About the quarterly content stuff, will those be at a variety of levels, or all at the level cap. If the latter, will the cap get increased a bit with each one or will we get 4 new areas that noone earns any experience in?
About the quarterly content stuff, will those be at a variety of levels, or all at the level cap. If the latter, will the cap get increased a bit with each one or will we get 4 new areas that noone earns any experience in?
I must say I'm positively surprised by this letter and I hope that people at Turbine will make important changes to the game so that it may survive the coming of ESO.
One of the biggest and by that I mean seriously the BIGGEST flaws regarding LOTRO is the lack of exploration possibilities and a serious lack of interaction with the environment, something ESO is definitely going to be focused about.
If Turbine decides to include such features and upgrade the current game system to allow such features, I am pretty sure LOTRO will extend its lifetime by many more years to come.
I'm a bit confused. What do you mean by exploration possibilities and environment interaction? To me, fighting mobs on landscape is interaction with the environment. So is gathering materials like ore and wood. Or any type of questing. Could you please be a little more specific on what you mean by both of those, and maybe provide some examples? I'm just confused and curious as to what you mean. :)
Well, maybe I was a little bit unclear, I'll try to give some examples with hope it will describe what I had in mind.
For example, imagine that you walk (or ride) down the main road and you see a random object on the ground with no obvious meaning or backstory, you pick it up and wonder what it is. Let's say it was a broken sword with an interesting decoration. Later through the game, you find a person in a town on the other end of Eriador by a complete accident (let's say you meet her in one of the camps in the Trollshaws) who accidentally mentions he (or she) has lost a sword a few years ago after being ambushed in a caravan in the Lone-Lands and the sword's been a part of their family for centuries. Now you take the sword out of your inventory and show it to the NPC and he (or she) gets really excited about it and as a reward you get an item that has a certain legendary property. But, in order to 'identify' it, you need to visit another NPC who lives in the Misty Mountains and you have to find him only by using your geography knowledge and not by using quest trackers or any other graphical guidelines.
Another example would be, for instance, that Turbine decides to insert books into the game so that players can read about lore directly from the in-game sources like random tomes about the fall of Arnor etc etc. Also, it would be nice to find those books in abandoned crypts and abandoned libraries (like the one in Eregion) and when I say books I don't mean a short storyline in the deed log, I mean real physical books that would be scattered like objects all over Middle-Earth.
Then, also, it would be interesting to have more environment-connected recipes that would require players to visit some distant places and remote locations where these items would be exclusively related to. I don't mean the current system of ore/wood that's bound to certain regions, but what I'm suggesting is more like a city or a dungeon (micro-locations) that have such items in their vicinity.
It would be also much much better if ore resources would be strictly tied to mountaineous and cliffy areas because it's rather silly to encounter a bronze ore deposit in the middle of a green grass valley.
I could write until tomorrow like this, but I hope this is enough to explain what I had in mind. More environment options, more interaction between the player and individual objects in the world. This way it's just down to "go from A to B, kill x enemies, return to A and finish the quest to get some insignificant item and XP reward."
Ah, that helps some. :) I think I know what you are getting at. The only issue with that that I can see is people complaining about "traveling" so much. They already complain about how back-and-forth some quests are. And I can definitely see people saying "I can't find [insert npc]!" But then again this community is usually very helpful in that regard. *shrugs* Dunno! Long as stuff doesn't clog my already-clogged inventory, it's all good.
Of course, this could be an optional sort of thing (the side quests that would satisfy those who like exploration and that would be avoided by those who don't).
Yah. That's like my old suggestion about a session play involving being an ent and trashing Isengard. Would be SO epic. But a lot of people "hate" session play and said it should be optional. Which is fine with me. I just think it would be fun to step on orcs and stuff. :P
That sounds like an interesting idea! :) I believe that both epic quests that are scripted (including session play) could use some more polishing though. Soldiers in those look too plastic and remind me of mannequins instead of real fighters. I wish the scripted quests had more uncertainty and a faster developing action.
players want, and interesting raids to arrest the attention of the player as ToO old, no lag improvement in pvp, the pvp now this ridiculous, improving rates drops items and more varieties of items
Hi Kate?i am a Chinese player,recently, i have a few frends who had play lotro in chinese server want back again ,we all love lotro deeply but chat in English is hard and unaccustomed?could u tell me how make the chat window support chinese? or is it a lot job to do for support chinese code ,all chinese player will be exciting if we can chat with chinese ,looking forward to your reply
I've been playing LOTRO for over four years now and have seen many changes to the game. More recently there have been some changes/problems that I haven't really cared for. Upon hearing that Turbine has decided to stop expansions for now and has asked for player input on how to improve the game, I was hopeful - skeptical, but hopeful. Here are some suggestions that I know have been posted to the forums in the past, but I wanted to get all of these posted in one place just in case someone is really paying attention this time.
First of all, please fix what is currently broken in the game. Numerous times I've seen "It's the little things" mentioned in update notes, and you're right. Those little things do count and can be quite irritating when broken. Here are just a few of what I know is a very long list.
* Please find some very strong glue to affix our characters' bottoms to their saddles so they stop bouncing around when riding from place to place.
* Please fix the hunter animations that somehow got broken after the last update.
* Please correct the hobbit lass animation so they can stop looking as if they have a rash when they run.
* There are still some weapons that, when equipped, look as if they are being carried while also being on the hip or back.
With regards to festivals, I would love to see them all revamped so that at the very least people have a logical reason to go from festival location to festival location - especially during the Yule festival. Adding a simple quest line that would require participants to travel to the various locations would make the festivals seem more cohesive. It would also be nice to have some new quests for the Inn League.
I also think that it would be very nice to have a revamp of the first volume of the epic quest line. I know that when the game was first launched the areas that are covered in the current line were the only ones available. There just seems to be a disconnect between the first volume and the subsequent volumes. I would love to see the epic line follow the fellowship all the way from the beginning. The current volume one epic line could remain, but as secondary content, much like content in any other area currently is.
With regards to housing, it would be wonderful to be able to place housing items independently of "hooks." There are so many wonderful decorations, but not nearly enough spaces to place them. If SWG, ToonTown, and Pirate101 could accommodate random placement, surely LOTRO can figure out how to do it.
Over the past couple of years character advancement has gone wild. My more recent characters have been leveling so quickly that I've been able to skip whole areas. Things have been made far too easy, not only for leveling but in other areas of the game as well, especially with the implementation of the LOTRO Store and Mithril Coins. It used to be that there were things in the game that you had to work for and it made those things special - mounts for example. I have some festival mounts on my original characters that hadn't been available for a while and it was cool to be able to ride them and have people ask about them. But now there are Mithril traders and you can purchase any mount you'd like to have. There just is anything special any more. Also being able to buy packages to advance your character to level 50 (or whatever level) cheapens the game and the content. Being able to buy your virtues, while convenient, just cheapens the game. When you see someone fully outfitted with maxed virtues you wonder how much it cost them rather then admiring them for their perseverance in getting all of those things accomplished. Everything is for sale and nothing in the game has value any more, so why should a person bother to even play the game?
LOTRO is the first MMO that I played. I started playing because I thought it would be fun to be able to play in the world that Tolkien created, and it was. Now it just feels like it's been cheapened so much that it's not really worth the time because everything comes far too easily.
One last note with regards to future expansions, please make sure that the price of the expansion is worth the content. With the latest expansion my husband and I both felt we had been fleeced. We were able to burn through the new content in record time which left us feeling quite disappointed. It was very thin and not worth what we paid. It felt like you were just keeping people busy doing errands for everyone and their grandmother until they got to Helm's Deep. Please get back to offering quality content that functions properly, interesting and engaging storylines, and value for your players - both in the pricing you set for your content as well as making the game worth playing by making players have to work for what they earn. Again, when things are too easily obtained, or purchased, it makes the game meaningless.
My husband and I are taking a break from the game for now in hopes that changes will be made to repair everything that seems to be broken with the game right now. Here's hoping!
I would like to see more of something that has faded away of late. Difficult content. Not difficult as in takes-forever-to-grind-out, but difficult as is requires-significant-skill-from-me. I don't mind having some mindless "collect 10 flowers" quests... sometimes it's nice to kick back and have easy stuff to do. But there needs to be something to challenge me too. Difficult solo content is fine, but I understand that "difficult" to one class is "easy" to another and "impossible" to another, so difficult stuff usually means group instances and raids.
This is in Turbine's best interest! Players have little incentive to buy things like starlit crystals or remembrance crystals when their basic legendary item is more than enough to annihilate everything they come across. Recently Turbine seems content with cranking out Yet Another Horse and/or Yet Another Warsteed Cosmetic and charging 1995 TP for it. I guess if it works, then it works, but there are other markets to tap into.
I would love to see some community updates throughout the year.
And the arrow in the hand bug is back.
I don't mind the no expansion every year concept and I do like upgrading older content but I really hope they also mean upscaling all instances in the game. The rift, carn dum, uragarth all of moria and a plethoria of other instances would be great all scalable. If you just add content to old areas only new players will experience it. I have 12 toons already leveled and will not go back and do it all again. Housing and kinships need the biggest revamps at the current moment. People need reasons to belong to kins and the current kin system offers nothing to the such as to why to belong to a kin. The kinship revamp proposal thread is one of the biggest threads in this forum with the best ideas for kinship revamps. Its perfect. We need ingame calenders for raid signups or anything kin related sign up. We need new ranks and abilities we need logs on the kin chests and who leaves and joins the kins. The houses need the hook system thrown out the window so much space is just plain wasted. I still have 20 rohan bookcases, dressers and what not I bought with hybolt tokens a year ago and cant use them cause they are large furniture instead of large wall I mean really a year ago. I really hope the housing update is something big. Maybe being able to expand your house size or houses on the landscape. Houses on the landscape would be major work but would also be incredible. Make them eligible to vips only. This might make more become vips also. Just a thought.
I am grateful very much if the gentleman sapiencia can give some information about the surprise of end of year about the classes do not ask that it everything counts the alone one who should say if there is possibility of extending the classes to all the races need to know it and cannot connect with to ask it him
I really hope scaling the old content like rift and carn dum are NOT in the works. In my opinion scaling has destroyed the challenge in every raid they have done it to so far. Helegrod is broken into wings, people routinely underman and farm it for gold or recently bounder tokens while ignoring the original mechanics that made the space wonderful. BG and OD are shades of their former selves. Please don't destroy any other content, give us new raids and instances that have challenging mechanics with multiple bosses and appropriate rewards that do not rely on the RNG.
I don't believe anything wrote by the producer, too many time they wrote something and did the opposite.
Turbine had to prove me that they can keep their word.
Im thinking this will be some Gandalf rebirth thing.... reroll and come back stronger....Quote:
We are working on one more secret surprise, but I won’t do more than tease its existence now, other than to say that the class changes have made it possible for us to consider making a new addition to the game… which we will talk about later in the year.
but it is a tease.
I like the idea of older systems (LIs, relic combination, fishing?) getting some love and polishing. Free landscape additions are always great, although I'm curious how the Paths of the Dead and the Dead Marshes will be implemented without it feeling too handwavey. I also keep my fingers crossed for a housing update that will allow more individualisation (although Scarycrow mentioned somewhere that the system as it is is very unwieldy to put it gently so it's probably better to not get too hopefull).
Otherwise I read the letter as "some stuff will happen in 2014 and hopefully all these points can be included". Keeps both my expectations and blood pressure on a manageable level. :p
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“Take a break from expansions”
When the Players Council last visited, we asked them what they thought of a year that focused on more content and more opportunities to refine and improve existing systems. They echoed the sentiment we’d heard from many of you and were unanimous in their support.
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I hope whatever "new" content they make is great, but am I to believe turbine is going this route because of the players council's "unanimous support"? One must only look at the in game map to see what is coming up: Fangorn, Dagorlad, etc. The road map was there long before the players council was created. Fewer expansions, working to refine existing systems, etc sounds like resources are limited and this is the spin. My greatest enjoyment is exploring the landscape and so far that has been top notch. I hope the next locations continue with that quality, but I'd be blind if I didn't see the belt tightening in other areas.
A big thumbs up from me.
This message is a much needed one for the community.
That you are still utilizing the player's council is a relief as well.