Re: Calming verse duration
Quote:
Originally Posted by
choon_blaze
I was just reading the patch notes and saw calming verse effects will last for 10 seconds.Also two linnod traits will no longer enhance this skill.If this is true,this is a huge nerf.My calming verse is instant cast and last for 60 seconds.Decreases threat a lot for long time.Decreasing threat by 25% for 10 seconds is nothing but a nerf.This skill has 1 min cooldown.I won't even use this for 10 second effect.I was excited to see the changes but now I'm not happy about it.Can anyone explain this to me ?
The 25% is a perceived threat, so it's not supposed to be used all the time. This is more of an "Oh ####" button that you can hit to make a mob care about you less right away, as opposed to not generating as much threat to begin with.
In addition, there are bonus effects for Calming Verse depending what line you trait. I know one of them is a 20% run speed.
Re: Calming verse duration
But how long will the calming verse last ? If all the effects will last only 10 seconds,threat management will be way harder.Faster run is nice but only 10 seconds ? CV will be such a useless skill.I don't see how 10 second threat decrease is better than constantly keeping -20% threat that's all.I don't care about the run speed,just don't mess this skill up please ! Rk had a lot of nerfs already.I can't believe rk is still a premium class.
Re: Calming verse duration
Also calming verse IS supposed to be used all the time.It's not an oh sh.t button.How else do we manage our threat ?
Re: Calming verse duration
Have you even read the patch notes or ZC's forum posts? Yes, right now it's supposed to be used all the time, and people complained about that, so he's rolling the damage and healing bonuses into the traitlines and reworking the rest of the skill to be an "oh ####" button.
Before, you'd use it as a pre-emptive skill, but all you'd have if something came running after you was Distracting Winds. If that was on cooldown, you were screwed. Now you have to be a little more careful with your threat, but if you mess up you have more skills to deal with it. You 'manage your threat' by not going insane DPS or massively overhealing your target. You know, put some thought into what you're doing instead of rolling your face on your keyboard.
Lightning: Calming Verse increases movement speed by 20%.
Fire: Calming Verse makes all your inductions not able to be knocked back.
Healing: Calming Verse allows Mending Verse usable while moving with no induction.
Dunno about you, but I'd much rather have to actually think about threat and get these cool bonuses and get a new panic button over having the old boring Calming Verse that required you to always trait one red and one yellow and had to be constantly used for bonuses that should be passive. This is definitely not a nerf, it's just a slight change to playstyle.
Re: Calming verse duration
Quote:
Originally Posted by
TinDragon
Have you even read the patch notes or ZC's forum posts? Yes, right now it's supposed to be used all the time, and people complained about that, so he's rolling the damage and healing bonuses into the traitlines and reworking the rest of the skill to be an "oh ####" button.
Before, you'd use it as a pre-emptive skill, but all you'd have if something came running after you was Distracting Winds. If that was on cooldown, you were screwed. Now you have to be a little more careful with your threat, but if you mess up you have more skills to deal with it. You 'manage your threat' by not going insane DPS or massively overhealing your target. You know, put some thought into what you're doing instead of rolling your face on your keyboard.
Lightning: Calming Verse increases movement speed by 20%.
Fire: Calming Verse makes all your inductions not able to be knocked back.
Healing: Calming Verse allows Mending Verse usable while moving with no induction.
Dunno about you, but I'd much rather have to actually think about threat and get these cool bonuses and get a new panic button over having the old boring Calming Verse that required you to always trait one red and one yellow and had to be constantly used for bonuses that should be passive. This is definitely not a nerf, it's just a slight change to playstyle.
Yeah this guy is pretty much spot on really. I mean MV while moving and no induction.... thats pretty sweet. I used calminng verse all the time in the moors for the +10% damage buff but after the changes coming It will be hard not to make him a healer again.
ZC did a good job working out the RK for this update. It isnt perfect (fire line people might not be thrilled) but its pretty dam good. Calming verse is a reasonable change IMHO, 120 run speed in lightening? thats dam sweet too.
Re: Calming verse duration
Quote:
Originally Posted by
choon_blaze
Also calming verse IS supposed to be used all the time.It's not an oh sh.t button.How else do we manage our threat ?
I believe that CV was changed exacly because people used it all the time. It became a mandatory click-once-every-cooldown button which isn't very fun game-play. Some people even went so far as to suggest that it was made into a toggle skill which is just one step from a passive bonus.
The damage/healing bonus is now permanent from traits but the threat reduction is gone. Of the new functions you get from CV I think the healing one is the, by far, strongest one. I can see healing in instances becoming easier with this (think of eye in Foundry end-fight as a good example) and this also goes for healing in the Moors where green-tingling immobile targets seem to be some kind of homing beacon for creep DPS :)
Re: Calming verse duration
The CV change is good. Both bonuses (healing and damage) have been added if you trait deep on each tree, so you won´t lose damage/healing for the skills you focus in.
The CV new buffs are nice, specially the healing one, and the Lightning one for the Moors is also very good.
The issue old CV has left, is the threat. -25% perceived threat for 10 seconds is really mediocre, compared with continuos -20% threat we received. Already got issues with threat DPSing with Fire, can´t imagine what can happen now... Healing will have also a -25% threat lost, meaning that we will get more healing aggro, specially on some fights as F&F, Saruman and acid, which can cause a wipe (F&F and Saruman looks the worst as in Acid you should be fine using CV right when the adds spawn).
If ZC puts that -20% threat back in some kind of passive/trait/whatever, we should be fine and we will thank the CV changes alot.
Re: Calming verse duration
I'm sorry but I don't understand why you people prefer getting aggro then use a panic button.It's really a stupid change.People will start to die in boss fights a lot.Where are you gonna run at boss fights ? Definitely an unnecessary change.People will prefer other dps classes even more to a rk.
Re: Calming verse duration
Quote:
Originally Posted by
choon_blaze
I'm sorry but I don't understand why you people prefer getting aggro then use a panic button.It's really a stupid change.People will start to die in boss fights a lot.Where are you gonna run at boss fights ? Definitely an unnecessary change.People will prefer other dps classes even more to a rk.
In some boss fights (Lightning, F&F) you cant get aggro. Period.
Re: Calming verse duration
I saw the 20% bonus to run speed and started jumping up and down (literally lol) then i saw that they're taking 20% off of chilling rhetoric........
so now i gotta do 2 inductions for the same benefit, this is a nerf to moors survivability, though i like the additional damage, i never traited the linnods in the moors so an extra 10% damage bonus is welcome....... but i was really hoping chilling rhetoric would get better. it was by far the strongest skill an rk had imo
Re: Calming verse duration
choon_blaze, New Calming Verse is an Epic win. Five Mending be followed without induction, and +20% run speed in Etthen sounds very good.
Well, the red line is not as good, but still interesting in Some bosses. Now Calming Verse is not for noobs, I have proven this new skill and I liked very much. According to developers this was his original intention, to make CVs for key moments, not the skill to be rotating as if we were automatons ...
In addition, you have the old stats of the CV in the bonus set of the traits. And best of this, save 2 traits dedicated to CV, two traits unfortunately always indispensable.
Carefully read the changes before cry.
AW: Re: Calming verse duration
Quote:
Originally Posted by
Bradegor
In some boss fights (Lightning, F&F) you cant get aggro. Period.
I did, in Lightning
Though Lightning traited, not Fire, so missing Mystifying Flame
Re: Calming verse duration
Quote:
Originally Posted by
Jetadoc
choon_blaze, New Calming Verse is an Epic win. Five Mending be followed without induction, and +20% run speed in Etthen sounds very good.
Well, the red line is not as good, but still interesting in Some bosses. Now Calming Verse is not for noobs, I have proven this new skill and I liked very much. According to developers this was his original intention, to make CVs for key moments, not the skill to be rotating as if we were automatons ...
In addition, you have the old stats of the CV in the bonus set of the traits. And best of this, save 2 traits dedicated to CV, two traits unfortunately always indispensable.
Carefully read the changes before cry.
Funny thing about the new CV and MVs is that you cast right now 5 MVs in 10 seconds. The only advantage seems to be to cast it on the move. I agree it´s enough advantage to use it, we lacked heals on the move.
CV for key moments? well, then we need a threat aggro stance or something like that. With 20% threat reduction, i still see ourselves pulling aggro from time to time. Without it ... it´s gonna be a serious hurt to our DPS, one problem other DPS classes won´t have. Plus, as you probably know, many raid fights have to be done so noone pulls aggro off bosses or adds, or there will be wipes or very, very harsh situations.
I don´t know if that was their original intention ( I haven´t read that. Sources?), and we already had a threat reduction skill for key moments. It´s called Distracting Winds. We need a constant source of threat reduction, or a skill that permanently drops aggro. Whichever. Champions have it, burglars have it, hunters have it. RKs not having it will be an issue, for sure.
Re: AW: Re: Calming verse duration
Quote:
Originally Posted by
Chris91
I did, in Lightning
Though Lightning traited, not Fire, so missing Mystifying Flame
Yeah, we all had do it that from time to time, and we have died or killed our raid for that. But for Lightning raid DPS, the threat change will be devastating. There is no way a Lightning DPS RK will not get aggro if the threat issue isn´t changed. Well, one reason to come as Fire, i really hope the Fire burst will be enough to still be able to play Fire, as Lightning ...
Re: Calming verse duration
I don't care about healing on the move.I'm not gonna trait for healing.I will be dps.And our light armour with no survival skills such as bubble plus now threat reduction is removed,we'll be the worst choice for dps.New calming verse is an epic fail,not win
Re: Calming verse duration
Quote:
Originally Posted by
choon_blaze
I don't care about healing on the move.I'm not gonna trait for healing.I will be dps.And our light armour with no survival skills such as bubble plus now threat reduction is removed,we'll be the worst choice for dps.New calming verse is an epic fail,not win
Agree as well. I use CV during fighst to I don't have to use it like it was described (Oh S^#%) in a pinch. Especially dring harder fights where you heal alot and creat the aggro. Not liking this change.
Re: Calming verse duration
So I think there is a problem of concept in the background. CV is not really an aggro skill, it should not. Curiously, his main strength was -30% aggro that gave you (and you need two traits class!).
The CV I feel great as it will be in the update6. The solution for continuously reduce the aggro should not be the CV. It should not be forcing you to activate a skill automatically every minute. The solution is to create a new skill (and put the -10% aggro in 4R and 4Y).
The new CV is too interesting buffs to submit it to take off the aggro continuously.
Distracting winds and bonus traits in red and yellow are the epic fail, not CV.
Re: Calming verse duration
Quote:
Originally Posted by
Thorgrum
...(fire line people might not be thrilled)...
I'm not... LOL! Only because I haven't figured out a good rotation though. It IS back to juggling DoT's again, rather than spamming FR. But there's a lot more going on, what with insta-writs, figuring out where/when to use Calming Verse and Self-Motivation, etc. Once I nail down the new timings of all the skills, it should be a breeze.
Oh, and I noticed that Smouldering Wrath was ticking for 1000+ per tick, with NO CRITS. NICE!
AW: Re: Calming verse duration
Quote:
Originally Posted by
Jetadoc
Distracting winds and bonus traits in red and yellow are the epic fail, not CV.
absolutely sign²
Re: Calming verse duration
For healing I do not like this change. If you DPS too much and pull agro you can slow down a bit. If your Raid/Fellowship is getting damaged and you heal alot and pull agro you cant stop healing...well you can, but then everyone dies.
Re: Calming verse duration
Quote:
Originally Posted by
loki84
I saw the 20% bonus to run speed and started jumping up and down (literally lol) then i saw that they're taking 20% off of chilling rhetoric........
so now i gotta do 2 inductions for the same benefit, this is a nerf to moors survivability, though i like the additional damage, i never traited the linnods in the moors so an extra 10% damage bonus is welcome....... but i was really hoping chilling rhetoric would get better. it was by far the strongest skill an rk had imo
CR is better than ever with U6 imo.
Without needing to trait both CV traits I have room for the CR trait and Confounding Principals trait (giving 6% more damage) that adds the 20% back on the slow AND gives the charged buff (+50% damage to EoS). I see a creep, start melting him... He runs and i use CV 20% speed... gets to half morale or less... CR, EoS and EC for possibly over 10-12k in 2 skills, creep dead. Distracting Winds 50% slow for 10s is also clutch in the moors and with CP trait cd is reduced.
Even when in PVE the CR trait will be great for EoS additional damage.
Re: Calming verse duration
How long will cv last ? With the 2 enhancing traits are gone,i suppose it will be a 10 second effect with 1 minute cooldown.This is a top notch nerf.Very much needed
Re: Calming verse duration
Still can not understand it, the CV is not nerfed, is a new skill, completely new, keeping the old stats (except the aggro) in the bonus traits. CV has improved, and the Aggro has been nerfed. But the aggro management should not be exclusive to the CV (but unfortunately, if). At least to me, the skill is boring now, no gameplay logic.
We still have to see how it affects the loss of% of aggro, if reversed in the chisels, or some trait, they have time to patch.
Re: Calming verse duration
Quote:
Originally Posted by
Bradegor
I don´t know if that was their original intention ( I haven´t read that. Sources?), and we already had a threat reduction skill for key moments. It´s called Distracting Winds. We need a constant source of threat reduction, or a skill that permanently drops aggro. Whichever. Champions have it, burglars have it, hunters have it. RKs not having it will be an issue, for sure.
Hunters have three methods of reducing threat, two of which RK can match and the third being useless.
Beneath Notice: Essentially does the same thing as the new Calming Verse does, with more loss to perceived threat but a longer cooldown.
Hunter class item: Lowers threat just like our threat chisel
Endurance Stance: Only lowers threat when using Quick Shot, and the damage actually done by Quick Shot + the automatic auto-attack you'll get afterwards will generate more threat than the threat lost via Endurance stance, so no difference in threat here really.
Distracting Winds + Calming Verse + Threat Chisel = more ways to keep threat off of the RK than the hunter, in addition to being able to self heal, unlike a hunter.