LI and radiance, get rid of them
2. read the above answer and think about it for a while. And get use to the fact folks want 2 things changed the most and do it instead of finding other crud to work on.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.
2.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1.
2.
1a. Questing system. The current system made me feel like an errand
boy instead of a hero. I'd make the quests more
about scouting and rescue and defense and such
instead of gathering bits and pieces of this and that.
1b. The LFF system. Instead of a channel, create tools to help find groups.
2. I would add PvP. LotRO would be much more interesting to me if it had
a PvP system. I think somebody tried at one point but
it looks like it never made it past beta. Might want to
remove that zone before people start thinking that's the
finished product.
3. Nothing comes to mind. From moria to mirkwood it was all just one big
never ending trail of blah so nothing really stands out for me.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. We definitely need more flexibilty and better pick-your-favorite-suggestions-here that allows housing to be what it should be. I've already voiced my own thoughts and have agreed with many ideas in other threads on the forum, so I'll spare you the long list.
2. More "fluff" capability that allows for further immersion when the time calls for it. I know it's been said before, but: emoting while sitting! Or at least give us a way to return to sitting/smoking/whatever after we clap/cough/laugh without having to fill the chat screen with scrolling notices of everyone sitting down again. Also, can we please drink or eat something other than a tankard/bread? And I want a bucket (that's not quest bound), and a book, and...and...you get the idea. And stop slapping them into skirm rewards or bog them down with rep reqs unless they actually pertain to that battle/whatever. (Honestly...I need to have Mathom rep just so I can carry a hoe that I can't even -use- except as a weapon?) And let's open a few more doors to the public! There are so many buildings/halls/etc. already in place that we cannot go inside. There were dozens of other possible public oriented interiors within cities of that time, so let's see them!
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Something that allows for those who want non-combatant characters. (Even if it was to make a new class that has zero skills or the like if necessary.) Yes, I have my budding heroes, but I also have those who are content staying out of that life, and there's only so much they can currently do in game. (And level based storage is just one of the headaches they deal with.)
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Being my creep. Since creeps have no real tutorial/intro, we just get thrown right in with only our destiny points and a bunch of camped out quest areas. So as a newbie who doesn't know power gamers to take me under their wing, creeping is just a source of frustration. There's no safer zone for us to learn how/practice to be creeps--and once you're id'd as a greenie, Freeps thrill at bashing you even though you're no challenge just so they can easily bang up their rank.
2. Music. Although it's a very basic music system, it's also pretty cumbersome the way it's designed, and after a year of playing this game, I'm only just finding time to utilize it without fumbling and holding things up--even when I'm soloing. A drop down menu system at the very least for our playlists would be such a huge help, but there's been oodles of threads on this as well, so I'll stop there for now.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting -- Currently, much too mundane, much too rigid and inflexible a scheme, and very lacking in creativity. Give players a reason to go back to older zones to collect materials for crafting by (a) allowing addition of different materials to basic recipes to add stats; e.g., mixing in lighter armor components to get a +5 bonus to agility, adding in gems to a crafted weapon to get a +10 bonus to morale, adding in food/farming components to potions to make a healing potion increase resistance to poison, etc. This reintroduces reasonable (as optional) cross-dependencies between crafting disciplines and gives players some ability to select/control variations on basic recipes. Right now, with the leveling speed being excessive, players outlevel whatever they can produce until they hit level cap and crafting is only useful for twinking alts. (b) allow crafters to "research" variations on their products so that they can make unique items. A player could expend crafting resources with a low percentage of success to obtain a random variation on a crafted recipe that only they might have (less rote recipes). Research might produce better armor, more DPS, a stat bonus, a resistance, or some other adjustment to a basic recipe. The player would always have this new recipe for future use.
2. Pets' AI -- Sorry, it is currently next to horrible. While the current degree of control is reasonable, the AI is broken in many ways -- pathing, aggro, aggressive/passive/guard modes -- none work as well as they should. While it may be desirable to minimize CPU usage by a pet, when skimpy AI makes a pet frustrating instead of useful, the pendulum has swung too far in the wrong direction.
Quote:
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Legendary racial [and capstone] traits - The current differences between races are almost meaningless and many of the racial traits are essentially useless. Players within a race end up with pretty much the same racial traits and they do not really distinguish one race from another. Allow different races to have many different unique traits (in the same way classes do) with a selection of different capstones (similar to classes) that are actually useful and desirable.
Quote:
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Raiding -- I don't have time to enjoy these because I have no interest in doing them for the gear; I only enjoy raids for the opportunity to do the associated quests one time. Repetitive raiding is a joke and a horrible; even extreme; timesink. More power to those who enjoy it and I do not begrudge them their rewards, but I won't waste the time to do it when other gear suits me just as well.
2. Festivals -- Similar to raiding, I don't want to waste my time on these. Again, more power to those that enjoy these timesinks, but they're not for me.
You asked...
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Deeds, Have certain mobs/bosses be worth like 10-25 kills.
It could be random or specific to a quest perhaps.
Instead of killing all the creatures have an option to destroy their lair or chief or something along those lines. Maybe even add it as a special skirmish.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
1. Mounted Combat
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
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Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Taverns. Lotro would hugely benefit from a truly compelling tavern experience. I'm not talking about just copious amounts of alcohol, but rather the hustle and bustle of people laughing, talking, playing games, and relaxing in between adventures. Implement a worthwhile buffing system, entertainment, tavern reputation, swift travel directly to them, whatever. Just give us a reason to congregate in the taprooms of Middle Earth. Those little hobbit pubs are just begging for a reason to not just linger in front of their warm hearths, but relinger, again and again. Relinger is a word. Trust me. Make taverns the social epicenter of Middle Earth that they were meant to be. Give us benefits for using them. If the benefits are buffs, don't make them trivial ones either, like a 10 minute +5 to fate or something we can't even detect.
2. Mob encounters. No, not the mafia. The stuff we attack while wandering around. There has to be a better, more interesting and innovative way than to simply fill the countryside with thousands of mobs that stand or wander around and then simply charge when they detect you. It bores me to tears. Have a few mobs wander around, and then implement some good random encounters to spice things up. Bandits on the roads, ambushes, etc. Pen-and-paper rpg elements. Die rolling goodness. I don't care. Just please, for the love of God, inject some creativity into grinding.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
This should technically go above, but since it would be a complete reinvention I am putting it here. Active combat a la Age of Conan (or even DDO). The warden class is a pretty good AOC interpretation, with it's gambit mechanic. I'd like responsive, real time combat with blocking, dodging, and skill use. No more mind-numbing toe-to-toe button clicking combat with mobs that don't move.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Drink a pint, in a tavern.
2. Social tourism and people watching. The cities are boring and dead anyway, but if they weren't it would be a lot of fun to walk around and observe people, carnivals, etc.
Answers above.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Areas to the map (Tolkiens original map) to cointinue and expand all the in between. Theres so much to see. Even after three years of playing, I can't wait to see whats around the next corner.
2. Continued expansion of the houseing areas, as the game moves on. Maybe the ability for each character to buy a house versus sharing on an account???
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I would add the ability to increase the size of our personal houses, instead of abandonment and buying a new one. Most of us like our neighborhoods, and don't want to move out. It would be nice to be able to expand, so that the honors and trophys can continue to fill our houses instead of having to be sold or destroyued to make way for new.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Fesitvals are great, but alas they always come to and end.
2. Basic exploration of the world, without having to fight through it. If you could purchase round trip siteseeing trips out to areas that you dont see until your questing, it could be an intresting side show. You would start in one of the major cities, and end up there after the trip. If you dismounted, you would automatically return to the starting place. No cheatting here. Anyway, thanks for taking the time to listen. Keep up the great work!!!!
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1:
This is minor, but:
I would like to see the way you sell items revamped. Specifically, I organize my bags, then I want to be able to sell from one bag, and the order that vendor items appear in the sell interaction window does not correspond to how it is ordered in my bags. I think that interface could be improved.
Thanks,
gimpoo
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
So I'm not supposed to mention these but I like beating dead horses.
1. Radiance Gear. Make the gear we get for the toughest raid in the game have decent stats and be teal. The toughest raid should give the best armor.
2. Legendary Items. Make a 2nd age automatically better than a 3rd age. Fail crafted 2nd ages that are worse than the average 3rd age are...fail.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Mounted combat.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. More 6 man instances. Not skirmishes, instances.
2. A bonus lair raid would be nice as a consolation to kins that have difficulty with BG.