No Longer Optional - Quest Guide Necessary for Newer Quests (Ringlo Vale Epilogue, etc.)
I've said for years that the "Quest Guide" feature was the quintessential moment where this game went full-on "easy mode". . . instead of having to read what NPCs were telling us, apply it, and find objectives using their directions, our navigational skills, the map, and some perseverance, we were instead given a feature where we click the NPC, click accept, rotate to point towards the magical arrow on our radar, and proceed forward. Questing can essentially be done on auto-pilot.
Now, whenever someone objected to the trivialization of the game's content like this, people would say: "If you want a challenge, just turn it off!" The fundamental problems with that advice/solution aside, such a thing isn't even possible any longer. . . because more and more, the quest designers themselves have become dependent on the Quest Guide feature. And whereas they used to have NPCs provide verbal/dialog to help us find objectives ourselves, now they no longer do so in a great many cases.
I just stumbled upon what appears to be the best example of this so far. . . the Epilogue: Restless Souls - Ringlo Vale. You are sent to retreive five items. However, you're not told anything about where they might be except "somewhere in Western and Central Gondor". . . that is it. In the pre-Quest Guide era, you can bet there would have been some story/dialog to lead us in the right direction and possibly to other NPCs who might provide further clues. Here and now? Nothing. Just, "go find this stuff". . . and five Rings appear across the map of Western Gondor.
Try doing that without the Quest Guide! :rolleyes:
I realize the Quest Guide isn't going anywhere. People want their easy mode. But can we at least preserve the ability to accomplish quests without using it to a reasonable degree?
This is only the most recent and egregious case I noticed. There are many others (the River Sisters spread across Central Gondor comes to mind).
Now, for those who want to intentionally miss the point and say: "You wanted a challenge! Go find that stuff with the Quest Guide turned off. . . there's your challenge! You can't ask for more challenge and then whine that it's too hard!" The point is that there was a "reasonable" level of engagement on the part of the payer to find objectives prior to the Quest Guide making it all trivial. Note that I'm not asking for quest objectives to be brutally difficult to find with no guidance or landmarks (that was not how quests used to be pre-Guide).
Best,
H