Originally Posted by
floreane
I wonder, why couldn't we use tokens instead of always unfair, always frustrating probabilities ?
That is, if you have 1% chance to get a legendary-quality object in a chest, then you get one token instead, and with 100 of them some NPC somewhere will reward you with the object of your dreams. And if on some other chest (say T2+challenge) you have a much higher probability, say e.g. 5%, then instead you get more tokens, say e.g. 5 tokens.
Using tokens is not new in this game, and in the times of Moria, Dol Guldur, etc... it was used for getting armours, even the highest-quality pieces of equipment. Therefore, why did we move to a loot system with full randomness ? I think that many comments here shows how frustrating this is. Instead, with a loot system based on tokens that you get for *sure* and later exchange at some NPC, you always perfectly know how far you are from getting the object you want, and how many times you need to do this or that to get it.
And the overall amount of items dropped by players is just the same.