Welcome back to the Ettenmoors!
In the three months since I teased changes to Monster Play, I went quiet, head down, and hands on keyboard, and while not everything I wanted to do is complete, I do have some items to share about the changes coming to the Ettenmoors! The Ettenmoors occupies a niche role. It is not and never will be the focal point of the game. It is, however, an important piece of the greater whole that sets The Lord of the Rings: Online apart from other MMOs. Monster Play is at a crossroads. We need to solidify its place in the game and give it every opportunity to thrive before making a final decision on how it might be supported moving forward.
Finding Monster Play’s future role in the game is not easy. Not every player is invested in the experience, some flat-out recoil at the mention of PvMP, but those that engage deeply in the experience have done so, loyally, for a very, very long time. After many conversations with Raninia and Severlin, the direction I wanted to take became clearer. The intent with the upcoming changes is to supply support to Monster Play to ensure that it still is another reason to keep playing and a reason to come back.
The changes that follow are all made with these goals in mind.
Monster Play is Free to All
First, Monster Play is going free to all players. Continuing the success of our 15th Anniversary, once you gain level two on any Free Peoples player character, just return to the character generation screen and make any Monster Player character you want. Want to make a Defiler? Free. Warleader? Free. All PvMP classes are free upon reaching level two!
Monster Player Classes Updated
Now that we are making the PvMP classes free, we need to make the classes more accessible and viable at the outset, meaning changes to the initial skill loadouts for all monster classes. The changes focus on providing a better spread of skills more indicative of class gameplay. Each class now starts with eight skills, giving them a better interaction against Freeps.
Rank requirements- while still an important aspect of monster advancement- for Monster Player skills are reduced to a max Rank of five for all Monster Classes. This change should make it easier to attain a fully realized Monster Player character.
To further incentivize Monster Play, we are adjusting the first quests and accomplishments to reward the ‘Map to Gramsfoot’ - a necessity in the Monster Player experience - and adding updated accomplishment rewards to provide Monster Players with four items that grant a rank of Audacity each.
We’ve also increased the amount of ‘Commendations’ an account can carry to 20,000 and added a set of tasks unique to defeating enemies throughout the Ettenmoors to inspire more battles.
Audacity Changes
Audacity has been reimagined and made more important than ever! Each side in the Ettenmoors now has 36 Ranks of Audacity. Free Players get Audacity through the acquisition of gear, including a new set of armour and jewellery available for ‘Commendations’ at Glân Vraig. Monster Players earn Ranks of Audacity by spending ‘Commendations’ at their Corruptors within Gramsfoot.
Because of the reliance and necessity of Audacity, we have reduced the cost to train Audacity from Ranks 1-24. The reduction reflects the need to move to Rank 25 quickly, overcoming the negative impact to outgoing damage and increased incoming damage. At Rank 25 Audacity, all players reach parity and break even with neither bonus nor negative impact. From 26 to 36, there are incremental gains improving the outgoing damage and reducing incoming damage.
Moving forward, you will need Audacity to survive in the Ettenmoors, and to augment that need we have added new tinctures that increase Audacity by 5 Ranks for 60 minutes of real-time. Tinctures be acquired for either ‘Commendations’ or Mithril Coins at barter NPCs found at the respective main bases. These tinctures stack to ten and have a cooldown of 60 minutes to match their duration. The tinctures are not bound by your Rank in PvMP.
Store Updates
We are adding new racial, class skill, and corruption bundles to the store at a reduced cost to encourage new Monster Players.
And for the discerning elder Monster Players, we are adding a new appearance for each Monster Player Class!
Heal Tagging is Removed
Lastly, the practice known as “heal tagging” is gone. Players outside of fellowship or raids no longer earn infamy/renown or ‘Commendations’ when healing a player who defeated an opponent in the Ettenmoors. To get recognition for the defeat, a player must deal at least 2% of the damage to the target or be part of the fellowship or raid that defeats the target.
There is a known issue with the heal tagging fix right now that we are working and it may not be present in the BUllroarer preview uploaded in the next day or so. We are working to ensure that it is fixed for the next iteration of Bullroarer and certainly for the release of the next live update.
Conclusion
The Ettenmoors is changing, and we hope for the better! What I am really hoping for is a reinvigorated experience that drives players and monster players into conflict more often. If we get the fun right and players return to the Ettenmoors more often then we will have moved beyond the crossroads and have a clear path toward the future.
Welcome back to the Ettenmoors!
I hope this never gets to live servers
- freeps get T4 equip and no changes to creep damage output... thank god, that the legendary weapons are still at 475
- CC is useless
tested on both sides a half hour
max mitigation phy and tact, 30% crit
with my RK i did 2 defilers, the first battle took a while no crit luck.... but in the end no chance for him
the second battle was over in under 10 seconds, essence of storm with 710k crit and then a static surge with 925k.... both normal crits... R15 fully buffed
against a BA I got a 130k crit vital target hit..... he was able to get me from 1,4 to 1,05m.... R15 fully buffed and full on tact mit... devasting epic con 600k
tested with my BA...
nearly the same damage output as on live... did a devasting hit with 220k on a champ with vital target...
then a warg an I tried a hunter.... he destroyed both of us, insane incoming damage and we got him to 200k left
again testing it with a new build
Not enough, not even close...
I was really hopping for more realistic changes, this reads like a fail waiting to happens yet again.
All classes free - great, should have been done long time ago, regardless of the 15 Anniversary.
More Audacity - bad, it took me months to get 1 creep to 25, more grind now? no thanks.
All skills at rank 5 - big deal?!, it is currently at rank 6, not an impactful change.
Heal tagging removed? - stupid idea, now people won't play Defiler/Wl and won't lend a hand when needed. It already started, some players are practicing their dps instead of healing and aiding. As someone who plays all classes but especially DPS (BA, Reaver, Warg, Weaver) I couldn't care less if someone heal tagging me outside of the group/raid.
Where are the real issues resolves?
1. Fix Weaver and Warg lagging skills - several skills are not supposed to have any induction yet they take 1-2 seconds to execute.
2. fix pots and brand, they simply don't work.
3. Several skills - 'get a grip' for example are lagging big time.
4. Creeps dps is so low compared to freeps it is ridiculous (even with full 6 mastery + 6 critical and rank 25 audacity).
5. Freeps have too many knockdown skills with too much range and aoe radius.
6. Champion sprint is out of control
7. OPs and keep buffs need to be removed, it ruins everything.
8. Start banning cheating freeps who use macros and multi-boxing to rank up (aka fc-fight clubbing)
* you need to stop listening to feed-back from ahole youtubers who only play Champions, and start playing creep yourself to feel the frustration.
Some of us don't play freep at all, we find it boring, introducing more pve content to creeps would be the right thing to do (a few instances/skirmishes/raid).