At start of fight you can throw 3x RC + EoB in virtually 2s.
I must admit my finesse is low for t4+ and I'll need to fix it, since that's the only way I lose aggro cause with the same team in t2 I...
Type: Posts; User: Kander; Keyword(s):
At start of fight you can throw 3x RC + EoB in virtually 2s.
I must admit my finesse is low for t4+ and I'll need to fix it, since that's the only way I lose aggro cause with the same team in t2 I...
I'm doing that yeah, it's going slow, I just came back into game when BR started and had to level up, gear a bit, tank some easy content to get gear... I basically missed the first few months of this...
Yes, i started by saying I haven't tested properly yet. So it's all pure speculation. Just giving my impression.
I still need to properly test in raid t2+ or 6 man t3+ but so far survivability is substantially better. I did some 3 man t3 runs and aggro seems to be ok with champ dps. Yeah they would pull aggro...
I haven't really tested it properly but I think it does increase it. I only did 2 3 man since update as I couldn't even play long but it seemed to me that it helped me hold aggro. That said I did...
I would argue that current NS is better than using previous one twice given it now gives 10% mits when triggered.
That said: Never Surrender since trait trees was never a game breaking mechanic...
I only played 3 man but aggro seems to be slightly better now. I just start with resounding challenge + morale taps, deflection and for aoe it's enough. For single target that thing + warning shot is...
The point for the taunt is totally not about being determinant, but rather being insulting, like they change a damage reduction effect on boss taunt to make it a damage boost to boss? No other class...
So the most useful part of the skill (mitigation increase) is likely to never happen unless you get a hit that should kill you...
If that's the case I would change the skill to just make the...
I think just making sure the heal and the mit increase trigger also when time runs out if it wasn't consumed before would just fix all those problems you suggest?
Incoming damage is literally that, incoming damage. Call it 2nd step mitigation.
The problem with mitigations is that they are additive and Inc damage is multiplicative, which for reducing are less...
I think maybe it's possible they make buffs more meaningful but excluyent. Like make 3-4 buffs increase avoidances drastically but overwrite the -inc damage buffs (also increased in magnitude). That...
My personal perception on last build was that I would be able to tank mostly all content in the game with these changes but only at the end of the expansion time. That is an improvement for sure, but...
Make it challenging shot. Change the +5% outgoing damage to +200% outgoing damage. It would effectively change the t1 content into t3+ when a warden tanks, which would be a great way to get wardens...
I think that this is my general feel during last years on warden tank fixes. We always get something that is inferior to what other tanks have, have to work more to build or use it and they add a...
I think for dps it may have a point or could be something worth trying. For tanks it's a mess and here's why:
1: If you keep this long buildup in order to use full potential defensive skills they...
Rather than harder to play than guardians, they are slower, which means warden skills (gambits) should be more powerful than guardian skills by a fair difference, given it takes around 2-3 times to...
Yeah, it's contentious because there's some kind of split in what playerbase want to get out of the warden tank.
There's people who want to return to the uniqueness and style the class had at lvl...
Only Spear sweep IIRC, but even if it didn't, reason wardens are taking one potential champion spot is marked and diminished target mit debuff. Second warden wouldn't offer that, so a champion or...
Yes that's what I mean, anyways I'm a mainly warden tank, I just play dps because it's only viable role now, but if tanking gets balanced and fixed, I wouldn't even get dps gear anymore for warden,...
Yes, this is something honestly people who haven't played back in lvl 60-85 don't know. Warden used to have 2-3 self buffs with long duration, that's it, rest was damage, aggro generation, heals and...
Many servers pretty much died after HD: At recent HD release the numbers weren't that bad and some people came back to the game instantly after an underwhelming East Rohan. Shortly after (a couple of...
Static is sadly the way you should play, with all bosses in all recent raids and 6 man doing frontal damage constantly, steady positioning is required. Wardens are best tanks probably for constant...
It was a better and more interesting system for aggro management but it's totally pointless now, because a single frontal hit from boss means instant death for the whole raid in pretty much every...
Only advantage wardens have atm is they can cap mits because of a huge rating buffs, after all tanks can do it with better gear without sacrificing ridiculous amounts of morale, then wardens would be...