Treebeard Server Improvement
Hey guys and developers
I noticed something while playing.
With the difficulty level increase and associated with it, the longer combat duration and heavy of the fights also in terms of adds in combat, the respawn time of the enemy NPC should also decrease, or you put it to the player to choose from Fast and Medium and Slow.
Fast = like current
Medium = respawn time x2,5
Slow = respawn time x5 Of course, you should also test this out, are only example numbers.
You can also offer it from x1 - x10 or so.
Especially in caves and narrow areas, it's very bad if everything respawns constantly and you have too many adds, or you have to fight your way out of somewhere for a miserable long time. Fast respawns are simply not suitable for the more difficult gameplay that you choose.
Please think about it.
Opinions, ideas, views expressly welcome.