MOM Launch - a 2nd disaster in the making ?
Ok, so let me get this right.
We're launching MOM in March.
All of the things that decimated the LOTRO population before are going to be implimented ?????
How is that a clever thing to do SSG ?
Reminder :-
Crafting decimated -
Weaponsmith - no use once Legendaries introduced except off hand which means all the time I reinvested in my weaponsmith is wasted for a second time ?!!!
Tailor & Metalsmith - lvl 60 raid armour means that everybody needs to have a certain set which means crafted armour isn't needed, unlike SOA where Rift armour is nice but not needed to run late game instances.
Legendary Weapon drudgery -
One of the key things I remember in both the books and films were members of the ring group routinely discarding their weapons and having the local blacksmith reforge them, hmmm, actually I don't remember that, in fact it doesn't even happen in medieval RPG/MMO games and yet we're going with this inane game mechanic for a second time.
Maps -
In some areas the maps were a giant waste of time, it was better just to navigate by memory
Quests -
When you compare the original Great Barrow or original Goblin City set up, that's how questing through the underground should be done, not placing random mobs every 5 feet and then putting said mobs on a short rez timer to "increase difficulty". How about patrols of goblins of orcs moving through the mines, groups of say 15, which is both realistic and a challenge.
Let me put this as a direct question to SSG = "What are you doing differently this time ?"
If your answer is nothing then that's fine its your choice, but in which case here's advance notice that I'll be cancelling my direct debit some time in March rather than go through the same gameplay mistakes I've already gone through before.