Point 2 is very valid, but I'm not sure I'd advocate for forcing players to have to BUY additional professions. Simply unlocking all for players to have all crafting professions unlocked at once is...
Type: Posts; User: laughatdo0m; Keyword(s):
Point 2 is very valid, but I'm not sure I'd advocate for forcing players to have to BUY additional professions. Simply unlocking all for players to have all crafting professions unlocked at once is...
It does get a bit subverted by VIPs basically just skipping that part of the grind by having unbreakable gear then
This one will be the most important part of the update; finding a way to make crafting relevant as "entry level" gear for new instance clusters as they are released. One suggestion I always make...
I know there were other changes involved with that patch that impacted tank balance; but I remember during 130 content I always said one of the most important nerfs that cappy tank needed for guard...
For right now you've disabled the solo-stance for blue/yellow captains right now to protect against people dropping stance to nudge DPS, but what about how it will interact in red-line? Will it be...
If the "solo-only" stance is good then it assuages this fear I think. Certainly makes sense to allow captains to trade away their group support when they don't have anyone to support, while still...
Honestly, removing WoPs from LIs would do so much good for fixing the system. You are pidgeonholed into specific WoPs for specific roles (because of how much power comes from the WoP slot), even if...
Easiest solution to that would have been removing old vitality essences as well.
These new essences are only half the stat scaling rate of old essences; 140 Teals (Lively Delvers) have 2338...
Is there an explanation to this one? It seemed like the design goal for this level cap was to remove vitality essences from the pool entirely; what made you change your mind?
And this doesn't even cover two of the worst grinds in Virtue points and Trait points that absolutely burn out players before they begin.
Please just put numbers on the tooltip of the instance tier buffs. There's no reason to hide something like this behind generic text.
If you want players to get most of their pieces by running the content then have that content be the only way to get the gear. None of your changes to the ember system will address the biggest...
Not worthless; just not as good as the best bracelets from here. The bad ones are still better than the best you can get outside the festival — which is a massive problem.
Please stop putting best in slot gear in festival instances or make them available year round. Thank you
This is exactly what I've done with all my alts after returning. They did not have a new LI prior to 131; once they hit 131 I created an LI with trash 131+ yellow traceries, then replaced them all...
I would *LOVE* them to implement a system similar to FFXIV. Set a maximum item level for every instance. If you enter that instance, scale gear down to at most that maximum item level. If thats...
Just a bit of a clarification here, but 121 gold traceries and 131 purple traceries actually have the same passive stats; its just that 131 traceries start at a higher minimum enhancement level (450...
I think it looks more like this:
If the essence slot has never had an enhancement before, slotting an essence will set that slot's essence to the iLvl of the essence.
If the essence slot HAS...
If you're going to make PvMP gear have "Requires Effect: Monsterplay", you may as well just lock it in place as clear BIS for the course of the level cap and never change it until the next cap.
For what its worth, these essences *DO* list that they have a max level of 135 on their tooltip (before equipping them at least).
To be fair to the devs, the small jumps here and there don't really matter for all that much. The only points I'd really worry about are when people can abuse them in up-scalable content like PvMP.
The problem I was talking about is that the entered % for mitigations doesn't reset to the maximum value for that class when you swap classes, only when you refresh the page or select a class of a...
Thank you for updating this so quickly!
Just a quick note there appears to be a bug in the javascript; if you change class from a Light armor to a Medium or heavy Armor, the mitigation value...
Hunters need a nerf, they're doing nearly 80-100% more DPS than they were doing before the LI update. The nerf isn't going to hurt them much overall.
That said, I'm a little surprised to see...
You're a wizard, thank you for all this analysis